Player Matchup

Zeus
Zeus
CRUSHED82
Zeus
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 57L
1,434 Elo+
Party 1
Sun Wukong
Sun Wukong
GeorgeWKush12
Sun Wukong
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,299 Elo+
Party 1
Izanami
Izanami
Kingofthegrill5
Izanami
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,168 Elo+
Party 1
Medusa
Medusa
Nikolai Cage
Medusa
Level 128
God Stats
0W - 2L
1,404 SR
Queue Stats
53W - 68L
1,411 Elo+
Party 1
Ao Kuang
Ao Kuang
RoyalMarine101
Ao Kuang
Level 144
God Stats
1W - 1L
1,706 SR
Queue Stats
332W - 318L
1,510 Elo+
Party 1
Team Averages
Level 119
1,522 SR
1,364 Elo+

VS

Team Averages
Level 94
1,595 SR
1,525 Elo+
Geb
Geb
ThatFooBootyBear
Geb
Level 69
God Stats
30W - 19L
1,670 SR
Queue Stats
209W - 203L
1,502 Elo+
Party 2
Susano
Susano
iclickheadz
Susano
Level 133
God Stats
24W - 14L
1,759 SR
Queue Stats
205W - 187L
1,533 Elo+
Party 2
Odin
Odin
puki15
Odin
Level 102
God Stats
8W - 8L
1,553 SR
Queue Stats
219W - 195L
1,548 Elo+
Solo
Zeus
Zeus
tamsuu
Zeus
Level 116
God Stats
10W - 10L
1,492 SR
Queue Stats
438W - 410L
1,508 Elo+
Party 2
Anhur
Anhur
xriskax
Anhur
Level 50
God Stats
1W - 1L
1,500 SR
Queue Stats
139W - 117L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
2 / 5 / 0
6,274
523
2,893
6,422
1,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
GeorgeWKush12
Sun Wukong
11
0 / 0 / 0
5,857
488
1,987
5,829
2,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 2 / 1
5,926
494
3,435
6,528
1,994
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Medusa
9
0 / 3 / 3
5,911
493
3,777
7,929
4,565
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
11
2 / 4 / 2
6,005
500
4,660
11,283
3,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 6
6,977
581
3,032
8,748
5,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Susano
12
5 / 2 / 3
6,959
580
7,210
9,715
3,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
puki15
Odin
13
0 / 0 / 0
7,688
641
2,013
4,566
4,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
tamsuu
Zeus
13
4 / 1 / 1
7,308
609
3,284
3,432
1,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anhur
xriskax
Anhur
12
3 / 1 / 3
7,101
592
7,082
6,266
2,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
4
Kills
13
14
Deaths
5
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Zeus
2
5
0
0.4
L
Sun Wukong
GeorgeWKush12
Sun Wukong
0
0
0
0
L
0
2
1
0.25
L
Medusa
0
3
3
0.5
L
Ao Kuang
2
4
2
0.75
W
1
1
6
4
W
Susano
5
2
3
3.25
W
Odin
puki15
Odin
0
0
0
0
W
Zeus
tamsuu
Zeus
4
1
1
4.5
W
Anhur
xriskax
Anhur
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,752
Damage
22,621
37,991
Taken
32,727
15,082
Mitigated
17,458
9,865
Healing
12,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
2,893
356
0
190
6,422
1,921
0
1,421
4,873
39,975
953
L
Sun Wukong
GeorgeWKush12
Sun Wukong
1,987
467
0
1,649
5,829
2,866
0
160
5,272
0
40,849
L
3,435
2,718
0
2,429
6,528
1,994
222
1,208
5,320
0
49,107
L
Medusa
3,777
836
0
1,688
7,929
4,565
0
1,851
6,024
0
23,768
L
Ao Kuang
4,660
1,972
0
3,909
11,283
3,736
0
1,168
9,955
29,840
12,335
W
3,032
83
0
2,396
8,748
5,967
56
1,262
7,486
26,474
22
W
Susano
7,210
2,209
0
4,432
9,715
3,794
0
2,450
7,265
0
49,220
W
Odin
puki15
Odin
2,013
277
0
1,896
4,566
4,170
0
200
4,366
0
55,976
W
Zeus
tamsuu
Zeus
3,284
218
0
950
3,432
1,170
0
1,849
1,583
42,759
1,908
W
Anhur
xriskax
Anhur
7,082
3,793
0
2,472
6,266
2,357
1,283
1,522
4,744
0
50,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,973
Gold Earned
36,033
342
Minions Killed
413
0
Camps Cleared
0
1,157,168
Distance Traveled
1,233,989
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,274
523
74
6
0
193,894
2
L
Sun Wukong
5,857
488
67
6
0
248,527
6
L
Izanami
5,926
494
92
8
0
204,707
0
L
Medusa
5,911
493
39
3
0
234,652
0
L
Ao Kuang
6,005
500
70
6
0
275,388
1
W
Geb
6,977
581
20
2
0
263,730
2
W
Susano
6,959
580
74
6
0
286,537
7
W
Odin
7,688
641
120
10
0
244,569
4
W
Zeus
7,308
609
104
9
0
241,999
0
W
Anhur
7,101
592
95
8
0
197,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role