Player Matchup

Ra
Ra
Gold V
 
Ra
Gold V
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Bronze III
Goodcross
Ah Puch
Bronze III
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 10L
1,408 MMR
Solo
Apollo
Apollo
Platinum III
LeandroGamer10
Apollo
Platinum III
Level 152
God Stats
4W - 2L
1,573 SR
Queue Stats
318W - 319L
1,863 MMR
Solo
Ares
Ares
Bronze III
juanesquilo
Ares
Bronze III
Level 153
God Stats
3W - 2L
1,500 SR
Queue Stats
82W - 73L
1,454 MMR
Solo
Fenrir
Fenrir
Bronze III
vinitheevil
Fenrir
Bronze III
Level 49
God Stats
2W - 1L
1,742 SR
Queue Stats
4W - 4L
1,600 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 113
1,563 SR
1,565 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 123
1,466 SR
1,593 MMR
Sobek
Sobek
Gold III
Kuzenbinho
Sobek
Gold III
Level 195
God Stats
0W - 4L
1,349 SR
Queue Stats
329W - 315L
1,381 MMR
Solo
Susano
Susano
Platinum I
KyTaM
Susano
Platinum I
Level 156
God Stats
4W - 4L
1,540 SR
Queue Stats
72W - 70L
1,888 MMR
Solo
Rama
Rama
Platinum II
NeedSugarMommy
Rama
Platinum II
Level 158
God Stats
15W - 25L
1,308 SR
Queue Stats
380W - 386L
1,816 MMR
Solo
Ravana
Ravana
Bronze III
cesarxpllore10
Ravana
Bronze III
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,428 MMR
Solo
Ganesha
Ganesha
Silver I
manaosdecocacola
Ganesha
Silver I
Level 65
God Stats
15W - 11L
1,632 SR
Queue Stats
55W - 68L
1,451 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
0 / 1 / 1
4,003
801
691
2,711
766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ah Puch
Goodcross
Ah Puch
7
0 / 1 / 0
3,791
758
2,431
3,198
900
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

7
2 / 1 / 2
4,150
830
3,558
2,192
744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

6
1 / 1 / 3
3,969
794
1,663
4,226
2,652
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
7
2 / 1 / 0
3,988
798
1,867
4,225
1,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
AwilixBellonaKuzenboAthena

VS

Bans
AgniNeithBacchusThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
7
0 / 0 / 2
3,808
762
2,746
4,898
2,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Susano
KyTaM
Susano
8
3 / 0 / 0
4,002
800
2,527
3,308
1,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
2 / 2 / 0
3,705
741
1,609
3,227
914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

2
0 / 1 / 0
2,660
532
396
995
257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 2 / 2
3,478
696
933
4,836
2,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
9
5
Kills
5
5
Deaths
5
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
0
1
1
0.5
W
Ah Puch
Goodcross
Ah Puch
0
1
0
0
L
Sobek
0
0
2
1
L
Susano
KyTaM
Susano
3
0
0
3
W
2
1
2
3
L
2
2
0
1
L
0
1
0
0
W
1
1
3
2.5
L
0
2
2
0.5
W
Fenrir
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,210
Damage
8,211
16,552
Taken
17,264
6,501
Mitigated
7,734
7,393
Healing
7,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
691
206
129
991
2,711
766
0
0
2,711
24,789
0
W
Ah Puch
Goodcross
Ah Puch
2,431
237
0
1,717
3,198
900
0
1,515
1,443
25,557
0
L
Sobek
2,746
253
0
2,809
4,898
2,577
0
2,311
2,587
14,887
2,246
L
Susano
KyTaM
Susano
2,527
637
0
1,710
3,308
1,050
0
691
2,617
0
18,279
W
3,558
2,614
0
270
2,192
744
0
292
1,900
0
27,700
L
1,609
1,441
0
841
3,227
914
0
836
2,391
0
18,779
L
396
221
0
106
995
257
0
120
875
0
1,789
W
1,663
376
0
1,924
4,226
2,652
0
641
3,585
10,381
0
L
933
201
83
1,867
4,836
2,936
0
827
4,009
7,153
0
W
Fenrir
1,867
370
0
2,362
4,225
1,439
0
530
3,605
0
17,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,901
Gold Earned
17,653
180
Minions Killed
128
0
Camps Cleared
0
560,828
Distance Traveled
498,483
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
4,003
801
45
9
0
110,313
0
W
Ah Puch
3,791
758
40
8
0
104,516
0
L
Sobek
3,808
762
41
8
0
111,427
1
L
Susano
4,002
800
36
7
0
140,750
0
W
Apollo
4,150
830
49
10
0
97,158
0
L
Rama
3,705
741
46
9
0
112,884
0
L
Ravana
2,660
532
4
1
0
29,542
0
W
Ares
3,969
794
9
2
0
118,945
0
L
Ganesha
3,478
696
1
0
0
103,880
2
W
Fenrir
3,988
798
37
7
0
129,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role