Player Matchup

Neith
Neith
 
Neith
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Silver_Chariot95
Nu Wa
Level 65
God Stats
6W - 3L
1,544 SR
Queue Stats
21W - 18L
1,499 Elo+
Party 3
Sun Wukong
Sun Wukong
dom76549
Sun Wukong
Level 27
God Stats
49W - 35L
1,379 SR
Queue Stats
52W - 41L
1,409 Elo+
Party 1
Tsukuyomi
Tsukuyomi
isaiah966
Tsukuyomi
Level 128
God Stats
1W - 0L
1,700 SR
Queue Stats
79W - 67L
1,551 Elo+
Party 3
Baron Samedi
Baron Samedi
sunshine_300
Baron Samedi
Level 138
God Stats
49W - 40L
1,376 SR
Queue Stats
105W - 90L
1,420 Elo+
Party 1
Team Averages
Level 102
1,500 SR
1,476 Elo+

VS

Team Averages
Level 94
1,520 SR
1,572 Elo+
Medusa
Medusa
WSC_Pappy
Medusa
Level 126
God Stats
55W - 44L
1,365 SR
Queue Stats
76W - 75L
1,367 Elo+
Solo
Maui
Maui
Wicaric
Maui
Level 124
God Stats
1W - 1L
1,683 SR
Queue Stats
150W - 62L
1,789 Elo+
Party 2
Janus
Janus
ZeSxyPanda
Janus
Level 88
God Stats
7W - 1L
1,621 SR
Queue Stats
151W - 44L
1,746 Elo+
Party 2
Nike
Nike
chepinita
Nike
Level 64
God Stats
12W - 16L
1,433 SR
Queue Stats
161W - 153L
1,487 Elo+
Solo
Hun Batz
Hun Batz
ingrid99
Hun Batz
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 1 / 3
5,879
1,176
2,641
2,009
683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 1 / 4
5,952
1,190
3,679
2,105
717
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Sun Wukong
dom76549
Sun Wukong
10
2 / 1 / 2
6,011
1,202
1,675
4,916
2,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Tsukuyomi
isaiah966
Tsukuyomi
11
2 / 0 / 4
6,437
1,287
3,773
3,177
1,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
sunshine_300
Baron Samedi
10
1 / 1 / 3
5,635
1,127
2,766
2,514
1,035
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

385

VS

Team 2 Tickets

369

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
WSC_Pappy
Medusa
10
1 / 1 / 1
5,994
1,199
1,558
2,366
942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Maui
Wicaric
Maui
10
2 / 1 / 0
5,845
1,169
2,304
6,091
3,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
11
1 / 3 / 3
6,304
1,261
5,675
4,129
1,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nike
10
0 / 2 / 3
5,600
1,120
2,002
3,390
1,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
ingrid99
Hun Batz
9
0 / 0 / 0
4,855
971
0
121
41

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
7
Kills
4
4
Deaths
7
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
1
3
2.5
W
1
1
4
3
L
Medusa
WSC_Pappy
Medusa
1
1
1
1.5
L
Maui
Wicaric
Maui
2
1
0
2
L
Janus
1
3
3
0.83
L
Nike
0
2
3
0.75
W
Sun Wukong
dom76549
Sun Wukong
2
1
2
3
L
Hun Batz
ingrid99
Hun Batz
0
0
0
0
W
Tsukuyomi
isaiah966
Tsukuyomi
2
0
4
4
W
Baron Samedi
sunshine_300
Baron Samedi
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,534
Damage
11,539
14,721
Taken
16,097
6,477
Mitigated
8,207
2,558
Healing
1,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
2,641
817
0
165
2,009
683
0
931
959
0
10,179
W
3,679
906
0
0
2,105
717
0
1,080
953
9,988
160
L
Medusa
WSC_Pappy
Medusa
1,558
217
0
166
2,366
942
0
546
1,758
0
16,938
L
Maui
Wicaric
Maui
2,304
1,011
0
670
6,091
3,942
0
2,116
3,762
4,236
2,852
L
Janus
5,675
407
0
0
4,129
1,500
0
1,728
2,245
26,724
0
L
Nike
2,002
147
0
250
3,390
1,782
0
1,108
2,136
0
5,973
W
Sun Wukong
dom76549
Sun Wukong
1,675
530
0
879
4,916
2,886
0
2,229
2,561
0
7,057
L
Hun Batz
ingrid99
Hun Batz
0
0
0
0
121
41
0
81
0
0
0
W
Tsukuyomi
isaiah966
Tsukuyomi
3,773
1,235
0
890
3,177
1,156
0
1,588
1,473
0
17,726
W
Baron Samedi
sunshine_300
Baron Samedi
2,766
172
332
292
2,514
1,035
0
1,193
1,156
5,703
209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,914
Gold Earned
28,598
93
Minions Killed
98
5
Camps Cleared
5
446,539
Distance Traveled
391,267
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,879
1,176
20
4
1
88,278
0
W
Nu Wa
5,952
1,190
21
4
1
92,449
0
L
Medusa
5,994
1,199
30
6
4
106,835
0
L
Maui
5,845
1,169
4
1
0
100,447
0
L
Janus
6,304
1,261
62
12
1
91,292
0
L
Nike
5,600
1,120
2
0
0
92,693
0
W
Sun Wukong
6,011
1,202
8
2
1
90,861
0
L
Hun Batz
4,855
971
0
0
0
0
0
W
Tsukuyomi
6,437
1,287
37
7
2
110,269
0
W
Baron Samedi
5,635
1,127
7
1
0
64,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role