Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
KodaDB
Charybdis
Level 106
God Stats
7W - 3L
1,490 SR
Queue Stats
127W - 114L
1,537 Elo+
Solo
Hades
Hades
godlynathan
Hades
Level 103
God Stats
12W - 6L
1,657 SR
Queue Stats
213W - 195L
1,460 Elo+
Solo
Cthulhu
Cthulhu
qwikybaby
Cthulhu
Level 65
God Stats
21W - 18L
1,468 SR
Queue Stats
32W - 34L
1,435 Elo+
Solo
Team Averages
Level 94
1,523 SR
1,486 Elo+

VS

Team Averages
Level 117
1,450 SR
1,499 Elo+
Charybdis
Charybdis
Bonked8
Charybdis
Level 64
God Stats
0W - 3L
1,180 SR
Queue Stats
87W - 73L
1,515 Elo+
Party 1
Surtr
Surtr
Internal Legacy
Surtr
Level 147
God Stats
2W - 2L
1,502 SR
Queue Stats
53W - 43L
1,533 Elo+
Solo
Cthulhu
Cthulhu
alanwinner17
Cthulhu
Level 126
God Stats
49W - 46L
1,529 SR
Queue Stats
279W - 282L
1,466 Elo+
Solo
Camazotz
Camazotz
hunt8152
Camazotz
Level 126
God Stats
2W - 3L
1,801 SR
Queue Stats
92W - 77L
1,495 Elo+
Party 1
Scylla
Scylla
sharks726
Scylla
Level 123
God Stats
0W - 3L
1,239 SR
Queue Stats
81W - 71L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
4 / 1 / 1
7,624
635
3,460
5,544
2,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
 
Arachne
12
5 / 1 / 0
6,689
557
7,093
13,609
5,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charybdis
KodaDB
Charybdis
11
2 / 2 / 1
6,059
505
6,351
10,998
3,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
0 / 1 / 1
6,547
546
6,752
13,185
6,546
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Cthulhu
qwikybaby
Cthulhu
11
1 / 0 / 2
6,548
546
9,517
10,964
7,748
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bonked8
Charybdis
11
1 / 3 / 0
5,715
476
8,275
9,681
3,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

12
1 / 0 / 0
7,184
599
9,775
12,660
10,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
alanwinner17
Cthulhu
9
1 / 2 / 0
5,658
472
7,726
10,720
7,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Camazotz
hunt8152
Camazotz
12
2 / 3 / 2
6,612
551
6,061
13,309
4,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
sharks726
Scylla
11
0 / 4 / 2
6,279
523
2,689
6,648
1,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
12
Kills
5
5
Deaths
12
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
4
1
1
4.5
W
Arachne
 
Arachne
5
1
0
5
L
Charybdis
Bonked8
Charybdis
1
3
0
0.33
L
1
0
0
1
W
Charybdis
KodaDB
Charybdis
2
2
1
1.25
L
Cthulhu
alanwinner17
Cthulhu
1
2
0
0.5
W
0
1
1
0.5
L
Camazotz
hunt8152
Camazotz
2
3
2
1
W
Cthulhu
qwikybaby
Cthulhu
1
0
2
2
L
Scylla
sharks726
Scylla
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,173
Damage
34,526
54,300
Taken
53,018
25,113
Mitigated
27,472
26,420
Healing
18,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
3,460
221
0
450
5,544
2,004
0
2,419
3,125
40,434
569
W
Arachne
 
Arachne
7,093
4,353
0
6,638
13,609
5,270
0
270
13,339
0
58,672
L
Charybdis
Bonked8
Charybdis
8,275
4,537
0
3,742
9,681
3,337
0
3,835
5,846
0
38,974
L
9,775
3,685
0
4,405
12,660
10,121
0
6,669
5,991
1,470
59,736
W
Charybdis
KodaDB
Charybdis
6,351
4,035
0
5,166
10,998
3,545
834
3,969
7,029
0
41,491
L
Cthulhu
alanwinner17
Cthulhu
7,726
974
55
3,580
10,720
7,686
0
3,956
6,764
27,487
0
W
6,752
844
65
8,279
13,185
6,546
0
416
12,769
58,932
1,108
L
Camazotz
hunt8152
Camazotz
6,061
2,462
0
5,980
13,309
4,511
0
1,925
11,344
0
52,337
W
Cthulhu
qwikybaby
Cthulhu
9,517
281
1,595
4,227
10,964
7,748
0
3,757
7,207
41,928
0
L
Scylla
sharks726
Scylla
2,689
52
0
1,124
6,648
1,817
0
2,763
3,506
33,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,467
Gold Earned
31,448
418
Minions Killed
337
0
Camps Cleared
0
1,169,618
Distance Traveled
1,114,748
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,624
635
95
8
0
251,264
4
W
Arachne
6,689
557
78
7
0
246,987
0
L
Charybdis
5,715
476
64
5
0
198,885
0
L
Surtr
7,184
599
111
9
0
227,497
2
W
Charybdis
6,059
505
88
7
0
209,894
3
L
Cthulhu
5,658
472
31
3
0
195,128
0
W
Hades
6,547
546
116
10
0
201,237
0
L
Camazotz
6,612
551
75
6
0
265,344
0
W
Cthulhu
6,548
546
41
3
0
260,236
3
L
Scylla
6,279
523
56
5
0
227,894
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role