Player Matchup

King Arthur
King Arthur
Galagun117
King Arthur
Level 106
God Stats
3W - 1L
1,681 SR
Queue Stats
46W - 58L
1,497 Elo+
Solo
Zeus
Zeus
MasonTheBestEver
Zeus
Level 49
God Stats
4W - 5L
1,494 SR
Queue Stats
86W - 97L
1,461 Elo+
Party 3
Hachiman
Hachiman
Reflex8800
Hachiman
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,501 Elo+
Party 3
Cthulhu
Cthulhu
Steelzio
Cthulhu
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 84L
1,455 Elo+
Party 3
Neith
Neith
wicho369
Neith
Level 70
God Stats
24W - 19L
1,519 SR
Queue Stats
420W - 426L
1,433 Elo+
Solo
Team Averages
Level 55
1,539 SR
1,470 Elo+

VS

Team Averages
Level 57
1,385 SR
1,489 Elo+
Vamana
Vamana
Galaxyov
Vamana
Level 31
God Stats
13W - 16L
1,449 SR
Queue Stats
302W - 299L
1,449 Elo+
Party 2
Thor
Thor
MereSkydiver852
Thor
Level 87
God Stats
1W - 5L
1,302 SR
Queue Stats
146W - 120L
1,515 Elo+
Party 1
Izanami
Izanami
Ophisv
Izanami
Level 47
God Stats
14W - 8L
1,345 SR
Queue Stats
328W - 331L
1,444 Elo+
Party 2
Kumbhakarna
Kumbhakarna
SirSpicyMayo
Kumbhakarna
Level 36
God Stats
22W - 33L
1,200 SR
Queue Stats
60W - 78L
1,511 Elo+
Solo
Martichoras
Martichoras
meltedmarshh
Martichoras
Level 85
God Stats
3W - 2L
1,629 SR
Queue Stats
210W - 189L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Galagun117
King Arthur
16
1 / 0 / 2
9,726
648
14,117
15,362
15,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
7 / 0 / 3
9,413
628
10,889
13,231
4,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
Reflex8800
Hachiman
13
2 / 1 / 2
8,086
539
4,198
6,976
2,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Steelzio
Cthulhu
13
1 / 2 / 7
7,577
505
12,163
13,037
10,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
wicho369
Neith
13
2 / 1 / 4
7,895
526
8,549
8,760
3,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Galaxyov
Vamana
14
0 / 3 / 0
7,918
528
8,463
19,953
18,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 1 / 1
7,432
495
3,697
12,874
6,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Ophisv
Izanami
13
0 / 2 / 1
7,493
500
4,411
8,486
2,977
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Kumbhakarna
SirSpicyMayo
Kumbhakarna
10
0 / 5 / 1
6,451
430
4,126
14,441
10,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Martichoras
meltedmarshh
Martichoras
13
1 / 2 / 1
7,711
514
9,195
13,417
6,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
13
Kills
3
4
Deaths
13
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Galagun117
King Arthur
1
0
2
2
L
Vamana
Galaxyov
Vamana
0
3
0
0
W
7
0
3
8.5
L
2
1
1
2.5
L
Izanami
Ophisv
Izanami
0
2
1
0.25
W
Hachiman
Reflex8800
Hachiman
2
1
2
3
L
Kumbhakarna
SirSpicyMayo
Kumbhakarna
0
5
1
0.1
W
Cthulhu
Steelzio
Cthulhu
1
2
7
2.25
L
Martichoras
meltedmarshh
Martichoras
1
2
1
0.75
W
Neith
wicho369
Neith
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,916
Damage
29,892
57,366
Taken
69,171
36,875
Mitigated
44,241
21,282
Healing
17,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Galagun117
King Arthur
14,117
1,849
0
4,407
15,362
15,797
128
682
14,680
85
91,586
L
Vamana
Galaxyov
Vamana
8,463
3,829
0
4,844
19,953
18,041
0
1,832
18,033
0
73,000
W
10,889
849
0
8,394
13,231
4,919
189
199
13,032
94,084
0
L
3,697
1,035
0
1,697
12,874
6,183
0
3,098
9,642
0
64,146
L
Izanami
Ophisv
Izanami
4,411
2,923
0
3,114
8,486
2,977
0
3,741
4,337
0
63,391
W
Hachiman
Reflex8800
Hachiman
4,198
3,219
0
2,095
6,976
2,433
234
517
6,459
0
43,348
L
Kumbhakarna
SirSpicyMayo
Kumbhakarna
4,126
615
177
3,711
14,441
10,452
0
5,792
8,017
19,338
2,198
W
Cthulhu
Steelzio
Cthulhu
12,163
1,283
0
2,582
13,037
10,451
33
1,445
11,592
41,608
2,777
L
Martichoras
meltedmarshh
Martichoras
9,195
3,993
0
4,015
13,417
6,588
216
5,921
7,200
0
67,035
W
Neith
wicho369
Neith
8,549
3,838
0
3,804
8,760
3,275
719
727
8,033
0
54,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,697
Gold Earned
37,005
527
Minions Killed
447
0
Camps Cleared
0
1,499,321
Distance Traveled
1,470,245
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,726
648
161
11
0
300,336
0
L
Vamana
7,918
528
108
7
0
276,536
7
W
Zeus
9,413
628
136
9
0
329,631
0
L
Thor
7,432
495
98
7
0
322,254
0
L
Izanami
7,493
500
108
7
0
289,633
4
W
Hachiman
8,086
539
75
5
0
267,407
0
L
Kumbhakarna
6,451
430
24
2
0
312,122
0
W
Cthulhu
7,577
505
71
5
0
326,218
0
L
Martichoras
7,711
514
109
7
0
269,700
2
W
Neith
7,895
526
84
6
0
275,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role