Player Matchup

Kuzenbo
Kuzenbo
CyburrGhost
Kuzenbo
Level 40
God Stats
3W - 1L
1,601 SR
Queue Stats
13W - 9L
1,557 Elo+
Party 1
Da Ji
Da Ji
SnowFox210
Da Ji
Level 54
God Stats
14W - 11L
1,601 SR
Queue Stats
14W - 13L
1,491 Elo+
Party 1
Ra
Ra
Sonofthedrifter
Ra
Level 23
God Stats
2W - 0L
1,587 SR
Queue Stats
13W - 15L
1,449 Elo+
Party 1
Ishtar
Ishtar
ThatGuySpindlez
Ishtar
Level 16
God Stats
3W - 5L
1,263 SR
Queue Stats
3W - 7L
1,275 Elo+
Party 1
Amaterasu
Amaterasu
eli_guy1505
Amaterasu
Level 17
God Stats
6W - 5L
1,509 SR
Queue Stats
8W - 9L
1,419 Elo+
Party 1
Team Averages
Level 30
1,512 SR
1,438 Elo+

VS

Team Averages
Level 46
1,543 SR
1,354 Elo+
Sol
Sol
Growens05
Sol
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 10L
1,173 Elo+
Party 2
Osiris
Osiris
Minety
Osiris
Level 30
God Stats
20W - 17L
1,651 SR
Queue Stats
76W - 69L
1,572 Elo+
Solo
Cerberus
Cerberus
MónbaK
Cerberus
Level 76
God Stats
9W - 11L
1,515 SR
Queue Stats
114W - 103L
1,466 Elo+
Party 3
Hou Yi
Hou Yi
Snorlax5260
Hou Yi
Level 16
God Stats
8W - 10L
1,551 SR
Queue Stats
66W - 61L
1,508 Elo+
Party 3
Fenrir
Fenrir
ViolentAcrez
Fenrir
Level 47
God Stats
0W - 7L
1,500 SR
Queue Stats
57W - 63L
1,052 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CyburrGhost
Kuzenbo
11
2 / 0 / 2
6,480
540
4,079
9,378
9,040
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Da Ji
14
5 / 0 / 3
7,254
605
7,579
8,660
4,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 0 / 4
7,065
589
4,829
2,996
1,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 2 / 1
5,843
487
3,016
4,240
1,528
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
eli_guy1505
Amaterasu
11
0 / 2 / 1
5,817
485
3,616
11,486
9,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
6,121
510
3,036
8,559
2,556
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Osiris
Minety
Osiris
13
2 / 0 / 0
7,903
659
6,502
7,627
6,724
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
MónbaK
Cerberus
10
0 / 4 / 1
6,318
527
1,958
10,630
8,589
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hou Yi
12
2 / 1 / 0
6,835
570
5,074
7,493
2,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fenrir
10
0 / 2 / 1
5,861
488
1,293
9,315
4,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
9
Kills
4
4
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
CyburrGhost
Kuzenbo
2
0
2
3
L
0
3
0
0
L
Osiris
Minety
Osiris
2
0
0
2
L
Cerberus
MónbaK
Cerberus
0
4
1
0.13
L
Hou Yi
2
1
0
2
W
Da Ji
5
0
3
6.5
W
1
0
4
3
W
1
2
1
0.75
L
Fenrir
0
2
1
0.25
W
Amaterasu
eli_guy1505
Amaterasu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,119
Damage
17,863
36,760
Taken
43,624
25,880
Mitigated
24,885
14,145
Healing
9,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
CyburrGhost
Kuzenbo
4,079
1,389
0
1,537
9,378
9,040
39
1,503
7,875
23,961
2,015
L
3,036
353
101
3,199
8,559
2,556
0
2,946
5,080
38,609
1,612
L
Osiris
Minety
Osiris
6,502
2,593
0
2,193
7,627
6,724
0
0
7,627
2,230
63,451
L
Cerberus
MónbaK
Cerberus
1,958
208
0
1,920
10,630
8,589
0
2,215
8,218
30,060
0
L
Hou Yi
5,074
1,904
0
1,203
7,493
2,722
864
1,952
5,541
0
56,248
W
Da Ji
7,579
2,190
0
5,027
8,660
4,061
0
1,130
7,530
0
59,987
W
4,829
146
444
1,489
2,996
1,321
396
1,844
1,152
48,620
0
W
3,016
1,873
0
1,078
4,240
1,528
0
475
3,765
0
37,994
L
Fenrir
1,293
374
0
1,107
9,315
4,294
0
789
8,462
0
41,913
W
Amaterasu
eli_guy1505
Amaterasu
3,616
1,171
0
4,570
11,486
9,930
0
303
11,183
0
34,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,459
Gold Earned
33,038
343
Minions Killed
402
0
Camps Cleared
0
1,274,304
Distance Traveled
1,145,337
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,480
540
40
3
0
245,351
5
L
Sol
6,121
510
82
7
0
210,907
2
L
Osiris
7,903
659
104
9
0
237,070
0
L
Cerberus
6,318
527
49
4
0
227,649
4
L
Hou Yi
6,835
570
101
8
0
227,751
1
W
Da Ji
7,254
605
88
7
0
283,617
1
W
Ra
7,065
589
98
8
0
278,162
4
W
Ishtar
5,843
487
58
5
0
231,427
4
L
Fenrir
5,861
488
66
6
0
241,960
2
W
Amaterasu
5,817
485
59
5
0
235,747
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role