Player Matchup

Anubis
Anubis
AgitativeDustin
Anubis
Level 124
God Stats
3W - 1L
1,659 SR
Queue Stats
79W - 68L
1,462 Elo+
Solo
Shiva
Shiva
ArmorA1ex
Shiva
Level 103
God Stats
3W - 1L
1,500 SR
Queue Stats
275W - 272L
1,559 Elo+
Solo
Ares
Ares
CoeurSauvage69
Ares
Level 123
God Stats
1W - 1L
1,243 SR
Queue Stats
27W - 29L
1,401 Elo+
Solo
Amaterasu
Amaterasu
rdwmanman15
Amaterasu
Level 101
God Stats
3W - 6L
1,404 SR
Queue Stats
186W - 221L
1,369 Elo+
Solo
Bellona
Bellona
shnoid
Bellona
Level 61
God Stats
3W - 6L
1,286 SR
Queue Stats
204W - 244L
1,447 Elo+
Solo
Team Averages
Level 102
1,418 SR
1,447 Elo+

VS

Team Averages
Level 95
1,383 SR
1,432 Elo+
Merlin
Merlin
BARE-_-ARMS
Merlin
Level 107
God Stats
3W - 4L
1,705 SR
Queue Stats
181W - 198L
1,463 Elo+
Solo
Cerberus
Cerberus
HighRouxster
Cerberus
Level 20
God Stats
0W - 3L
1,170 SR
Queue Stats
33W - 41L
1,406 Elo+
Party 1
Athena
Athena
MalikTheHated
Athena
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 19L
1,508 Elo+
Solo
Baba Yaga
Baba Yaga
TheFallenUchihax
Baba Yaga
Level 97
God Stats
0W - 3L
1,205 SR
Queue Stats
108W - 110L
1,423 Elo+
Party 1
Zeus
Zeus
gozilla_
Zeus
Level 128
God Stats
4W - 7L
1,336 SR
Queue Stats
182W - 199L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 1 / 13
10,663
1,066
17,024
6,611
4,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
ArmorA1ex
Shiva
5
0 / 0 / 0
6,192
619
0
0
0
16
4 / 2 / 12
9,460
946
4,331
9,343
11,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Amaterasu
rdwmanman15
Amaterasu
18
8 / 1 / 12
10,429
1,043
9,854
11,544
10,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bellona
shnoid
Bellona
14
3 / 5 / 14
8,871
887
11,252
12,038
8,254
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
6
0 / 1 / 1
5,850
585
509
1,094
357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
HighRouxster
Cerberus
16
3 / 5 / 2
8,546
855
6,700
14,801
14,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 7 / 4
7,323
732
5,569
15,793
13,235
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baba Yaga
13
1 / 6 / 5
6,949
695
5,426
11,850
4,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Zeus
13
1 / 6 / 3
7,359
736
10,409
8,328
2,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
21
25
Kills
6
9
Deaths
25
51
Assists
15
Player
Kills
Deaths
Assists
KDA
W
10
1
13
16.5
W
Shiva
ArmorA1ex
Shiva
0
0
0
0
L
Merlin
0
1
1
0.5
W
4
2
12
5
L
Cerberus
HighRouxster
Cerberus
3
5
2
0.8
L
1
7
4
0.43
L
Baba Yaga
1
6
5
0.58
L
Zeus
1
6
3
0.42
W
Amaterasu
rdwmanman15
Amaterasu
8
1
12
14
W
Bellona
shnoid
Bellona
3
5
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,461
Damage
28,613
39,536
Taken
51,866
35,276
Mitigated
35,028
15,607
Healing
8,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,024
338
1,221
2,187
6,611
4,554
810
4,598
2,013
41,556
1,134
W
Shiva
ArmorA1ex
Shiva
0
0
0
0
0
0
0
0
0
0
0
L
Merlin
509
0
13
23
1,094
357
0
618
476
1,374
0
W
4,331
436
1,234
2,208
9,343
11,703
1,362
5,461
3,882
10,137
0
L
Cerberus
HighRouxster
Cerberus
6,700
399
22
3,005
14,801
14,445
0
5,213
9,256
19,532
747
L
5,569
1,200
1,016
1,289
15,793
13,235
23
4,953
10,563
10,631
417
L
Baba Yaga
5,426
643
123
2,366
11,850
4,076
0
5,911
5,564
11,028
336
L
Zeus
10,409
1,457
485
437
8,328
2,915
0
4,327
3,847
17,937
432
W
Amaterasu
rdwmanman15
Amaterasu
9,854
5,034
1,969
4,843
11,544
10,765
499
8,243
3,301
0
19,670
W
Bellona
shnoid
Bellona
11,252
4,102
323
1,622
12,038
8,254
1,414
9,260
2,778
0
17,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,615
Gold Earned
36,027
104
Minions Killed
84
0
Camps Cleared
0
699,186
Distance Traveled
682,695
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,663
1,066
57
6
0
192,187
0
W
Shiva
6,192
619
0
0
0
0
0
L
Merlin
5,850
585
4
0
0
29,967
0
W
Ares
9,460
946
12
1
0
152,345
0
L
Cerberus
8,546
855
42
4
0
196,005
0
L
Athena
7,323
732
8
1
0
156,502
0
L
Baba Yaga
6,949
695
10
1
0
141,668
0
L
Zeus
7,359
736
20
2
0
158,553
0
W
Amaterasu
10,429
1,043
22
2
0
183,167
0
W
Bellona
8,871
887
13
1
0
171,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role