Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Bronze IV
BuBaBroskie
Ah Muzen Cab
Bronze IV
Level 92
God Stats
0W - 2L
1,315 SR
Queue Stats
5W - 21L
1,040 MMR
Solo
Cernunnos
Cernunnos
Silver IV
Elpablo_544
Cernunnos
Silver IV
Level 121
God Stats
1W - 1L
1,717 SR
Queue Stats
28W - 41L
900 MMR
Party 1
Artemis
Artemis
Silver III
The Popper King
Artemis
Silver III
Level 128
God Stats
278W - 298L
1,521 SR
Queue Stats
322W - 375L
926 MMR
Solo
Pele
Pele
Silver II
X_Sanemi_
Pele
Silver II
Level 139
God Stats
29W - 37L
1,481 SR
Queue Stats
460W - 470L
974 MMR
Party 1
Zhong Kui
Zhong Kui
Silver III
morfeu102
Zhong Kui
Silver III
Level 158
God Stats
62W - 45L
1,685 SR
Queue Stats
132W - 150L
925 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 128
1,544 SR
953 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 125
1,483 SR
954 MMR
Anhur
Anhur
Silver II
DDOG1009
Anhur
Silver II
Level 156
God Stats
6W - 6L
1,353 SR
Queue Stats
107W - 126L
917 MMR
Solo
Yu Huang
Yu Huang
Silver II
Jerisleif
Yu Huang
Silver II
Level 125
God Stats
1W - 2L
1,285 SR
Queue Stats
160W - 169L
1,035 MMR
Solo
Nike
Nike
Silver III
Len39
Nike
Silver III
Level 71
God Stats
4W - 1L
1,624 SR
Queue Stats
68W - 68L
951 MMR
Solo
Bacchus
Bacchus
Silver III
Mylos666
Bacchus
Silver III
Level 128
God Stats
76W - 65L
1,505 SR
Queue Stats
115W - 137L
953 MMR
Solo
Bakasura
Bakasura
Silver II
switchitup99
Bakasura
Silver II
Level 145
God Stats
13W - 7L
1,650 SR
Queue Stats
171W - 181L
912 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BuBaBroskie
Ah Muzen Cab
13
1 / 2 / 2
7,422
495
4,156
12,033
4,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cernunnos
Elpablo_544
Cernunnos
12
0 / 4 / 1
7,029
469
5,099
8,916
3,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 6 / 0
6,288
419
6,466
13,921
4,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Pele
12
3 / 4 / 2
7,241
483
8,367
18,392
6,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
morfeu102
Zhong Kui
13
1 / 3 / 0
7,719
515
8,053
13,186
11,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
ArachneRavanaKukulkanAthena

VS

Bans
GaneshaAnubisAwilixMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DDOG1009
Anhur
15
3 / 0 / 2
8,406
560
7,466
8,419
3,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yu Huang
Jerisleif
Yu Huang
14
3 / 3 / 4
8,288
553
10,976
8,474
3,430
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Nike
Len39
Nike
14
2 / 2 / 2
7,546
503
8,328
12,953
8,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bacchus
Mylos666
Bacchus
12
2 / 0 / 7
7,772
518
4,852
8,436
8,799
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
switchitup99
Bakasura
15
9 / 2 / 5
9,051
603
15,511
19,207
9,572
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
5
Kills
19
19
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BuBaBroskie
Ah Muzen Cab
1
2
2
1
W
Anhur
DDOG1009
Anhur
3
0
2
4
L
Cernunnos
Elpablo_544
Cernunnos
0
4
1
0.13
W
Yu Huang
Jerisleif
Yu Huang
3
3
4
1.67
W
Nike
Len39
Nike
2
2
2
1.5
W
Bacchus
Mylos666
Bacchus
2
0
7
5.5
L
0
6
0
0
L
Pele
3
4
2
1
L
Zhong Kui
morfeu102
Zhong Kui
1
3
0
0.33
W
Bakasura
switchitup99
Bakasura
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,141
Damage
47,133
66,448
Taken
57,489
29,505
Mitigated
33,613
16,484
Healing
23,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BuBaBroskie
Ah Muzen Cab
4,156
1,213
0
1,309
12,033
4,332
78
5,039
6,214
0
51,372
W
Anhur
DDOG1009
Anhur
7,466
2,919
0
2,388
8,419
3,426
790
0
8,419
0
70,364
L
Cernunnos
Elpablo_544
Cernunnos
5,099
3,183
0
588
8,916
3,306
0
1,756
6,610
0
45,115
W
Yu Huang
Jerisleif
Yu Huang
10,976
1,142
0
2,445
8,474
3,430
334
27
8,447
64,305
952
W
Nike
Len39
Nike
8,328
820
0
4,088
12,953
8,386
0
5,031
6,870
0
48,716
W
Bacchus
Mylos666
Bacchus
4,852
752
0
2,428
8,436
8,799
357
288
8,109
23,374
1,266
L
6,466
2,319
0
1,670
13,921
4,133
808
3,789
9,776
0
44,457
L
Pele
8,367
2,035
0
7,585
18,392
6,063
340
4,420
13,191
0
57,118
L
Zhong Kui
morfeu102
Zhong Kui
8,053
328
0
5,332
13,186
11,671
220
359
11,038
51,896
5,689
W
Bakasura
switchitup99
Bakasura
15,511
10,306
0
11,947
19,207
9,572
0
1,081
18,033
0
63,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,699
Gold Earned
41,063
424
Minions Killed
444
0
Camps Cleared
0
1,308,122
Distance Traveled
1,499,157
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,422
495
98
7
0
272,585
0
W
Anhur
8,406
560
111
7
0
290,557
4
L
Cernunnos
7,029
469
83
6
0
230,183
5
W
Yu Huang
8,288
553
122
8
0
296,697
1
W
Nike
7,546
503
71
5
0
270,201
3
W
Bacchus
7,772
518
29
2
0
300,780
3
L
Artemis
6,288
419
60
4
0
228,936
0
L
Pele
7,241
483
90
6
0
330,659
0
L
Zhong Kui
7,719
515
93
6
0
245,759
0
W
Bakasura
9,051
603
111
7
0
340,922
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role