Player Matchup

Achilles
Achilles
Arsurber
Achilles
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 132L
1,527 Elo+
Solo
Hera
Hera
MalachiRush1
Hera
Level 88
God Stats
54W - 38L
1,595 SR
Queue Stats
125W - 108L
1,528 Elo+
Solo
Cthulhu
Cthulhu
P1nkNalyd
Cthulhu
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 22L
1,544 Elo+
Party 2
Artemis
Artemis
Trixsture
Artemis
Level 53
God Stats
6W - 5L
1,718 SR
Queue Stats
196W - 169L
1,547 Elo+
Party 2
Serqet
Serqet
aW Cobra
Serqet
Level 143
God Stats
1W - 1L
1,237 SR
Queue Stats
54W - 49L
1,482 Elo+
Solo
Team Averages
Level 95
1,510 SR
1,526 Elo+

VS

Team Averages
Level 154
1,651 SR
1,496 Elo+
Atlas
Atlas
 
Atlas
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DMon0106
Ra
Level 158
God Stats
7W - 3L
1,624 SR
Queue Stats
156W - 162L
1,481 Elo+
Party 1
Camazotz
Camazotz
Living lMasTeR
Camazotz
Level 156
God Stats
2W - 4L
1,491 SR
Queue Stats
403W - 391L
1,492 Elo+
Party 1
Izanami
Izanami
Nunvil
Izanami
Level 153
God Stats
3W - 1L
1,766 SR
Queue Stats
78W - 80L
1,450 Elo+
Solo
Sol
Sol
TwoTimeTony
Sol
Level 128
God Stats
9W - 9L
1,874 SR
Queue Stats
285W - 279L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Arsurber
Achilles
14
2 / 2 / 3
8,831
519
6,396
14,572
13,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
0 / 0 / 1
8,176
481
7,864
5,704
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
P1nkNalyd
Cthulhu
12
0 / 0 / 5
7,866
463
6,760
12,244
11,097
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Artemis
Trixsture
Artemis
16
6 / 4 / 0
10,356
609
11,357
11,929
4,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Bow

Short Bow

+15%
Attack Speed

Serqet
aW Cobra
Serqet
15
4 / 0 / 2
8,830
519
4,262
10,645
4,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
2 / 3 / 0
7,946
467
5,379
13,184
13,101
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 0 / 0
8,562
504
5,102
9,571
4,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Camazotz
12
0 / 2 / 0
6,906
406
7,414
12,928
5,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Izanami
Nunvil
Izanami
13
0 / 4 / 4
7,956
468
7,931
12,591
4,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 4 / 0
8,090
476
10,189
10,376
3,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
12
Kills
6
6
Deaths
13
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
2
3
0
0.67
W
Achilles
Arsurber
Achilles
2
2
3
1.75
L
2
0
0
2
L
Camazotz
0
2
0
0
W
0
0
1
0.5
L
Izanami
Nunvil
Izanami
0
4
4
0.5
W
Cthulhu
P1nkNalyd
Cthulhu
0
0
5
2.5
W
Artemis
Trixsture
Artemis
6
4
0
1.5
L
2
4
0
0.5
W
Serqet
aW Cobra
Serqet
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,639
Damage
36,015
55,094
Taken
58,650
36,229
Mitigated
31,110
18,281
Healing
19,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
5,379
1,460
0
1,891
13,184
13,101
8
5,086
7,902
23,273
0
W
Achilles
Arsurber
Achilles
6,396
1,244
0
5,004
14,572
13,473
487
7,081
7,491
0
38,998
L
5,102
332
925
4,791
9,571
4,852
553
3,810
5,761
81,734
1,995
L
Camazotz
7,414
1,938
0
4,626
12,928
5,157
0
1,966
10,501
0
54,519
W
7,864
1,557
0
1,943
5,704
2,107
0
2,428
3,276
66,842
856
L
Izanami
Nunvil
Izanami
7,931
5,502
0
2,283
12,591
4,785
378
2,498
10,042
0
62,252
W
Cthulhu
P1nkNalyd
Cthulhu
6,760
970
239
3,235
12,244
11,097
0
5,521
6,582
40,206
0
W
Artemis
Trixsture
Artemis
11,357
6,620
0
2,773
11,929
4,773
684
2,424
9,505
0
80,424
L
10,189
3,284
0
4,724
10,376
3,215
0
1,156
8,284
52,038
6,997
W
Serqet
aW Cobra
Serqet
4,262
91
0
5,087
10,645
4,779
0
2,457
8,188
0
64,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,059
Gold Earned
39,460
487
Minions Killed
435
0
Camps Cleared
0
1,613,458
Distance Traveled
1,624,535
24
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,946
467
34
2
0
357,929
5
W
Achilles
8,831
519
87
5
0
296,638
0
L
Ra
8,562
504
119
7
0
357,529
1
L
Camazotz
6,906
406
76
4
0
394,406
2
W
Hera
8,176
481
130
8
0
288,605
7
L
Izanami
7,956
468
113
7
0
303,459
4
W
Cthulhu
7,866
463
44
3
0
363,102
11
W
Artemis
10,356
609
122
7
0
261,087
0
L
Sol
8,090
476
93
5
0
211,212
3
W
Serqet
8,830
519
104
6
0
404,026
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role