Player Matchup

Thor
Thor
Gold III
 
Thor
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold V
CrustyVibrator
Geb
Gold V
Level 68
God Stats
2W - 0L
1,484 SR
Queue Stats
18W - 22L
1,483 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
Mmericaaa
Baron Samedi
Silver III
Level 125
God Stats
1W - 0L
1,588 SR
Queue Stats
5W - 7L
1,485 MMR
Solo
Artemis
Artemis
Gold II
TjthaHero
Artemis
Gold II
Level 176
God Stats
14W - 15L
1,490 SR
Queue Stats
129W - 136L
1,483 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
flickziplier
Gilgamesh
Gold III
Level 124
God Stats
5W - 3L
1,545 SR
Queue Stats
135W - 119L
1,483 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,522 SR
1,487 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,562 SR
1,490 MMR
Odin
Odin
Gold IV
 
Odin
Gold IV
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Gold I
Cypher Gore
Yemoja
Gold I
Level 260
God Stats
0W - 1L
1,500 SR
Queue Stats
241W - 233L
1,476 MMR
Solo
Merlin
Merlin
Silver I
Franco_Walker13
Merlin
Silver I
Level 107
God Stats
2W - 1L
1,683 SR
Queue Stats
19W - 19L
1,478 MMR
Solo
Hachiman
Hachiman
Gold V
Tempest873
Hachiman
Gold V
Level 113
God Stats
7W - 9L
1,345 SR
Queue Stats
173W - 180L
1,342 MMR
Party 1
Ao Kuang
Ao Kuang
Gold II
bray183
Ao Kuang
Gold II
Level 147
God Stats
4W - 2L
1,782 SR
Queue Stats
261W - 255L
1,654 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
1 / 0 / 0
4,572
572
845
5,280
1,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

7
0 / 1 / 1
4,372
547
1,489
5,883
2,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
Mmericaaa
Baron Samedi
8
0 / 0 / 0
4,380
548
529
2,642
995
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Artemis
TjthaHero
Artemis
8
1 / 1 / 0
4,444
556
3,556
4,389
1,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
flickziplier
Gilgamesh
10
3 / 1 / 0
5,732
717
3,985
4,638
2,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
SurtrThanatosKukulkanThoth

VS

Bans
AgniKuzenboAthenaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
5
0 / 3 / 1
3,659
457
1,105
4,560
1,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
7
0 / 1 / 0
4,071
509
1,718
5,078
2,111
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

9
0 / 0 / 0
4,831
604
1,732
1,033
386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
Tempest873
Hachiman
7
0 / 0 / 2
4,142
518
3,360
4,586
1,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
bray183
Ao Kuang
9
3 / 1 / 0
4,791
599
2,897
5,381
1,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
5
Kills
3
3
Deaths
5
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
1
0
0
1
L
Odin
 
Odin
0
3
1
0.17
W
0
1
1
0.5
L
Yemoja
0
1
0
0
L
0
0
0
0
W
Baron Samedi
Mmericaaa
Baron Samedi
0
0
0
0
L
Hachiman
Tempest873
Hachiman
0
0
2
1
W
Artemis
TjthaHero
Artemis
1
1
0
1
L
Ao Kuang
bray183
Ao Kuang
3
1
0
3
W
Gilgamesh
flickziplier
Gilgamesh
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,404
Damage
10,812
22,832
Taken
20,638
9,417
Mitigated
7,446
10,672
Healing
9,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
845
172
0
3,940
5,280
1,766
0
235
5,003
0
28,045
L
Odin
 
Odin
1,105
210
0
1,308
4,560
1,916
0
0
4,370
0
11,353
W
1,489
196
0
2,002
5,883
2,734
0
1,912
3,891
10,200
0
L
Yemoja
1,718
432
969
1,638
5,078
2,111
0
635
4,272
10,995
2,189
L
1,732
159
0
286
1,033
386
0
340
693
28,605
192
W
Baron Samedi
Mmericaaa
Baron Samedi
529
170
0
1,382
2,642
995
0
809
1,665
26,098
996
L
Hachiman
Tempest873
Hachiman
3,360
2,033
0
2,428
4,586
1,329
0
688
3,898
0
26,098
W
Artemis
TjthaHero
Artemis
3,556
935
0
1,448
4,389
1,474
0
1,834
2,555
0
30,734
L
Ao Kuang
bray183
Ao Kuang
2,897
716
0
3,271
5,381
1,704
0
355
4,991
32,256
1,823
W
Gilgamesh
flickziplier
Gilgamesh
3,985
1,688
0
1,900
4,638
2,448
0
1,046
3,382
0
32,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,500
Gold Earned
21,494
246
Minions Killed
211
0
Camps Cleared
0
770,903
Distance Traveled
673,296
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
4,572
572
63
8
0
152,439
0
L
Odin
3,659
457
21
3
0
83,774
0
W
Geb
4,372
547
16
2
0
186,435
2
L
Yemoja
4,071
509
21
3
0
138,583
0
L
Merlin
4,831
604
68
9
0
140,408
0
W
Baron Samedi
4,380
548
56
7
0
145,958
2
L
Hachiman
4,142
518
36
5
0
137,108
0
W
Artemis
4,444
556
51
6
0
133,244
0
L
Ao Kuang
4,791
599
65
8
0
173,423
0
W
Gilgamesh
5,732
717
60
8
0
152,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role