Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
BlacKnife332
Hercules
Level 178
God Stats
1W - 2L
1,745 SR
Queue Stats
82W - 73L
1,634 Elo+
Party 2
Danzaburou
Danzaburou
Hiyori_14
Danzaburou
Level 147
God Stats
0W - 1L
1,401 SR
Queue Stats
18W - 20L
1,503 Elo+
Party 1
King Arthur
King Arthur
ymmirheim
King Arthur
Level 156
God Stats
2W - 2L
1,724 SR
Queue Stats
16W - 9L
1,693 Elo+
Party 2
Team Averages
Level 159
1,574 SR
1,566 Elo+

VS

Team Averages
Level 159
1,379 SR
1,542 Elo+
Camazotz
Camazotz
Hëla
Camazotz
Level 156
God Stats
1W - 0L
1,252 SR
Queue Stats
69W - 79L
1,530 Elo+
Party 3
Hercules
Hercules
TanvTubby
Hercules
Level 155
God Stats
2W - 5L
1,258 SR
Queue Stats
208W - 199L
1,558 Elo+
Solo
Neith
Neith
WhipMeGrandad
Neith
Level 179
God Stats
5W - 3L
1,752 SR
Queue Stats
76W - 77L
1,548 Elo+
Party 3
Freya
Freya
xXSironimoXx
Freya
Level 146
God Stats
5W - 4L
1,478 SR
Queue Stats
88W - 64L
1,559 Elo+
Solo
Janus
Janus
αzαzει
Janus
Level 159
God Stats
1W - 5L
1,153 SR
Queue Stats
98W - 100L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
1 / 2 / 0
5,738
638
2,340
5,411
1,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
 
Sobek
9
1 / 0 / 2
5,131
570
2,896
6,156
4,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
BlacKnife332
Hercules
1
0 / 0 / 0
3,183
354
0
0
0
Danzaburou
Hiyori_14
Danzaburou
8
1 / 5 / 1
4,844
538
3,564
9,867
3,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
ymmirheim
King Arthur
10
2 / 1 / 1
5,285
587
5,276
8,175
3,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Hëla
Camazotz
9
0 / 0 / 2
4,760
529
1,413
6,096
2,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hercules
TanvTubby
Hercules
10
6 / 1 / 1
5,852
650
4,725
7,181
3,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 1 / 4
6,039
671
7,703
6,792
2,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 3 / 0
5,152
572
1,788
5,870
2,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
11
0 / 0 / 2
5,566
618
2,296
3,620
1,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
5
Kills
8
8
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
2
0
0.5
L
Sobek
 
Sobek
1
0
2
2
L
Hercules
BlacKnife332
Hercules
0
0
0
0
L
Danzaburou
Hiyori_14
Danzaburou
1
5
1
0.3
W
Camazotz
Hëla
Camazotz
0
0
2
1
W
Hercules
TanvTubby
Hercules
6
1
1
6.5
W
2
1
4
4
W
0
3
0
0
L
King Arthur
ymmirheim
King Arthur
2
1
1
2.5
W
Janus
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,076
Damage
17,925
29,609
Taken
29,559
14,140
Mitigated
12,030
9,728
Healing
8,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
2,340
388
151
1,341
5,411
1,952
0
1,607
3,581
43,490
0
L
Sobek
 
Sobek
2,896
672
0
2,475
6,156
4,440
0
648
5,310
18,551
3,099
L
Hercules
BlacKnife332
Hercules
0
0
0
0
0
0
0
0
0
0
0
L
Danzaburou
Hiyori_14
Danzaburou
3,564
1,132
0
2,545
9,867
3,829
0
0
9,720
0
26,803
W
Camazotz
Hëla
Camazotz
1,413
0
0
1,840
6,096
2,238
0
505
5,591
0
31,085
W
Hercules
TanvTubby
Hercules
4,725
1,904
0
2,432
7,181
3,895
19
810
6,371
0
23,397
W
7,703
4,049
0
2,020
6,792
2,625
192
1,469
5,323
0
49,054
W
1,788
390
0
1,947
5,870
2,152
0
1,569
4,301
24,082
1,601
L
King Arthur
ymmirheim
King Arthur
5,276
1,304
0
3,216
8,175
3,919
0
1,400
6,543
0
37,778
W
Janus
2,296
40
0
525
3,620
1,120
0
645
2,975
45,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,181
Gold Earned
27,369
200
Minions Killed
314
0
Camps Cleared
0
740,910
Distance Traveled
925,065
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,738
638
86
10
0
164,750
0
L
Sobek
5,131
570
18
2
0
198,991
3
L
Hercules
3,183
354
0
0
0
788
0
L
Danzaburou
4,844
538
36
4
0
159,943
0
W
Camazotz
4,760
529
52
6
0
212,968
0
W
Hercules
5,852
650
45
5
0
197,545
0
W
Neith
6,039
671
74
8
0
165,152
0
W
Freya
5,152
572
47
5
0
160,571
1
L
King Arthur
5,285
587
60
7
0
216,438
0
W
Janus
5,566
618
96
11
0
188,829
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role