Player Matchup

Charybdis
Charybdis
Djowl461
Charybdis
Level 126
God Stats
3W - 4L
1,245 SR
Queue Stats
67W - 54L
1,535 Elo+
Party 3
Chang'e
Chang'e
GetBaggedBot
Chang'e
Level 87
God Stats
1W - 3L
1,336 SR
Queue Stats
89W - 76L
1,529 Elo+
Party 3
Sobek
Sobek
MedinaJC
Sobek
Level 153
God Stats
20W - 17L
1,562 SR
Queue Stats
70W - 76L
1,489 Elo+
Solo
Arachne
Arachne
Paganini24
Arachne
Level 181
God Stats
3W - 4L
1,256 SR
Queue Stats
70W - 64L
1,593 Elo+
Solo
Osiris
Osiris
Vacca420
Osiris
Level 103
God Stats
6W - 1L
1,736 SR
Queue Stats
31W - 12L
1,694 Elo+
Solo
Team Averages
Level 130
1,427 SR
1,568 Elo+

VS

Team Averages
Level 134
1,606 SR
1,572 Elo+
Nut
Nut
BlazingSartosTTV
Nut
Level 157
God Stats
7W - 10L
1,688 SR
Queue Stats
52W - 48L
1,568 Elo+
Party 2
Maui
Maui
Erickson115
Maui
Level 143
God Stats
2W - 7L
1,330 SR
Queue Stats
96W - 88L
1,573 Elo+
Party 2
Arachne
Arachne
Fish0fWater
Arachne
Level 112
God Stats
9W - 1L
1,992 SR
Queue Stats
39W - 33L
1,585 Elo+
Party 1
Erlang Shen
Erlang Shen
Naetaunomous
Erlang Shen
Level 129
God Stats
1W - 3L
1,448 SR
Queue Stats
50W - 42L
1,572 Elo+
Party 1
Zeus
Zeus
hoodyOD
Zeus
Level 127
God Stats
0W - 1L
1,572 SR
Queue Stats
22W - 21L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Djowl461
Charybdis
15
2 / 1 / 5
9,241
513
8,882
7,576
2,918
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
GetBaggedBot
Chang'e
17
2 / 1 / 9
10,147
564
12,640
12,828
5,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
MedinaJC
Sobek
15
1 / 2 / 4
9,705
539
6,678
15,571
18,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
Paganini24
Arachne
18
10 / 2 / 4
11,390
633
18,037
24,613
12,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
Vacca420
Osiris
18
9 / 2 / 4
11,873
660
16,804
22,051
19,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 1
8,544
475
7,288
13,965
6,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

11
0 / 3 / 3
7,223
401
5,144
14,881
13,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Arachne
Fish0fWater
Arachne
13
1 / 6 / 3
8,127
452
8,904
18,382
7,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
Naetaunomous
Erlang Shen
15
3 / 6 / 1
9,123
507
15,857
25,929
25,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
hoodyOD
Zeus
16
3 / 6 / 2
9,758
542
13,880
13,288
5,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
24
Kills
7
8
Deaths
24
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Charybdis
Djowl461
Charybdis
2
1
5
4.5
L
0
3
3
0.5
L
Arachne
Fish0fWater
Arachne
1
6
3
0.42
W
Chang'e
GetBaggedBot
Chang'e
2
1
9
6.5
W
Sobek
MedinaJC
Sobek
1
2
4
1.5
L
Erlang Shen
Naetaunomous
Erlang Shen
3
6
1
0.58
W
Arachne
Paganini24
Arachne
10
2
4
6
W
Osiris
Vacca420
Osiris
9
2
4
5.5
L
Zeus
hoodyOD
Zeus
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,041
Damage
51,073
82,639
Taken
86,445
59,450
Mitigated
59,011
47,117
Healing
26,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,288
4,939
0
4,970
13,965
6,667
0
1,606
12,359
0
78,326
W
Charybdis
Djowl461
Charybdis
8,882
4,951
0
3,814
7,576
2,918
297
1,617
5,909
0
71,997
L
5,144
1,141
0
1,926
14,881
13,271
0
4,089
10,792
21,664
1,168
L
Arachne
Fish0fWater
Arachne
8,904
6,284
0
7,738
18,382
7,745
0
5,730
12,652
0
63,795
W
Chang'e
GetBaggedBot
Chang'e
12,640
906
1,916
7,129
12,828
5,680
0
4,560
7,840
95,995
0
W
Sobek
MedinaJC
Sobek
6,678
493
0
5,112
15,571
18,689
0
4,172
11,012
26,969
787
L
Erlang Shen
Naetaunomous
Erlang Shen
15,857
9,735
0
11,217
25,929
25,689
0
2,464
23,465
0
75,855
W
Arachne
Paganini24
Arachne
18,037
13,052
0
16,735
24,613
12,363
333
3,701
20,485
0
103,663
W
Osiris
Vacca420
Osiris
16,804
7,928
0
12,411
22,051
19,800
259
4,528
16,382
0
99,559
L
Zeus
hoodyOD
Zeus
13,880
1,721
0
969
13,288
5,639
0
5,429
7,859
72,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,356
Gold Earned
42,775
576
Minions Killed
515
0
Camps Cleared
0
1,812,177
Distance Traveled
1,778,186
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
8,544
475
137
8
0
324,924
7
W
Charybdis
9,241
513
112
6
0
310,922
1
L
Maui
7,223
401
29
2
0
357,161
9
L
Arachne
8,127
452
99
6
0
405,093
2
W
Chang'e
10,147
564
163
9
0
374,276
2
W
Sobek
9,705
539
33
2
0
351,645
6
L
Erlang Shen
9,123
507
109
6
0
357,316
0
W
Arachne
11,390
633
125
7
0
416,907
0
W
Osiris
11,873
660
143
8
0
358,427
1
L
Zeus
9,758
542
141
8
0
333,692
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role