Player Matchup

Charon
Charon
King Joker6224
Charon
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 68L
1,442 Elo+
Party 2
Ra
Ra
grimis cares 2
Ra
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
169W - 161L
1,493 Elo+
Party 2
Medusa
Medusa
grimiscares
Medusa
Level 156
God Stats
3W - 3L
1,426 SR
Queue Stats
146W - 152L
1,488 Elo+
Party 2
Sun Wukong
Sun Wukong
ottirut
Sun Wukong
Level 159
God Stats
5W - 0L
1,741 SR
Queue Stats
151W - 155L
1,486 Elo+
Party 2
Sobek
Sobek
somebodyriko
Sobek
Level 53
God Stats
7W - 7L
1,528 SR
Queue Stats
212W - 184L
1,491 Elo+
Party 2
Team Averages
Level 114
1,539 SR
1,480 Elo+

VS

Team Averages
Level 92
1,540 SR
1,409 Elo+
Mulan
Mulan
Apopplio
Mulan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,573 Elo+
Party 1
Maui
Maui
Jewbakalypse
Maui
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,284 Elo+
Party 1
Tiamat
Tiamat
Nimward
Tiamat
Level 128
God Stats
2W - 2L
1,702 SR
Queue Stats
86W - 93L
1,367 Elo+
Solo
Ra
Ra
ZanZaBarrr
Ra
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,568 Elo+
Party 1
Charybdis
Charybdis
jeffthakiler
Charybdis
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 15
11,625
830
9,524
21,931
22,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
3 / 2 / 12
10,132
724
12,416
12,206
7,695
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Medusa
18
11 / 2 / 4
11,967
855
16,154
14,329
9,297
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sun Wukong
ottirut
Sun Wukong
17
3 / 3 / 14
10,514
751
8,629
22,873
18,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

16
0 / 2 / 14
10,935
781
4,971
20,551
32,873
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Apopplio
Mulan
14
1 / 8 / 5
8,259
590
8,967
17,171
17,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
4 / 5 / 5
10,452
747
6,272
16,840
21,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
Nimward
Tiamat
16
0 / 4 / 5
8,550
611
21,333
9,917
7,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
5 / 1 / 5
10,417
744
25,531
9,485
5,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
jeffthakiler
Charybdis
5
0 / 1 / 0
6,572
469
0
1,041
380
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
30
19
Kills
10
10
Deaths
19
59
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Mulan
Apopplio
Mulan
1
8
5
0.44
L
4
5
5
1.3
W
2
1
15
9.5
L
Tiamat
Nimward
Tiamat
0
4
5
0.63
L
5
1
5
7.5
W
3
2
12
4.5
W
Medusa
11
2
4
6.5
L
Charybdis
jeffthakiler
Charybdis
0
1
0
0
W
Sun Wukong
ottirut
Sun Wukong
3
3
14
3.33
W
0
2
14
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,694
Damage
62,103
91,890
Taken
54,454
90,705
Mitigated
52,943
47,867
Healing
12,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Apopplio
Mulan
8,967
669
0
458
17,171
17,628
0
8,898
7,925
58
11,233
L
6,272
1,080
21
1,262
16,840
21,980
0
6,817
9,877
9,461
0
W
9,524
1,189
1,007
7,526
21,931
22,537
892
12,727
8,828
14,971
1,174
L
Tiamat
Nimward
Tiamat
21,333
529
144
1,286
9,917
7,150
0
3,587
6,181
38,475
0
L
25,531
588
3,637
5,292
9,485
5,805
0
5,379
4,061
61,382
0
W
12,416
222
16,961
4,860
12,206
7,695
932
8,180
3,887
32,648
729
W
Medusa
16,154
7,601
683
837
14,329
9,297
7,073
10,618
3,475
0
43,070
L
Charybdis
jeffthakiler
Charybdis
0
0
0
0
1,041
380
0
1,041
0
0
0
W
Sun Wukong
ottirut
Sun Wukong
8,629
1,393
879
6,916
22,873
18,303
0
10,372
12,251
68
33,056
W
4,971
195
3,641
4,557
20,551
32,873
265
10,168
10,255
11,005
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,173
Gold Earned
44,250
177
Minions Killed
132
0
Camps Cleared
0
1,349,736
Distance Traveled
894,610
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,259
590
7
1
0
168,477
0
L
Maui
10,452
747
6
0
0
227,359
0
W
Charon
11,625
830
17
1
0
267,514
0
L
Tiamat
8,550
611
34
2
0
226,591
0
L
Ra
10,417
744
85
6
0
271,906
0
W
Ra
10,132
724
40
3
0
292,582
0
W
Medusa
11,967
855
45
3
0
226,062
0
L
Charybdis
6,572
469
0
0
0
277
0
W
Sun Wukong
10,514
751
64
5
0
284,887
0
W
Sobek
10,935
781
11
1
0
278,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role