Player Matchup

Charybdis
Charybdis
Dvicchio
Charybdis
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,672 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
NoSignalRGB
Morgan Le Fay
Level 15
God Stats
1W - 2L
1,677 SR
Queue Stats
3W - 4L
1,731 Elo+
Party 1
Maui
Maui
StaticNoisemaker
Maui
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,731 Elo+
Party 1
Team Averages
Level 28
1,559 SR
1,712 Elo+

VS

Team Averages
Level 66
1,627 SR
1,490 Elo+
Tyr
Tyr
AcexKitsune
Tyr
Level 28
God Stats
3W - 1L
1,497 SR
Queue Stats
18W - 13L
1,483 Elo+
Party 2
Hachiman
Hachiman
LordFennekin
Hachiman
Level 24
God Stats
4W - 4L
1,516 SR
Queue Stats
13W - 13L
1,417 Elo+
Party 2
Baron Samedi
Baron Samedi
Viniluck
Baron Samedi
Level 147
God Stats
5W - 2L
1,867 SR
Queue Stats
124W - 101L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dvicchio
Charybdis
11
2 / 8 / 0
7,612
692
4,099
13,254
5,109
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
NoSignalRGB
Morgan Le Fay
11
1 / 7 / 1
7,466
679
6,768
10,129
4,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 5 / 1
6,636
603
3,531
13,331
10,947
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 3 / 10
9,528
866
9,740
13,587
10,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hachiman
LordFennekin
Hachiman
15
6 / 0 / 14
9,574
870
7,975
6,186
2,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Viniluck
Baron Samedi
15
6 / 0 / 13
9,541
867
13,434
9,674
5,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
57
3
Kills
20
20
Deaths
3
2
Assists
37
Player
Kills
Deaths
Assists
KDA
W
8
3
10
4.33
L
Charybdis
Dvicchio
Charybdis
2
8
0
0.25
W
Hachiman
LordFennekin
Hachiman
6
0
14
13
L
Morgan Le Fay
NoSignalRGB
Morgan Le Fay
1
7
1
0.21
L
0
5
1
0.1
W
Baron Samedi
Viniluck
Baron Samedi
6
0
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,398
Damage
31,149
36,714
Taken
29,447
20,508
Mitigated
18,024
2,306
Healing
10,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,740
1,324
0
1,427
13,587
10,315
126
2,057
11,530
0
24,514
L
Charybdis
Dvicchio
Charybdis
4,099
1,495
0
1,637
13,254
5,109
0
4,567
8,671
0
23,823
W
Hachiman
LordFennekin
Hachiman
7,975
4,929
0
1,651
6,186
2,444
1,886
3,233
2,953
0
38,175
L
Morgan Le Fay
NoSignalRGB
Morgan Le Fay
6,768
884
0
489
10,129
4,452
0
3,389
6,708
22,039
0
L
3,531
345
0
180
13,331
10,947
0
5,441
7,876
8,538
1,570
W
Baron Samedi
Viniluck
Baron Samedi
13,434
820
2,059
4,958
9,674
5,265
545
4,387
5,287
37,782
1,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,714
Gold Earned
28,643
87
Minions Killed
140
0
Camps Cleared
0
522,440
Distance Traveled
618,593
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,528
866
23
2
0
208,462
0
L
Charybdis
7,612
692
41
4
0
160,738
0
W
Hachiman
9,574
870
64
6
0
207,225
0
L
Morgan Le Fay
7,466
679
34
3
0
177,994
0
L
Maui
6,636
603
12
1
0
183,708
0
W
Baron Samedi
9,541
867
53
5
0
202,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role