Player Matchup

Sol
Sol
JunoTK
Sol
Level 101
God Stats
1W - 1L
1,320 SR
Queue Stats
33W - 20L
1,538 Elo+
Party 1
King Arthur
King Arthur
Slautheringhalo
King Arthur
Level 68
God Stats
8W - 8L
1,667 SR
Queue Stats
30W - 33L
1,438 Elo+
Party 1
Rama
Rama
YungMaveric
Rama
Level 81
God Stats
1W - 1L
1,320 SR
Queue Stats
65W - 56L
1,510 Elo+
Party 1
Team Averages
Level 83
1,436 SR
1,496 Elo+

VS

Team Averages
Level 103
1,418 SR
1,417 Elo+
Hercules
Hercules
Belmont19
Hercules
Level 110
God Stats
7W - 8L
1,426 SR
Queue Stats
162W - 186L
1,348 Elo+
Party 2
Loki
Loki
dark nicademus
Loki
Level 90
God Stats
1W - 5L
1,359 SR
Queue Stats
164W - 186L
1,454 Elo+
Solo
Kukulkan
Kukulkan
ultra charly145
Kukulkan
Level 109
God Stats
9W - 7L
1,470 SR
Queue Stats
83W - 83L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
JunoTK
Sol
13
3 / 2 / 6
7,908
791
7,581
6,806
2,525
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

King Arthur
Slautheringhalo
King Arthur
12
2 / 1 / 3
7,309
731
5,227
10,771
9,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
5 / 3 / 2
8,061
806
5,644
7,218
3,163
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Belmont19
Hercules
12
1 / 3 / 2
7,102
710
5,673
9,991
9,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 4 / 2
6,818
682
4,283
7,338
2,741
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kukulkan
14
3 / 3 / 2
8,113
811
6,577
5,730
2,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
10
Kills
6
6
Deaths
10
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
Belmont19
Hercules
1
3
2
0.67
W
Sol
JunoTK
Sol
3
2
6
3
W
King Arthur
Slautheringhalo
King Arthur
2
1
3
3.5
W
5
3
2
2
L
2
4
2
0.75
L
Kukulkan
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,452
Damage
16,533
24,795
Taken
23,059
15,333
Mitigated
14,351
2,747
Healing
4,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Belmont19
Hercules
5,673
2,168
0
3,790
9,991
9,011
108
2,565
7,400
0
21,071
W
Sol
JunoTK
Sol
7,581
2,055
0
1,397
6,806
2,525
74
2,522
4,251
22,814
0
W
King Arthur
Slautheringhalo
King Arthur
5,227
827
0
1,010
10,771
9,645
0
2,057
8,294
0
21,201
W
5,644
4,547
0
340
7,218
3,163
500
1,476
5,451
0
28,134
L
4,283
611
0
8
7,338
2,741
0
3,066
4,261
0
14,978
L
Kukulkan
6,577
795
0
300
5,730
2,599
0
1,987
3,730
27,101
2,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,278
Gold Earned
22,033
125
Minions Killed
118
0
Camps Cleared
0
525,997
Distance Traveled
530,507
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,102
710
26
3
0
181,236
0
W
Sol
7,908
791
39
4
0
162,078
4
W
King Arthur
7,309
731
34
3
0
200,657
3
W
Rama
8,061
806
52
5
0
163,262
0
L
Loki
6,818
682
16
2
0
174,579
0
L
Kukulkan
8,113
811
76
8
0
174,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role