Player Matchup

King Arthur
King Arthur
DpLclock05
King Arthur
Level 156
God Stats
13W - 13L
1,616 SR
Queue Stats
232W - 207L
1,557 Elo+
Solo
Nox
Nox
EclipseSpanky
Nox
Level 105
God Stats
4W - 0L
1,874 SR
Queue Stats
22W - 14L
1,629 Elo+
Party 2
Chaac
Chaac
JaylonFarmville
Chaac
Level 127
God Stats
1W - 0L
1,367 SR
Queue Stats
13W - 11L
1,488 Elo+
Party 2
Nu Wa
Nu Wa
Jegwarr
Nu Wa
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 56L
1,519 Elo+
Party 2
He Bo
He Bo
vJokii
He Bo
Level 157
God Stats
2W - 2L
1,790 SR
Queue Stats
144W - 148L
1,506 Elo+
Party 2
Team Averages
Level 138
1,630 SR
1,540 Elo+

VS

Team Averages
Level 141
1,608 SR
1,539 Elo+
Janus
Janus
 
Janus
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
BlueShoann
Bacchus
Level 87
God Stats
21W - 15L
1,668 SR
Queue Stats
56W - 53L
1,624 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Bryce101
Ah Muzen Cab
Level 120
God Stats
5W - 3L
1,871 SR
Queue Stats
275W - 233L
1,508 Elo+
Solo
Hun Batz
Hun Batz
StoppedLion6
Hun Batz
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 80L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DpLclock05
King Arthur
7
0 / 0 / 0
3,739
748
2,542
2,604
1,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

6
0 / 0 / 1
3,398
680
994
1,363
407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

6
0 / 0 / 2
3,842
768
1,951
2,539
1,666
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
Jegwarr
Nu Wa
7
1 / 1 / 1
3,617
723
2,874
2,331
557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

He Bo
vJokii
He Bo
6
2 / 1 / 1
3,862
772
1,666
3,915
874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
1 / 0 / 0
3,782
756
1,115
1,208
359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
 
Amaterasu
6
0 / 0 / 0
3,469
694
616
5,311
3,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
BlueShoann
Bacchus
5
0 / 1 / 0
3,217
643
1,102
4,143
3,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Muzen Cab
Bryce101
Ah Muzen Cab
4
1 / 0 / 0
3,090
618
1,956
2,916
798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
StoppedLion6
Hun Batz
6
0 / 2 / 1
3,279
656
924
4,362
1,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
3
Kills
2
2
Deaths
3
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
0
0
1
L
Amaterasu
 
Amaterasu
0
0
0
0
L
Bacchus
BlueShoann
Bacchus
0
1
0
0
L
Ah Muzen Cab
Bryce101
Ah Muzen Cab
1
0
0
1
W
King Arthur
DpLclock05
King Arthur
0
0
0
0
W
0
0
1
0.5
W
0
0
2
1
W
Nu Wa
Jegwarr
Nu Wa
1
1
1
1.5
L
Hun Batz
StoppedLion6
Hun Batz
0
2
1
0.25
W
He Bo
vJokii
He Bo
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,027
Damage
5,713
12,752
Taken
17,940
4,528
Mitigated
8,922
5,697
Healing
5,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,115
41
0
243
1,208
359
0
616
592
18,741
0
L
Amaterasu
 
Amaterasu
616
248
0
1,779
5,311
3,239
0
84
5,227
0
19,964
L
Bacchus
BlueShoann
Bacchus
1,102
106
0
1,583
4,143
3,127
0
1,565
2,578
8,505
2,489
L
Ah Muzen Cab
Bryce101
Ah Muzen Cab
1,956
760
0
987
2,916
798
0
944
1,972
0
14,096
W
King Arthur
DpLclock05
King Arthur
2,542
467
0
650
2,604
1,024
0
0
2,604
0
21,881
W
994
52
0
250
1,363
407
0
447
796
13,971
0
W
1,951
530
0
1,423
2,539
1,666
0
554
1,985
0
11,610
W
Nu Wa
Jegwarr
Nu Wa
2,874
1,480
0
949
2,331
557
0
421
1,910
16,305
4,699
L
Hun Batz
StoppedLion6
Hun Batz
924
283
0
500
4,362
1,399
0
2,079
2,283
0
16,273
W
He Bo
vJokii
He Bo
1,666
300
0
2,425
3,915
874
0
470
3,367
16,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,458
Gold Earned
16,837
145
Minions Killed
155
0
Camps Cleared
0
561,532
Distance Traveled
506,534
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
3,782
756
39
8
0
97,159
0
L
Amaterasu
3,469
694
38
8
0
100,653
0
L
Bacchus
3,217
643
17
3
0
108,368
0
L
Ah Muzen Cab
3,090
618
24
5
0
71,082
0
W
King Arthur
3,739
748
31
6
0
120,964
2
W
Nox
3,398
680
27
5
0
108,721
0
W
Chaac
3,842
768
10
2
0
114,747
0
W
Nu Wa
3,617
723
41
8
0
97,365
0
L
Hun Batz
3,279
656
37
7
0
129,272
0
W
He Bo
3,862
772
36
7
0
119,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role