Player Matchup

Khepri
Khepri
 
Khepri
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Amatorculist
Hun Batz
Level 138
God Stats
1W - 2L
1,316 SR
Queue Stats
38W - 41L
1,432 Elo+
Party 1
Neith
Neith
DemonzDoIt480
Neith
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,387 Elo+
Solo
Gilgamesh
Gilgamesh
Glaak2
Gilgamesh
Level 156
God Stats
2W - 4L
1,040 SR
Queue Stats
202W - 219L
1,413 Elo+
Solo
Anubis
Anubis
Hypnosis5683
Anubis
Level 69
God Stats
1W - 0L
1,516 SR
Queue Stats
94W - 108L
1,441 Elo+
Party 1
Team Averages
Level 103
1,374 SR
1,435 Elo+

VS

Team Averages
Level 141
1,443 SR
1,413 Elo+
Pele
Pele
DeadBwap
Pele
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 89L
1,364 Elo+
Solo
Anubis
Anubis
King_Pankraz
Anubis
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,466 Elo+
Party 2
Xing Tian
Xing Tian
Nutt_Floppin69
Xing Tian
Level 159
God Stats
0W - 2L
1,285 SR
Queue Stats
50W - 58L
1,429 Elo+
Party 2
Vulcan
Vulcan
Quantumachinist
Vulcan
Level 141
God Stats
2W - 1L
1,432 SR
Queue Stats
59W - 88L
1,364 Elo+
Solo
Rama
Rama
R3Mix-ZRO
Rama
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 23L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
13
2 / 4 / 4
8,368
761
2,489
10,504
8,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hun Batz
Amatorculist
Hun Batz
15
2 / 3 / 7
8,417
765
5,583
8,070
4,053
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
1 / 0 / 8
7,932
721
10,425
7,907
3,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
Glaak2
Gilgamesh
16
5 / 3 / 6
9,240
840
11,263
14,850
17,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Anubis
17
5 / 3 / 7
9,101
827
16,812
10,435
6,046
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
3 / 3 / 8
8,762
797
10,281
11,105
3,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Anubis
13
1 / 5 / 5
7,842
713
6,551
9,290
4,056
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
Nutt_Floppin69
Xing Tian
14
2 / 1 / 7
7,859
714
4,717
10,586
7,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
2 / 3 / 9
8,404
764
13,896
7,387
3,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
16
5 / 3 / 6
9,174
834
9,130
10,925
4,386
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
48
15
Kills
13
13
Deaths
15
32
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
2
4
4
1
W
Hun Batz
Amatorculist
Hun Batz
2
3
7
1.83
L
Pele
3
3
8
2.33
W
1
0
8
5
W
Gilgamesh
Glaak2
Gilgamesh
5
3
6
2.67
W
Anubis
5
3
7
2.83
L
Anubis
1
5
5
0.7
L
Xing Tian
Nutt_Floppin69
Xing Tian
2
1
7
5.5
L
2
3
9
2.17
L
Rama
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,572
Damage
44,575
51,766
Taken
49,293
39,723
Mitigated
23,415
15,000
Healing
16,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
2,489
252
575
1,328
10,504
8,457
0
5,416
4,945
5,456
563
W
Hun Batz
Amatorculist
Hun Batz
5,583
827
608
652
8,070
4,053
0
4,054
3,881
0
15,219
L
Pele
10,281
852
597
1,952
11,105
3,942
0
3,184
7,921
0
24,726
W
10,425
2,244
1,235
3,931
7,907
3,774
0
3,637
4,104
0
22,846
W
Gilgamesh
Glaak2
Gilgamesh
11,263
1,741
597
568
14,850
17,393
0
5,286
9,471
0
24,886
W
Anubis
16,812
1,167
1,344
4,162
10,435
6,046
0
4,821
5,388
35,533
1,387
L
Anubis
6,551
335
701
1,831
9,290
4,056
0
3,658
5,632
17,477
132
L
Xing Tian
Nutt_Floppin69
Xing Tian
4,717
67
1,183
3,779
10,586
7,732
0
6,071
4,515
5,885
611
L
13,896
3,747
1,608
1,350
7,387
3,299
0
1,490
5,897
20,440
681
L
Rama
9,130
4,465
303
3,498
10,925
4,386
60
4,232
6,693
0
28,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,058
Gold Earned
42,041
149
Minions Killed
118
0
Camps Cleared
0
1,019,809
Distance Traveled
1,064,039
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,368
761
15
1
0
174,476
0
W
Hun Batz
8,417
765
28
3
0
173,992
0
L
Pele
8,762
797
21
2
0
254,602
0
W
Neith
7,932
721
25
2
0
242,515
0
W
Gilgamesh
9,240
840
30
3
0
230,817
0
W
Anubis
9,101
827
51
5
0
198,009
0
L
Anubis
7,842
713
27
2
0
184,430
0
L
Xing Tian
7,859
714
5
0
0
215,212
0
L
Vulcan
8,404
764
23
2
0
238,798
0
L
Rama
9,174
834
42
4
0
170,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role