Player Matchup

Fenrir
Fenrir
Armistice115
Fenrir
Level 129
God Stats
3W - 3L
1,402 SR
Queue Stats
73W - 70L
1,497 Elo+
Party 2
Nut
Nut
Mayojua98
Nut
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 109L
1,548 Elo+
Party 1
Ao Kuang
Ao Kuang
Nodhari
Ao Kuang
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 35L
1,536 Elo+
Party 1
Chaac
Chaac
NorthcalACC
Chaac
Level 109
God Stats
2W - 0L
1,668 SR
Queue Stats
70W - 67L
1,502 Elo+
Party 2
Ravana
Ravana
lxl CYANIDE lxl
Ravana
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 47L
1,497 Elo+
Party 2
Team Averages
Level 110
1,514 SR
1,516 Elo+

VS

Team Averages
Level 113
1,529 SR
1,471 Elo+
He Bo
He Bo
CurseOvOHeaven
He Bo
Level 154
God Stats
2W - 4L
1,526 SR
Queue Stats
200W - 227L
1,462 Elo+
Solo
Ymir
Ymir
Hyeyeon
Ymir
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,466 Elo+
Solo
Vamana
Vamana
LadyLapisLaz
Vamana
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,435 Elo+
Solo
Neith
Neith
Onesky13
Neith
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,409 Elo+
Solo
Kuzenbo
Kuzenbo
StarchildBlack
Kuzenbo
Level 122
God Stats
3W - 3L
1,621 SR
Queue Stats
291W - 313L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
5 / 3 / 8
9,041
822
10,316
10,594
6,963
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
4 / 2 / 12
9,619
874
9,198
8,147
4,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

Ao Kuang
Nodhari
Ao Kuang
17
9 / 1 / 8
10,076
916
10,173
8,819
6,167
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 5 / 9
9,341
849
13,650
14,174
15,011
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

14
0 / 2 / 12
8,760
796
5,543
7,768
9,533
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 3
8,158
742
6,202
7,895
3,756
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
Hyeyeon
Ymir
13
0 / 4 / 8
8,241
749
6,057
13,818
14,877
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Vamana
13
4 / 6 / 5
8,638
785
5,001
14,377
15,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Onesky13
Neith
15
2 / 5 / 6
8,788
799
11,208
12,438
6,924
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
5 / 3 / 3
9,739
885
8,709
13,017
22,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
37
22
Kills
12
13
Deaths
22
49
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Fenrir
5
3
8
3
L
1
4
3
0.63
L
Ymir
Hyeyeon
Ymir
0
4
8
1
L
Vamana
4
6
5
1.08
W
4
2
12
5
W
Ao Kuang
Nodhari
Ao Kuang
9
1
8
13
W
4
5
9
1.7
L
Neith
Onesky13
Neith
2
5
6
1
L
5
3
3
2.17
W
0
2
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,880
Damage
37,177
49,502
Taken
61,545
42,149
Mitigated
64,273
19,531
Healing
9,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
10,316
3,022
2,777
2,617
10,594
6,963
82
4,780
5,775
0
15,910
L
6,202
488
345
266
7,895
3,756
349
467
7,428
15,774
174
L
Ymir
Hyeyeon
Ymir
6,057
1,401
0
1,036
13,818
14,877
0
3,799
10,019
10,150
0
L
Vamana
5,001
1,065
80
1,102
14,377
15,836
469
1,360
13,017
0
10,049
W
9,198
4,179
522
1,537
8,147
4,475
1,559
3,435
4,533
0
27,199
W
Ao Kuang
Nodhari
Ao Kuang
10,173
2,130
0
3,220
8,819
6,167
1,539
2,926
5,846
15,609
1,212
W
13,650
1,770
1,647
3,993
14,174
15,011
18
6,784
7,171
0
31,125
L
Neith
Onesky13
Neith
11,208
4,072
0
2,411
12,438
6,924
1,014
3,035
9,403
0
30,304
L
8,709
2,572
1,828
2,728
13,017
22,880
150
2,074
10,943
13,862
0
W
5,543
1,262
1,141
2,077
7,768
9,533
188
3,043
4,514
1,332
10,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,837
Gold Earned
43,564
112
Minions Killed
99
0
Camps Cleared
0
1,087,377
Distance Traveled
934,850
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,041
822
11
1
0
254,526
0
L
He Bo
8,158
742
28
3
0
183,648
0
L
Ymir
8,241
749
10
1
0
177,542
0
L
Vamana
8,638
785
1
0
0
173,930
0
W
Nut
9,619
874
39
4
0
184,860
0
W
Ao Kuang
10,076
916
20
2
0
207,160
0
W
Chaac
9,341
849
26
2
0
212,557
0
L
Neith
8,788
799
51
5
0
184,326
0
L
Kuzenbo
9,739
885
9
1
0
215,404
0
W
Ravana
8,760
796
16
1
0
228,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role