Player Matchup

Anubis
Anubis
Fluffy colt8294
Anubis
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 77L
1,465 Elo+
Party 1
Hun Batz
Hun Batz
MayoMike
Hun Batz
Level 78
God Stats
0W - 1L
1,298 SR
Queue Stats
12W - 13L
1,432 Elo+
Party 1
Raijin
Raijin
Parzivlu
Raijin
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 67L
1,403 Elo+
Party 1
Team Averages
Level 78
1,433 SR
1,433 Elo+

VS

Team Averages
Level 105
1,646 SR
1,515 Elo+
Cupid
Cupid
CG Ebisu
Cupid
Level 68
God Stats
6W - 2L
1,500 SR
Queue Stats
396W - 378L
1,503 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ScarceSpy714
Morgan Le Fay
Level 107
God Stats
42W - 44L
1,643 SR
Queue Stats
245W - 258L
1,515 Elo+
Solo
Mulan
Mulan
whiskyXandXjen
Mulan
Level 140
God Stats
18W - 13L
1,794 SR
Queue Stats
240W - 231L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 0
7,745
645
5,658
10,887
5,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hun Batz
MayoMike
Hun Batz
13
0 / 4 / 1
7,430
619
9,621
11,061
6,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
Parzivlu
Raijin
12
1 / 5 / 0
7,487
624
6,450
10,303
3,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
CG Ebisu
Cupid
16
7 / 0 / 9
9,868
822
4,823
8,156
2,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
ScarceSpy714
Morgan Le Fay
15
6 / 1 / 10
9,901
825
9,492
7,434
3,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
4 / 1 / 9
9,322
777
12,919
13,449
10,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
45
2
Kills
17
17
Deaths
2
1
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cupid
CG Ebisu
Cupid
7
0
9
11.5
L
1
8
0
0.13
L
Hun Batz
MayoMike
Hun Batz
0
4
1
0.13
L
Raijin
Parzivlu
Raijin
1
5
0
0.2
W
Morgan Le Fay
ScarceSpy714
Morgan Le Fay
6
1
10
11
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,729
Damage
27,234
32,251
Taken
29,039
15,087
Mitigated
16,806
2,913
Healing
9,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
CG Ebisu
Cupid
4,823
2,666
1,567
3,964
8,156
2,965
628
3,986
3,840
0
21,114
L
5,658
104
0
1,015
10,887
5,044
0
2,983
7,104
20,818
0
L
Hun Batz
MayoMike
Hun Batz
9,621
2,017
0
1,332
11,061
6,113
0
2,998
7,501
0
33,549
L
Raijin
Parzivlu
Raijin
6,450
583
46
520
10,303
3,930
0
2,572
7,240
25,333
0
W
Morgan Le Fay
ScarceSpy714
Morgan Le Fay
9,492
936
0
1,187
7,434
3,269
763
2,367
4,750
32,607
262
W
12,919
2,402
0
2,414
13,449
10,572
0
4,709
8,147
0
35,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,662
Gold Earned
29,091
128
Minions Killed
154
0
Camps Cleared
0
607,889
Distance Traveled
710,397
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,868
822
53
4
0
224,348
0
L
Anubis
7,745
645
43
4
0
184,250
0
L
Hun Batz
7,430
619
46
4
0
238,005
0
L
Raijin
7,487
624
39
3
0
185,634
0
W
Morgan Le Fay
9,901
825
53
4
0
240,842
0
W
Mulan
9,322
777
48
4
0
245,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role