Player Matchup

Anubis
Anubis
RupertJohnson
Anubis
Level 87
God Stats
22W - 9L
1,695 SR
Queue Stats
85W - 76L
1,525 Elo+
Party 2
Osiris
Osiris
SoloLane12
Osiris
Level 137
God Stats
3W - 3L
1,540 SR
Queue Stats
108W - 125L
1,575 Elo+
Party 2
Bellona
Bellona
TokyoTaran
Bellona
Level 27
God Stats
30W - 10L
1,750 SR
Queue Stats
61W - 47L
1,544 Elo+
Party 2
Ullr
Ullr
ZKells
Ullr
Level 109
God Stats
4W - 3L
1,306 SR
Queue Stats
101W - 99L
1,603 Elo+
Party 2
Cthulhu
Cthulhu
Zimmer_owns_ya
Cthulhu
Level 66
God Stats
49W - 31L
1,691 SR
Queue Stats
438W - 404L
1,544 Elo+
Solo
Team Averages
Level 85
1,596 SR
1,558 Elo+

VS

Team Averages
Level 123
1,484 SR
1,543 Elo+
Osiris
Osiris
 
Osiris
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
IIbestofdabestII
Sun Wukong
Level 133
God Stats
1W - 2L
1,302 SR
Queue Stats
219W - 195L
1,553 Elo+
Solo
Persephone
Persephone
OBEY_NATE
Persephone
Level 155
God Stats
1W - 3L
1,422 SR
Queue Stats
160W - 150L
1,554 Elo+
Party 1
Izanami
Izanami
PiamonBestFood
Izanami
Level 67
God Stats
15W - 22L
1,535 SR
Queue Stats
207W - 176L
1,569 Elo+
Party 1
Maui
Maui
Trizzy9674
Maui
Level 103
God Stats
1W - 1L
1,661 SR
Queue Stats
221W - 223L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 2
8,312
594
5,974
8,435
4,310
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
SoloLane12
Osiris
15
5 / 0 / 4
7,997
571
7,517
11,022
9,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
TokyoTaran
Bellona
14
0 / 1 / 2
7,831
559
13,687
21,157
24,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ullr
ZKells
Ullr
14
6 / 1 / 3
8,469
605
11,281
9,477
3,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 0 / 7
8,404
600
6,857
9,990
8,907
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
1 / 2 / 0
8,450
604
15,398
22,597
26,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sun Wukong
IIbestofdabestII
Sun Wukong
11
0 / 3 / 2
6,417
458
4,362
11,254
6,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
OBEY_NATE
Persephone
14
0 / 1 / 1
8,045
575
3,671
6,780
2,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 4 / 0
7,528
538
3,632
10,654
3,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 5 / 0
5,962
426
2,702
13,892
10,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
15
Kills
3
3
Deaths
15
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
2
0
0.5
L
Sun Wukong
IIbestofdabestII
Sun Wukong
0
3
2
0.33
L
Persephone
OBEY_NATE
Persephone
0
1
1
0.5
L
2
4
0
0.5
W
1
1
2
2
W
Osiris
SoloLane12
Osiris
5
0
4
7
W
Bellona
TokyoTaran
Bellona
0
1
2
1
L
0
5
0
0
W
Ullr
ZKells
Ullr
6
1
3
7.5
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,316
Damage
29,765
60,081
Taken
65,177
50,410
Mitigated
50,265
25,423
Healing
23,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
15,398
7,342
0
13,228
22,597
26,878
0
0
22,597
601
78,883
L
Sun Wukong
IIbestofdabestII
Sun Wukong
4,362
1,080
0
4,272
11,254
6,138
0
1,534
9,720
0
47,939
L
Persephone
OBEY_NATE
Persephone
3,671
203
0
1,566
6,780
2,621
0
3,074
3,705
62,780
841
L
3,632
1,918
0
2,152
10,654
3,831
0
3,715
6,939
0
60,048
W
5,974
38
495
4,329
8,435
4,310
360
2,097
6,236
83,837
718
W
Osiris
SoloLane12
Osiris
7,517
3,317
0
3,712
11,022
9,193
0
736
10,109
0
69,707
W
Bellona
TokyoTaran
Bellona
13,687
6,732
0
11,389
21,157
24,004
0
216
19,405
0
68,266
L
2,702
551
0
2,486
13,892
10,797
0
4,508
9,384
15,098
1,711
W
Ullr
ZKells
Ullr
11,281
5,680
0
2,715
9,477
3,996
271
1,454
7,983
0
73,672
W
6,857
426
458
2,325
9,990
8,907
259
1,517
8,397
43,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,013
Gold Earned
36,402
523
Minions Killed
461
0
Camps Cleared
0
1,557,149
Distance Traveled
1,413,801
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,450
604
125
9
0
311,362
4
L
Sun Wukong
6,417
458
82
6
0
255,777
0
L
Persephone
8,045
575
128
9
0
283,141
0
L
Izanami
7,528
538
103
7
0
281,910
0
W
Anubis
8,312
594
145
10
0
283,209
2
W
Osiris
7,997
571
101
7
0
359,894
0
W
Bellona
7,831
559
108
8
0
298,475
0
L
Maui
5,962
426
23
2
0
281,611
2
W
Ullr
8,469
605
107
8
0
294,364
0
W
Cthulhu
8,404
600
62
4
0
321,207
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role