Player Matchup

Charybdis
Charybdis
Scintherus
Charybdis
Level 32
God Stats
1W - 3L
1,427 SR
Queue Stats
9W - 15L
1,562 Elo+
Solo
Ao Kuang
Ao Kuang
SpeakOut
Ao Kuang
Level 94
God Stats
1W - 2L
1,500 SR
Queue Stats
244W - 215L
1,548 Elo+
Solo
Merlin
Merlin
TheDankDeity
Merlin
Level 127
God Stats
11W - 16L
1,795 SR
Queue Stats
134W - 128L
1,533 Elo+
Solo
Sun Wukong
Sun Wukong
camocop52
Sun Wukong
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 85L
1,565 Elo+
Party 2
Athena
Athena
capt jarebear14
Athena
Level 109
God Stats
1W - 1L
1,715 SR
Queue Stats
6W - 4L
1,635 Elo+
Party 2
Team Averages
Level 96
1,587 SR
1,569 Elo+

VS

Team Averages
Level 106
1,442 SR
1,560 Elo+
Anhur
Anhur
GodsLullaby
Anhur
Level 104
God Stats
7W - 8L
1,083 SR
Queue Stats
694W - 617L
1,554 Elo+
Party 1
Cabrakan
Cabrakan
InevitableGrim4
Cabrakan
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
349W - 298L
1,557 Elo+
Party 1
Loki
Loki
PeretontaXD
Loki
Level 85
God Stats
9W - 4L
1,589 SR
Queue Stats
88W - 66L
1,623 Elo+
Solo
Osiris
Osiris
Trizzy9674
Osiris
Level 103
God Stats
16W - 14L
1,432 SR
Queue Stats
221W - 223L
1,559 Elo+
Solo
Anubis
Anubis
uni05tv
Anubis
Level 94
God Stats
82W - 56L
1,605 SR
Queue Stats
176W - 158L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Scintherus
Charybdis
12
2 / 2 / 3
7,115
508
9,426
10,084
3,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
SpeakOut
Ao Kuang
14
6 / 4 / 2
8,122
580
7,362
14,986
5,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Merlin
12
0 / 5 / 2
7,156
511
6,610
8,851
2,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
camocop52
Sun Wukong
13
0 / 2 / 0
7,663
547
9,604
13,196
8,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

10
0 / 6 / 5
6,468
462
5,694
13,801
14,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 5
8,146
582
8,311
10,496
4,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
12
1 / 3 / 5
7,661
547
5,555
13,883
15,538
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
9 / 1 / 5
8,767
626
8,049
9,657
3,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Osiris
Trizzy9674
Osiris
15
1 / 1 / 3
8,724
623
9,185
17,064
18,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Anubis
uni05tv
Anubis
15
6 / 2 / 4
8,767
626
12,689
8,784
5,168
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
8
Kills
19
19
Deaths
8
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
W
Cabrakan
1
3
5
1.17
W
9
1
5
11.5
L
Charybdis
Scintherus
Charybdis
2
2
3
1.75
L
Ao Kuang
SpeakOut
Ao Kuang
6
4
2
1.75
L
Merlin
0
5
2
0.2
W
Osiris
Trizzy9674
Osiris
1
1
3
2.5
L
Sun Wukong
camocop52
Sun Wukong
0
2
0
0
L
0
6
5
0.42
W
Anubis
uni05tv
Anubis
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,696
Damage
43,789
60,918
Taken
59,884
34,355
Mitigated
46,998
14,808
Healing
24,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,311
4,064
0
4,576
10,496
4,272
233
3,253
7,243
0
69,011
W
Cabrakan
5,555
1,129
0
2,561
13,883
15,538
25
5,427
8,456
25,641
0
W
8,049
2,237
0
3,997
9,657
3,732
0
2,511
7,146
0
57,469
L
Charybdis
Scintherus
Charybdis
9,426
4,929
0
3,916
10,084
3,155
0
2,185
7,899
0
60,038
L
Ao Kuang
SpeakOut
Ao Kuang
7,362
1,545
0
4,453
14,986
5,609
0
5,398
9,588
51,874
12,758
L
Merlin
6,610
304
0
821
8,851
2,558
0
4,363
4,488
51,696
1,601
W
Osiris
Trizzy9674
Osiris
9,185
4,457
0
9,655
17,064
18,288
0
2,012
15,052
0
79,345
L
Sun Wukong
camocop52
Sun Wukong
9,604
2,813
0
3,865
13,196
8,303
0
1,066
12,130
0
68,880
L
5,694
2,132
0
1,753
13,801
14,730
0
5,225
8,576
20,288
0
W
Anubis
uni05tv
Anubis
12,689
381
0
4,183
8,784
5,168
694
6,112
2,672
69,556
630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,524
Gold Earned
42,065
415
Minions Killed
476
0
Camps Cleared
0
1,418,666
Distance Traveled
1,391,730
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,146
582
120
9
0
265,994
0
W
Cabrakan
7,661
547
23
2
0
251,475
0
W
Loki
8,767
626
83
6
0
358,770
0
L
Charybdis
7,115
508
97
7
0
268,730
0
L
Ao Kuang
8,122
580
93
7
0
312,179
0
L
Merlin
7,156
511
94
7
0
256,332
2
W
Osiris
8,724
623
138
10
0
260,279
6
L
Sun Wukong
7,663
547
118
8
0
278,326
0
L
Athena
6,468
462
13
1
0
303,099
4
W
Anubis
8,767
626
112
8
0
255,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role