Player Matchup

Ymir
Ymir
Bronze I
 
Ymir
Bronze I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nut
Nut
Silver III
Deuces34
Nut
Silver III
Level 86
God Stats
1W - 1L
1,468 SR
Queue Stats
400W - 425L
740 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
HighKingBubbles
Sun Wukong
Silver IV
Level 176
God Stats
29W - 32L
1,354 SR
Queue Stats
900W - 944L
744 MMR
Solo
Discordia
Discordia
Silver IV
l10k Gaona
Discordia
Silver IV
Level 65
God Stats
24W - 23L
1,616 SR
Queue Stats
363W - 400L
817 MMR
Solo
Thanatos
Thanatos
Bronze I
nagato2020master
Thanatos
Bronze I
Level 154
God Stats
16W - 18L
1,145 SR
Queue Stats
318W - 389L
433 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 127
1,417 SR
847 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 102
1,425 SR
623 MMR
Charon
Charon
Bronze I
CrazyG3rnad3
Charon
Bronze I
Level 69
God Stats
3W - 4L
1,548 SR
Queue Stats
399W - 432L
403 MMR
Solo
Amaterasu
Amaterasu
Silver III
IGOTZSAUCE-
Amaterasu
Silver III
Level 108
God Stats
3W - 4L
1,409 SR
Queue Stats
181W - 195L
797 MMR
Solo
Sol
Sol
Silver V
JRSRik
Sol
Silver V
Level 99
God Stats
9W - 7L
1,490 SR
Queue Stats
60W - 77L
678 MMR
Solo
Thoth
Thoth
Silver IV
JosephNoTjO
Thoth
Silver IV
Level 129
God Stats
136W - 141L
1,509 SR
Queue Stats
500W - 518L
822 MMR
Solo
Nemesis
Nemesis
Bronze I
XxMiracle_
Nemesis
Bronze I
Level 103
God Stats
9W - 17L
1,168 SR
Queue Stats
421W - 462L
417 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
1 / 2 / 1
4,453
495
813
6,042
4,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
0 / 5 / 1
4,623
514
1,168
6,320
2,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Sun Wukong
HighKingBubbles
Sun Wukong
11
4 / 0 / 1
6,456
717
7,333
7,687
4,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
l10k Gaona
Discordia
11
1 / 2 / 1
5,524
614
3,406
4,642
1,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

6
1 / 3 / 2
4,527
503
2,804
6,741
2,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
SurtrArachneHadesAwilix

VS

Bans
KukulkanBake KujiraAo KuangLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
9
2 / 1 / 5
6,355
706
1,790
4,525
2,700
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
IGOTZSAUCE-
Amaterasu
9
0 / 4 / 0
5,556
617
4,170
10,034
4,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
JRSRik
Sol
10
3 / 0 / 2
5,748
639
5,310
3,771
1,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
5 / 1 / 0
6,037
671
4,108
5,592
2,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
XxMiracle_
Nemesis
9
1 / 2 / 3
5,071
563
4,096
8,851
3,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
7
Kills
11
12
Deaths
8
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
2
1
0.75
W
Charon
2
1
5
4.5
L
0
5
1
0.1
L
Sun Wukong
HighKingBubbles
Sun Wukong
4
0
1
4.5
W
Amaterasu
IGOTZSAUCE-
Amaterasu
0
4
0
0
W
Sol
JRSRik
Sol
3
0
2
4
W
5
1
0
5
W
Nemesis
XxMiracle_
Nemesis
1
2
3
1.25
L
Discordia
l10k Gaona
Discordia
1
2
1
0.75
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,524
Damage
19,474
31,432
Taken
32,773
14,344
Mitigated
13,330
7,428
Healing
13,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
813
162
0
1,586
6,042
4,034
0
3,210
2,746
10,179
0
W
Charon
1,790
436
0
1,266
4,525
2,700
0
263
4,262
17,397
1,651
L
1,168
514
0
855
6,320
2,253
0
4,158
2,162
0
27,497
L
Sun Wukong
HighKingBubbles
Sun Wukong
7,333
2,195
0
2,115
7,687
4,514
0
0
7,687
0
44,516
W
Amaterasu
IGOTZSAUCE-
Amaterasu
4,170
1,870
0
4,544
10,034
4,461
0
0
10,034
0
38,379
W
Sol
JRSRik
Sol
5,310
3,259
0
1,958
3,771
1,031
808
240
3,531
40,645
27
W
4,108
84
0
2,046
5,592
2,004
0
2,588
3,004
34,541
0
W
Nemesis
XxMiracle_
Nemesis
4,096
1,664
0
3,835
8,851
3,134
0
1,128
7,723
0
25,279
L
Discordia
l10k Gaona
Discordia
3,406
169
0
890
4,642
1,354
0
1,575
2,792
34,442
1,796
L
2,804
523
0
1,982
6,741
2,189
0
1,430
5,134
0
17,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,583
Gold Earned
28,767
234
Minions Killed
277
0
Camps Cleared
0
892,058
Distance Traveled
932,371
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,453
495
13
1
0
166,209
5
W
Charon
6,355
706
18
2
0
179,064
2
L
Nut
4,623
514
45
5
0
159,216
0
L
Sun Wukong
6,456
717
85
9
0
190,788
0
W
Amaterasu
5,556
617
59
7
0
172,262
1
W
Sol
5,748
639
84
9
0
171,039
4
W
Thoth
6,037
671
71
8
0
188,813
1
W
Nemesis
5,071
563
45
5
0
221,193
0
L
Discordia
5,524
614
72
8
0
175,327
2
L
Thanatos
4,527
503
19
2
0
200,518
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role