Player Matchup

Bellona
Bellona
Bronze III
AlanBritoMG
Bellona
Bronze III
Level 99
God Stats
3W - 0L
1,825 SR
Queue Stats
5W - 3L
1,621 MMR
Party 1
Janus
Janus
Bronze III
solariofsun
Janus
Bronze III
Level 146
God Stats
1W - 0L
1,545 SR
Queue Stats
5W - 3L
1,621 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
zWaldoTc
Cthulhu
Bronze III
Level 109
God Stats
1W - 0L
1,609 SR
Queue Stats
5W - 3L
1,621 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 118
1,659 SR
1,621 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 95
1,586 SR
988 MMR
Ares
Ares
Bronze IV
C0rbyn
Ares
Bronze IV
Level 41
God Stats
0W - 1L
1,769 SR
Queue Stats
1W - 9L
1,173 MMR
Solo
Osiris
Osiris
Silver V
CGC_20TWiN
Osiris
Silver V
Level 115
God Stats
0W - 2L
1,462 SR
Queue Stats
18W - 46L
819 MMR
Solo
Kukulkan
Kukulkan
Silver III
bluntiam
Kukulkan
Silver III
Level 129
God Stats
21W - 26L
1,527 SR
Queue Stats
531W - 627L
971 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AlanBritoMG
Bellona
15
1 / 0 / 9
9,940
710
11,526
14,369
10,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

17
5 / 1 / 6
11,133
795
13,489
6,653
3,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
zWaldoTc
Cthulhu
17
7 / 0 / 4
11,185
799
14,626
10,884
12,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
HeraNe ZhaBaron SamediAchilles

VS

Bans
Morgan Le FayAtlasHou YiMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
C0rbyn
Ares
13
1 / 3 / 0
8,952
639
5,538
15,243
16,981
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Osiris
CGC_20TWiN
Osiris
14
0 / 3 / 1
8,993
642
9,009
17,488
12,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
bluntiam
Kukulkan
12
0 / 7 / 1
8,557
611
6,561
11,405
4,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
13
Kills
1
1
Deaths
13
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bellona
AlanBritoMG
Bellona
1
0
9
5.5
L
Ares
C0rbyn
Ares
1
3
0
0.33
L
Osiris
CGC_20TWiN
Osiris
0
3
1
0.17
L
Kukulkan
bluntiam
Kukulkan
0
7
1
0.07
W
5
1
6
8
W
Cthulhu
zWaldoTc
Cthulhu
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,641
Damage
21,108
31,906
Taken
44,136
26,584
Mitigated
34,333
11,371
Healing
4,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AlanBritoMG
Bellona
11,526
3,046
0
7,035
14,369
10,436
1,228
5,575
8,794
0
51,035
L
Ares
C0rbyn
Ares
5,538
52
0
500
15,243
16,981
0
8,245
5,900
22,698
0
L
Osiris
CGC_20TWiN
Osiris
9,009
2,693
0
4,174
17,488
12,374
0
10,550
5,867
0
40,698
L
Kukulkan
bluntiam
Kukulkan
6,561
288
0
0
11,405
4,978
0
5,732
4,988
28,417
0
W
13,489
1,169
0
1,672
6,653
3,493
600
2,095
4,558
62,839
1,466
W
Cthulhu
zWaldoTc
Cthulhu
14,626
837
459
2,205
10,884
12,655
199
4,509
6,375
42,105
2,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,258
Gold Earned
26,502
216
Minions Killed
153
0
Camps Cleared
0
934,272
Distance Traveled
773,730
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,940
710
41
3
0
333,348
0
L
Ares
8,952
639
24
2
0
251,015
0
L
Osiris
8,993
642
66
5
0
307,847
0
L
Kukulkan
8,557
611
63
5
0
214,868
1
W
Janus
11,133
795
118
8
0
300,684
0
W
Cthulhu
11,185
799
57
4
0
300,240
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role