Player Matchup

Achilles
Achilles
Gold V
 
Achilles
Gold V
Level 268
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Da Ji
Da Ji
Gold IV
 
Da Ji
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
FELIPECG0319
Bacchus
Bronze III
Level 116
God Stats
5W - 5L
1,705 SR
Queue Stats
5W - 5L
1,500 MMR
Party 3
Danzaburou
Danzaburou
Bronze III
Sacubito99
Danzaburou
Bronze III
Level 119
God Stats
0W - 1L
1,642 SR
Queue Stats
5W - 6L
1,500 MMR
Party 3
Janus
Janus
Gold III
xXG4NGST4xJPXx
Janus
Gold III
Level 192
God Stats
3W - 3L
1,504 SR
Queue Stats
164W - 152L
1,571 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 168
1,570 SR
1,514 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,624 SR
1,489 MMR
Rama
Rama
Gold I
Airborne1315
Rama
Gold I
Level 148
God Stats
17W - 16L
1,603 SR
Queue Stats
71W - 67L
1,556 MMR
Party 4
Scylla
Scylla
Gold IV
Franchiser
Scylla
Gold IV
Level 140
God Stats
16W - 15L
1,650 SR
Queue Stats
87W - 75L
1,420 MMR
Party 2
Artio
Artio
Gold III
GuttaTooSaucy
Artio
Gold III
Level 108
God Stats
2W - 0L
1,869 SR
Queue Stats
70W - 73L
1,401 MMR
Party 4
Awilix
Awilix
Silver I
Lolbot63
Awilix
Silver I
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 46L
1,593 MMR
Party 2
Hades
Hades
Silver I
Santi Brito
Hades
Silver I
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,478 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
8
1 / 1 / 0
4,058
580
3,812
6,882
4,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
 
Da Ji
7
0 / 0 / 1
3,845
549
1,939
3,847
1,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
FELIPECG0319
Bacchus
7
1 / 2 / 2
4,380
626
2,783
6,087
4,129
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Sacubito99
Danzaburou
7
1 / 1 / 0
4,456
637
3,920
4,304
1,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 2 / 1
4,504
643
2,712
4,853
1,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ThanatosHachimanSusano

VS

Bans
BellonaAo KuangAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 3
4,817
688
4,403
5,596
1,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
3 / 0 / 0
5,142
735
2,656
2,255
572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 1 / 5
4,551
650
1,562
5,486
3,714
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Awilix
Lolbot63
Awilix
8
1 / 3 / 4
4,525
646
4,416
7,648
2,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 1 / 0
5,410
773
2,954
6,937
3,704
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
4
Kills
6
6
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
1
0
1
L
Da Ji
 
Da Ji
0
0
1
0.5
W
1
0
3
2.5
L
Bacchus
FELIPECG0319
Bacchus
1
2
2
1
W
3
0
0
3
W
0
1
5
2.5
W
Awilix
Lolbot63
Awilix
1
3
4
1
L
Danzaburou
Sacubito99
Danzaburou
1
1
0
1
W
1
1
0
1
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,166
Damage
15,991
25,973
Taken
27,922
12,244
Mitigated
12,504
8,766
Healing
13,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,812
1,389
0
2,168
6,882
4,240
0
2,803
4,079
0
23,711
L
Da Ji
 
Da Ji
1,939
374
0
1,118
3,847
1,235
0
394
3,453
0
15,404
W
4,403
3,527
0
3,965
5,596
1,951
0
1,382
4,214
0
37,070
L
Bacchus
FELIPECG0319
Bacchus
2,783
651
0
1,569
6,087
4,129
0
1,500
4,587
8,833
0
W
2,656
161
0
875
2,255
572
0
533
1,722
31,998
950
W
1,562
304
240
1,903
5,486
3,714
0
1,578
3,908
10,202
0
W
Awilix
Lolbot63
Awilix
4,416
1,828
0
2,192
7,648
2,563
0
2,002
5,646
0
23,313
L
Danzaburou
Sacubito99
Danzaburou
3,920
1,712
0
2,457
4,304
1,321
0
572
3,732
0
34,972
W
2,954
651
0
4,510
6,937
3,704
0
0
6,374
35,349
1,683
L
2,712
80
0
1,454
4,853
1,319
0
1,776
3,077
28,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,243
Gold Earned
24,445
194
Minions Killed
256
0
Camps Cleared
0
733,168
Distance Traveled
763,559
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
4,058
580
33
5
0
146,370
0
L
Da Ji
3,845
549
33
5
0
123,530
0
W
Rama
4,817
688
73
10
0
136,541
0
L
Bacchus
4,380
626
20
3
0
171,724
0
W
Scylla
5,142
735
53
8
0
159,756
0
W
Artio
4,551
650
17
2
0
176,597
4
W
Awilix
4,525
646
40
6
0
174,681
0
L
Danzaburou
4,456
637
61
9
0
141,140
0
W
Hades
5,410
773
73
10
0
115,984
2
L
Janus
4,504
643
47
7
0
150,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role