Player Matchup

Cerberus
Cerberus
Gold IV
GubaNada
Cerberus
Gold IV
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 72L
1,475 MMR
Solo
Janus
Janus
Gold IV
N3roo
Janus
Gold IV
Level 159
God Stats
5W - 8L
1,455 SR
Queue Stats
93W - 101L
1,476 MMR
Solo
Medusa
Medusa
Bronze III
SuspectJoey
Medusa
Bronze III
Level 147
God Stats
2W - 1L
1,588 SR
Queue Stats
2W - 1L
1,500 MMR
Party 2
Hercules
Hercules
Gold IV
Valaak_wrath
Hercules
Gold IV
Level 159
God Stats
24W - 17L
1,579 SR
Queue Stats
116W - 111L
1,451 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze IV
nbright03
Tsukuyomi
Bronze IV
Level 147
God Stats
1W - 2L
1,539 SR
Queue Stats
5W - 5L
1,442 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 133
1,532 SR
1,469 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 111
1,611 SR
1,468 MMR
Anhur
Anhur
Gold IV
Iaustin8
Anhur
Gold IV
Level 127
God Stats
21W - 12L
1,670 SR
Queue Stats
177W - 182L
1,388 MMR
Party 1
Ymir
Ymir
Gold II
Matsuko_G-G_507
Ymir
Gold II
Level 167
God Stats
8W - 3L
1,873 SR
Queue Stats
429W - 438L
1,453 MMR
Solo
Agni
Agni
Gold III
REE 4 Water
Agni
Gold III
Level 62
God Stats
5W - 4L
1,529 SR
Queue Stats
81W - 76L
1,441 MMR
Solo
Surtr
Surtr
Gold III
Rivzei
Surtr
Gold III
Level 111
God Stats
2W - 1L
1,464 SR
Queue Stats
29W - 33L
1,477 MMR
Solo
Kali
Kali
Gold I
Ỗzzie
Kali
Gold I
Level 88
God Stats
3W - 2L
1,519 SR
Queue Stats
99W - 88L
1,583 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GubaNada
Cerberus
16
1 / 0 / 3
9,478
499
5,012
12,785
15,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
N3roo
Janus
12
0 / 0 / 3
7,896
416
3,574
2,794
1,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
18
3 / 2 / 0
10,684
562
11,252
11,100
4,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Valaak_wrath
Hercules
17
5 / 3 / 1
10,961
577
17,362
23,586
29,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
nbright03
Tsukuyomi
17
4 / 3 / 1
9,265
488
9,425
17,151
7,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
Erlang ShenAthenaAo Kuang

VS

Bans
VamanaBake KujiraThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Iaustin8
Anhur
17
2 / 4 / 3
10,233
539
5,970
14,457
5,088
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
0 / 0 / 2
8,854
466
1,813
10,890
9,459
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

17
3 / 0 / 2
9,775
514
9,854
6,818
2,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Surtr
Rivzei
Surtr
16
3 / 6 / 0
10,454
550
17,470
21,352
20,419
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Kali
Ỗzzie
Kali
16
0 / 3 / 4
9,275
488
12,855
27,358
12,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
19
13
Kills
8
8
Deaths
13
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cerberus
GubaNada
Cerberus
1
0
3
2.5
W
Anhur
Iaustin8
Anhur
2
4
3
0.88
W
0
0
2
1
L
Janus
N3roo
Janus
0
0
3
1.5
W
3
0
2
4
W
Surtr
Rivzei
Surtr
3
6
0
0.5
L
Medusa
3
2
0
1.5
L
Hercules
Valaak_wrath
Hercules
5
3
1
1.83
L
Tsukuyomi
nbright03
Tsukuyomi
4
3
1
1.5
W
Kali
Ỗzzie
Kali
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,625
Damage
47,962
67,416
Taken
80,875
58,487
Mitigated
50,036
20,955
Healing
24,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
GubaNada
Cerberus
5,012
454
0
2,917
12,785
15,514
0
4,468
8,317
46,394
828
W
Anhur
Iaustin8
Anhur
5,970
3,152
0
3,798
14,457
5,088
0
1,142
13,275
0
83,567
W
1,813
297
0
1,750
10,890
9,459
0
2,765
8,005
27,274
0
L
Janus
N3roo
Janus
3,574
86
0
528
2,794
1,120
0
831
1,963
47,973
978
W
9,854
1,051
100
1,474
6,818
2,499
0
1,327
5,437
82,085
873
W
Surtr
Rivzei
Surtr
17,470
7,056
0
3,973
21,352
20,419
57
880
19,084
4,003
76,199
L
Medusa
11,252
3,233
0
1,064
11,100
4,954
701
787
10,313
0
105,356
L
Hercules
Valaak_wrath
Hercules
17,362
5,389
0
9,473
23,586
29,349
0
2,395
21,191
0
109,429
L
Tsukuyomi
nbright03
Tsukuyomi
9,425
1,289
0
6,973
17,151
7,550
0
5,670
11,481
0
85,768
W
Kali
Ỗzzie
Kali
12,855
6,553
0
13,788
27,358
12,571
0
2,517
24,554
0
105,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,284
Gold Earned
48,591
656
Minions Killed
574
0
Camps Cleared
0
1,884,246
Distance Traveled
1,926,805
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,478
499
87
5
0
400,522
3
W
Anhur
10,233
539
134
7
0
363,813
2
W
Ymir
8,854
466
37
2
0
377,223
8
L
Janus
7,896
416
102
5
0
292,697
3
W
Agni
9,775
514
141
7
0
389,231
4
W
Surtr
10,454
550
127
7
0
372,112
2
L
Medusa
10,684
562
155
8
0
370,104
0
L
Hercules
10,961
577
195
10
0
356,138
7
L
Tsukuyomi
9,265
488
117
6
0
464,785
0
W
Kali
9,275
488
135
7
0
424,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role