Player Matchup

Odin
Odin
Augi-o_o
Odin
Level 89
God Stats
6W - 0L
1,933 SR
Queue Stats
148W - 127L
1,584 Elo+
Party 3
Merlin
Merlin
HeN_OuT_Da_PeN
Merlin
Level 67
God Stats
10W - 10L
1,476 SR
Queue Stats
35W - 33L
1,492 Elo+
Party 3
Artemis
Artemis
JolrathZ
Artemis
Level 101
God Stats
22W - 6L
1,783 SR
Queue Stats
100W - 86L
1,515 Elo+
Party 2
Arachne
Arachne
KingBullyYT
Arachne
Level 105
God Stats
19W - 6L
1,795 SR
Queue Stats
29W - 25L
1,476 Elo+
Party 2
Bacchus
Bacchus
Kurrenxyy
Bacchus
Level 84
God Stats
24W - 13L
1,596 SR
Queue Stats
77W - 78L
1,464 Elo+
Party 2
Team Averages
Level 89
1,717 SR
1,506 Elo+

VS

Team Averages
Level 114
1,524 SR
1,440 Elo+
Serqet
Serqet
Dillymos04
Serqet
Level 129
God Stats
4W - 10L
1,357 SR
Queue Stats
164W - 176L
1,427 Elo+
Party 1
Kali
Kali
Five I Nine
Kali
Level 123
God Stats
5W - 3L
1,824 SR
Queue Stats
170W - 164L
1,448 Elo+
Solo
Sylvanus
Sylvanus
blackfire1335
Sylvanus
Level 107
God Stats
1W - 2L
1,508 SR
Queue Stats
89W - 92L
1,455 Elo+
Party 1
Odin
Odin
ramancer1023
Odin
Level 68
God Stats
1W - 2L
1,597 SR
Queue Stats
13W - 19L
1,409 Elo+
Solo
Zeus
Zeus
silverwolf1335
Zeus
Level 143
God Stats
0W - 3L
1,334 SR
Queue Stats
23W - 28L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
1 / 0 / 1
8,246
589
1,225
5,419
4,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 1 / 1
6,845
489
2,247
4,702
1,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
JolrathZ
Artemis
14
7 / 1 / 2
8,413
601
12,695
8,410
3,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
KingBullyYT
Arachne
13
4 / 2 / 0
7,412
529
7,626
13,156
5,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
Kurrenxyy
Bacchus
12
1 / 2 / 6
7,584
542
4,667
9,871
10,113
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Dillymos04
Serqet
14
1 / 2 / 1
7,314
522
6,622
14,673
6,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 2 / 0
6,299
450
3,433
12,205
5,170
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sylvanus
blackfire1335
Sylvanus
11
2 / 7 / 1
6,524
466
6,136
13,323
6,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

3
0 / 1 / 0
4,635
331
497
2,073
552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 2 / 0
7,740
553
6,305
5,517
2,026
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
14
Kills
6
6
Deaths
14
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Odin
1
0
1
1.5
L
Serqet
Dillymos04
Serqet
1
2
1
0.75
L
1
2
0
0.5
W
1
1
1
1.5
W
Artemis
JolrathZ
Artemis
7
1
2
8
W
Arachne
KingBullyYT
Arachne
4
2
0
2
W
Bacchus
Kurrenxyy
Bacchus
1
2
6
2
L
Sylvanus
blackfire1335
Sylvanus
2
7
1
0.36
L
0
1
0
0
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,460
Damage
22,993
41,558
Taken
47,791
25,162
Mitigated
20,291
10,110
Healing
14,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
1,225
275
0
1,460
5,419
4,704
220
0
5,419
0
55,990
L
Serqet
Dillymos04
Serqet
6,622
2,938
0
6,041
14,673
6,153
0
501
14,048
0
72,832
L
3,433
1,371
0
4,350
12,205
5,170
0
1,753
10,452
0
38,096
W
2,247
181
0
0
4,702
1,597
79
3,199
1,503
42,769
1,134
W
Artemis
JolrathZ
Artemis
12,695
6,049
0
3,877
8,410
3,127
600
3,013
5,397
0
49,635
W
Arachne
KingBullyYT
Arachne
7,626
6,205
0
2,795
13,156
5,621
1,801
1,982
10,868
0
55,687
W
Bacchus
Kurrenxyy
Bacchus
4,667
325
0
1,978
9,871
10,113
0
3,599
6,272
23,142
0
L
Sylvanus
blackfire1335
Sylvanus
6,136
2,014
280
1,447
13,323
6,390
0
1,706
11,581
25,184
6,933
L
497
37
0
610
2,073
552
0
0
1,906
0
6,787
L
6,305
484
0
1,540
5,517
2,026
0
2,670
2,679
63,236
2,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,500
Gold Earned
32,512
385
Minions Killed
397
0
Camps Cleared
0
1,313,279
Distance Traveled
1,097,018
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,246
589
108
8
0
234,142
0
L
Serqet
7,314
522
142
10
0
309,832
0
L
Kali
6,299
450
63
5
0
271,461
4
W
Merlin
6,845
489
87
6
0
249,476
0
W
Artemis
8,413
601
83
6
0
250,659
1
W
Arachne
7,412
529
75
5
0
298,198
0
W
Bacchus
7,584
542
32
2
0
280,804
1
L
Sylvanus
6,524
466
60
4
0
210,800
0
L
Odin
4,635
331
12
1
0
40,585
0
L
Zeus
7,740
553
120
9
0
264,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role