Player Matchup

Merlin
Merlin
Bronze III
Dësert
Merlin
Bronze III
Level 162
God Stats
1W - 0L
1,560 SR
Queue Stats
3W - 0L
1,560 MMR
Party 1
Geb
Geb
Bronze III
MrWashed
Geb
Bronze III
Level 182
God Stats
2W - 0L
1,878 SR
Queue Stats
3W - 0L
1,560 MMR
Party 1
Hou Yi
Hou Yi
Bronze III
Töji
Hou Yi
Bronze III
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,560 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 143
1,646 SR
1,560 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 132
1,564 SR
1,532 MMR
Jormungandr
Jormungandr
Gold II
 
Jormungandr
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Gold I
Hard Dongle5500
Shiva
Gold I
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
213W - 218L
1,542 MMR
Solo
Izanami
Izanami
Gold III
LGSwole
Izanami
Gold III
Level 158
God Stats
1W - 4L
1,692 SR
Queue Stats
310W - 321L
1,553 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dësert
Merlin
13
1 / 0 / 8
7,480
748
13,106
4,387
1,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
6 / 0 / 4
8,135
814
8,163
8,857
7,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
Töji
Hou Yi
14
3 / 0 / 7
8,155
816
9,675
7,320
3,165
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bans
OdinCharonSobekKuzenboBacchus

VS

Bans
ThothHadesAchillesAgniNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
0 / 3 / 0
5,984
598
5,081
12,053
4,838
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 5 / 0
6,061
606
6,910
14,581
7,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
LGSwole
Izanami
10
0 / 2 / 0
6,458
646
3,899
7,551
2,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
10
Kills
0
0
Deaths
10
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
3
0
0
W
Merlin
Dësert
Merlin
1
0
8
5
L
0
5
0
0
L
Izanami
LGSwole
Izanami
0
2
0
0
W
6
0
4
8
W
Hou Yi
Töji
Hou Yi
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,944
Damage
15,890
20,564
Taken
34,185
12,510
Mitigated
14,749
6,997
Healing
5,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
5,081
612
0
475
12,053
4,838
0
6,886
4,219
16,808
0
W
Merlin
Dësert
Merlin
13,106
1,264
0
1,118
4,387
1,717
0
1,669
2,592
40,778
0
L
6,910
913
110
2,950
14,581
7,291
0
7,138
6,434
0
17,157
L
Izanami
LGSwole
Izanami
3,899
2,760
0
1,544
7,551
2,620
0
4,134
2,896
0
24,269
W
8,163
980
0
2,398
8,857
7,628
0
2,029
6,682
13,227
1,663
W
Hou Yi
Töji
Hou Yi
9,675
5,974
0
3,481
7,320
3,165
1,058
1,622
5,266
0
42,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,770
Gold Earned
18,503
145
Minions Killed
105
0
Camps Cleared
0
561,794
Distance Traveled
557,732
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,984
598
26
3
0
181,513
1
W
Merlin
7,480
748
50
5
0
185,131
0
L
Shiva
6,061
606
24
2
0
206,305
0
L
Izanami
6,458
646
55
6
0
169,914
0
W
Geb
8,135
814
25
3
0
196,491
1
W
Hou Yi
8,155
816
70
7
0
180,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role