Player Matchup

Lancelot
Lancelot
ErensHand
Lancelot
Level 114
God Stats
2W - 1L
1,766 SR
Queue Stats
15W - 17L
1,555 Elo+
Party 1
Charon
Charon
GuiseppesBallsac
Charon
Level 118
God Stats
2W - 1L
1,713 SR
Queue Stats
69W - 50L
1,600 Elo+
Party 2
Ra
Ra
HaloG101
Ra
Level 107
God Stats
5W - 7L
1,396 SR
Queue Stats
135W - 121L
1,559 Elo+
Party 1
Medusa
Medusa
adamkrestt
Medusa
Level 105
God Stats
4W - 5L
1,383 SR
Queue Stats
107W - 82L
1,521 Elo+
Party 2
Bellona
Bellona
eGirlsPleaseHMU
Bellona
Level 128
God Stats
4W - 2L
1,296 SR
Queue Stats
91W - 85L
1,580 Elo+
Party 1
Team Averages
Level 114
1,511 SR
1,563 Elo+

VS

Team Averages
Level 123
1,420 SR
1,544 Elo+
Bacchus
Bacchus
Demetrio420Nice
Bacchus
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,539 Elo+
Solo
Zeus
Zeus
Selling Dankies
Zeus
Level 112
God Stats
7W - 9L
1,417 SR
Queue Stats
84W - 72L
1,513 Elo+
Solo
Mulan
Mulan
Skullking77
Mulan
Level 100
God Stats
8W - 8L
1,218 SR
Queue Stats
179W - 186L
1,524 Elo+
Solo
Chang'e
Chang'e
Superbia7
Chang'e
Level 154
God Stats
4W - 6L
1,427 SR
Queue Stats
179W - 146L
1,579 Elo+
Solo
Ullr
Ullr
VainJester310
Ullr
Level 179
God Stats
44W - 36L
1,540 SR
Queue Stats
119W - 113L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ErensHand
Lancelot
12
1 / 0 / 1
6,382
580
5,014
7,629
3,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 2 / 1
5,616
511
2,710
6,340
4,301
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 1 / 0
7,069
643
3,096
6,176
2,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
adamkrestt
Medusa
7
0 / 3 / 0
4,685
426
2,006
5,404
1,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 3 / 2
6,466
588
6,954
15,885
13,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 4
6,264
569
4,532
10,108
8,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 1
6,364
579
3,744
5,028
1,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 2 / 0
6,930
630
10,095
12,093
8,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
Superbia7
Chang'e
12
4 / 1 / 3
6,617
602
8,183
10,638
3,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

3
0 / 0 / 0
4,069
370
52
605
103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
16
4
Kills
8
9
Deaths
6
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
L
Lancelot
ErensHand
Lancelot
1
0
1
1.5
L
1
2
1
0.75
L
2
1
0
2
W
1
2
1
0.75
W
2
2
0
1
W
Chang'e
Superbia7
Chang'e
4
1
3
5.5
W
0
0
0
0
L
Medusa
adamkrestt
Medusa
0
3
0
0
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,780
Damage
26,606
41,434
Taken
38,472
25,742
Mitigated
21,406
14,156
Healing
14,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,532
797
0
1,908
10,108
8,105
0
798
9,310
26,379
0
L
Lancelot
ErensHand
Lancelot
5,014
1,391
0
3,406
7,629
3,422
0
3,254
4,375
0
52,639
L
2,710
332
0
1,222
6,340
4,301
0
3,506
2,834
13,559
667
L
3,096
335
156
1,617
6,176
2,656
369
4,383
1,793
56,285
0
W
3,744
216
0
1,250
5,028
1,647
0
2,886
1,893
44,006
0
W
10,095
2,657
0
5,284
12,093
8,118
114
35
12,058
0
54,324
W
Chang'e
Superbia7
Chang'e
8,183
932
1,547
4,072
10,638
3,433
287
1,708
8,878
52,528
1,363
W
52
0
0
0
605
103
0
0
605
0
4,427
L
Medusa
adamkrestt
Medusa
2,006
764
0
280
5,404
1,894
0
3,061
2,343
0
27,127
L
6,954
3,864
0
7,475
15,885
13,469
0
1,911
13,974
0
46,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,218
Gold Earned
30,244
337
Minions Killed
283
0
Camps Cleared
0
1,039,584
Distance Traveled
988,892
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,264
569
32
3
0
245,923
5
L
Lancelot
6,382
580
94
9
0
292,701
0
L
Charon
5,616
511
17
2
0
153,297
0
L
Ra
7,069
643
105
10
0
246,836
0
W
Zeus
6,364
579
72
7
0
210,309
0
W
Mulan
6,930
630
85
8
0
229,610
2
W
Chang'e
6,617
602
86
8
0
270,822
0
W
Ullr
4,069
370
8
1
0
32,228
0
L
Medusa
4,685
426
37
3
0
134,691
0
L
Bellona
6,466
588
84
8
0
212,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role