Player Matchup

Kukulkan
Kukulkan
Badtak
Kukulkan
Level 147
God Stats
8W - 5L
1,667 SR
Queue Stats
282W - 286L
1,485 Elo+
Party 2
Cupid
Cupid
PalGround
Cupid
Level 146
God Stats
2W - 1L
1,620 SR
Queue Stats
133W - 134L
1,476 Elo+
Solo
Olorun
Olorun
iiRektBotzz
Olorun
Level 49
God Stats
5W - 3L
1,291 SR
Queue Stats
61W - 70L
1,417 Elo+
Party 2
Surtr
Surtr
rocks73
Surtr
Level 141
God Stats
8W - 10L
1,435 SR
Queue Stats
96W - 115L
1,444 Elo+
Party 2
Ravana
Ravana
yoloswaginabox0
Ravana
Level 127
God Stats
13W - 2L
1,931 SR
Queue Stats
232W - 195L
1,560 Elo+
Party 2
Team Averages
Level 122
1,589 SR
1,476 Elo+

VS

Team Averages
Level 111
1,446 SR
1,526 Elo+
Fenrir
Fenrir
 
Fenrir
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
AlisterSigmus
Sylvanus
Level 107
God Stats
7W - 8L
1,384 SR
Queue Stats
140W - 126L
1,513 Elo+
Party 3
Thoth
Thoth
D1SSONANC3
Thoth
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 105L
1,530 Elo+
Party 3
Hou Yi
Hou Yi
Donchepe21
Hou Yi
Level 159
God Stats
0W - 1L
1,347 SR
Queue Stats
148W - 145L
1,509 Elo+
Solo
Arachne
Arachne
jsuisBienG514
Arachne
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 107L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Badtak
Kukulkan
9
1 / 2 / 3
5,156
469
3,685
6,925
4,027
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
PalGround
Cupid
12
1 / 2 / 1
6,178
562
4,784
7,802
2,530
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Olorun
12
4 / 2 / 4
6,952
632
6,651
7,057
2,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Surtr
rocks73
Surtr
11
1 / 1 / 1
6,054
550
4,785
8,273
5,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
8 / 3 / 4
7,170
652
9,381
7,993
3,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 4 / 2
5,894
536
5,445
11,391
7,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
AlisterSigmus
Sylvanus
10
2 / 2 / 0
6,415
583
4,736
8,314
3,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Thoth
11
1 / 4 / 1
6,006
546
2,210
6,088
1,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Hou Yi
Donchepe21
Hou Yi
12
2 / 2 / 1
6,370
579
3,333
6,362
2,523
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
11
1 / 3 / 5
5,951
541
8,159
11,046
4,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
18
15
Kills
9
10
Deaths
15
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
4
2
1
L
Sylvanus
AlisterSigmus
Sylvanus
2
2
0
1
W
Kukulkan
Badtak
Kukulkan
1
2
3
1.25
L
Thoth
1
4
1
0.38
L
Hou Yi
Donchepe21
Hou Yi
2
2
1
1.25
W
Cupid
PalGround
Cupid
1
2
1
0.75
W
Olorun
4
2
4
3
L
Arachne
1
3
5
1.17
W
Surtr
rocks73
Surtr
1
1
1
1.5
W
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,286
Damage
23,883
38,050
Taken
43,201
18,095
Mitigated
19,952
13,644
Healing
9,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,445
492
0
1,722
11,391
7,871
0
5,097
6,204
0
17,095
L
Sylvanus
AlisterSigmus
Sylvanus
4,736
1,560
0
2,523
8,314
3,868
0
308
7,683
31,148
12,732
W
Kukulkan
Badtak
Kukulkan
3,685
213
0
639
6,925
4,027
0
531
6,154
28,012
0
L
Thoth
2,210
201
0
177
6,088
1,568
0
2,033
4,055
38,981
808
L
Hou Yi
Donchepe21
Hou Yi
3,333
1,638
0
2,329
6,362
2,523
0
757
5,605
0
47,327
W
Cupid
PalGround
Cupid
4,784
2,070
84
3,473
7,802
2,530
0
0
7,701
0
48,603
W
Olorun
6,651
3,460
130
2,115
7,057
2,748
0
1,657
5,321
38,293
3,347
L
Arachne
8,159
6,130
0
2,989
11,046
4,122
0
2,426
8,620
0
38,457
W
Surtr
rocks73
Surtr
4,785
2,183
0
4,257
8,273
5,032
0
3,111
5,162
1,135
38,849
W
9,381
2,625
0
2,946
7,993
3,758
0
995
6,998
0
54,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,510
Gold Earned
30,636
376
Minions Killed
310
0
Camps Cleared
0
1,080,005
Distance Traveled
1,055,227
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,894
536
18
2
0
215,429
0
L
Sylvanus
6,415
583
82
7
0
187,534
0
W
Kukulkan
5,156
469
44
4
0
204,159
2
L
Thoth
6,006
546
81
7
0
197,152
0
L
Hou Yi
6,370
579
78
7
0
197,926
2
W
Cupid
6,178
562
85
8
0
229,907
0
W
Olorun
6,952
632
76
7
0
197,418
2
L
Arachne
5,951
541
51
5
0
257,186
0
W
Surtr
6,054
550
76
7
0
203,115
0
W
Ravana
7,170
652
95
9
0
245,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role