Player Matchup

Osiris
Osiris
Evalyian
Osiris
Level 158
God Stats
6W - 5L
1,651 SR
Queue Stats
143W - 107L
1,635 Elo+
Party 2
Sobek
Sobek
Khaositcc
Sobek
Level 156
God Stats
5W - 5L
1,596 SR
Queue Stats
40W - 41L
1,589 Elo+
Party 2
Nut
Nut
MiatsuZ
Nut
Level 146
God Stats
18W - 18L
1,557 SR
Queue Stats
96W - 87L
1,563 Elo+
Party 2
Da Ji
Da Ji
ReportOrSupport
Da Ji
Level 132
God Stats
0W - 2L
1,279 SR
Queue Stats
53W - 58L
1,562 Elo+
Party 2
Ra
Ra
Τurkey
Ra
Level 128
God Stats
43W - 32L
1,661 SR
Queue Stats
158W - 124L
1,595 Elo+
Party 2
Team Averages
Level 144
1,549 SR
1,589 Elo+

VS

Team Averages
Level 231
1,494 SR
1,589 Elo+
Sun Wukong
Sun Wukong
AndrésIniesta
Sun Wukong
Level 248
God Stats
2W - 3L
1,740 SR
Queue Stats
151W - 145L
1,667 Elo+
Solo
Surtr
Surtr
Colemanstoned
Surtr
Level 156
God Stats
4W - 2L
1,361 SR
Queue Stats
224W - 229L
1,567 Elo+
Solo
Nut
Nut
Exposureeeee
Nut
Level 177
God Stats
9W - 7L
1,342 SR
Queue Stats
84W - 73L
1,628 Elo+
Party 1
Janus
Janus
ReaICandyman
Janus
Level 224
God Stats
3W - 1L
1,607 SR
Queue Stats
59W - 57L
1,596 Elo+
Party 1
Cliodhna
Cliodhna
tsmall
Cliodhna
Level 351
God Stats
1W - 2L
1,421 SR
Queue Stats
78W - 87L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Evalyian
Osiris
13
0 / 5 / 1
7,280
520
8,205
18,432
12,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sobek
Khaositcc
Sobek
12
1 / 3 / 2
6,749
482
3,556
12,419
11,496
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nut
11
0 / 2 / 3
6,155
440
6,066
8,601
3,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 5 / 1
6,619
473
6,916
14,121
5,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
1 / 1 / 0
7,938
567
4,604
6,420
2,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AndrésIniesta
Sun Wukong
16
6 / 1 / 4
10,272
734
18,747
16,633
11,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 1 / 5
7,360
526
7,028
10,859
6,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
4 / 1 / 1
8,340
596
8,195
9,665
3,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 1 / 1
8,172
584
3,419
4,957
1,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
tsmall
Cliodhna
15
4 / 1 / 1
8,221
587
6,149
10,959
4,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
4
Kills
16
16
Deaths
5
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AndrésIniesta
Sun Wukong
6
1
4
8
W
1
1
5
3.5
L
Osiris
Evalyian
Osiris
0
5
1
0.1
W
4
1
1
4.5
L
Sobek
Khaositcc
Sobek
1
3
2
0.67
L
Nut
0
2
3
0.75
W
1
1
1
1.5
L
2
5
1
0.5
W
Cliodhna
tsmall
Cliodhna
4
1
1
4.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,347
Damage
43,538
59,993
Taken
53,073
35,571
Mitigated
27,760
24,663
Healing
21,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AndrésIniesta
Sun Wukong
18,747
5,549
0
6,715
16,633
11,678
0
143
16,490
0
86,710
W
7,028
2,200
0
2,036
10,859
6,388
357
2,780
8,079
1,929
39,167
L
Osiris
Evalyian
Osiris
8,205
3,505
0
9,996
18,432
12,305
0
0
18,432
0
65,203
W
8,195
5,407
0
5,534
9,665
3,991
0
1,580
8,085
0
76,565
L
Sobek
Khaositcc
Sobek
3,556
481
0
4,242
12,419
11,496
0
1,337
10,978
18,869
0
L
Nut
6,066
3,763
0
3,029
8,601
3,480
0
41
8,560
0
53,134
W
3,419
215
0
1,273
4,957
1,624
406
2,015
2,942
62,273
228
L
6,916
1,603
0
4,476
14,121
5,764
0
485
13,584
0
50,075
W
Cliodhna
tsmall
Cliodhna
6,149
600
0
5,714
10,959
4,079
0
1,866
9,009
0
70,425
L
4,604
0
705
2,215
6,420
2,526
0
1,642
4,625
83,281
519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,741
Gold Earned
42,365
460
Minions Killed
517
0
Camps Cleared
0
1,501,935
Distance Traveled
1,455,939
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,272
734
124
9
0
271,959
0
W
Surtr
7,360
526
66
5
0
291,148
0
L
Osiris
7,280
520
107
8
0
280,955
0
W
Nut
8,340
596
108
8
0
248,583
2
L
Sobek
6,749
482
23
2
0
303,117
3
L
Nut
6,155
440
97
7
0
256,185
3
W
Janus
8,172
584
127
9
0
296,015
0
L
Da Ji
6,619
473
74
5
0
313,922
2
W
Cliodhna
8,221
587
92
7
0
348,234
0
L
Ra
7,938
567
159
11
0
347,756
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role