Player Matchup

Cthulhu
Cthulhu
Platinum V
 
Cthulhu
Platinum V
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold I
Jakthereaper
Mulan
Gold I
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
73W - 70L
1,745 MMR
Party 2
Hachiman
Hachiman
Platinum V
Vitaliteaa
Hachiman
Platinum V
Level 145
God Stats
1W - 2L
1,670 SR
Queue Stats
117W - 103L
1,764 MMR
Solo
Kali
Kali
Platinum IV
ZyciexTTV
Kali
Platinum IV
Level 129
God Stats
32W - 19L
1,825 SR
Queue Stats
89W - 86L
1,773 MMR
Party 2
Thoth
Thoth
Platinum V
izJuiceBoxix
Thoth
Platinum V
Level 156
God Stats
4W - 5L
1,502 SR
Queue Stats
92W - 90L
1,771 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 130
1,599 SR
1,711 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 125
1,644 SR
1,589 MMR
Da Ji
Da Ji
Platinum III
 
Da Ji
Platinum III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baba Yaga
Baba Yaga
Platinum I
 
Baba Yaga
Platinum I
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Gold V
 
King Arthur
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Gold II
Vurkish
Nut
Gold II
Level 69
God Stats
5W - 1L
1,989 SR
Queue Stats
20W - 9L
1,711 MMR
Party 1
Sobek
Sobek
Gold II
Zeruc
Sobek
Gold II
Level 148
God Stats
4W - 0L
1,730 SR
Queue Stats
42W - 43L
1,733 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
5
1 / 2 / 0
3,289
658
1,099
4,428
2,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
1 / 0 / 0
4,122
824
2,150
2,613
1,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
Vitaliteaa
Hachiman
5
0 / 3 / 0
2,890
578
1,206
3,619
877
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kali
5
0 / 0 / 0
3,077
615
1,526
3,091
904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

7
0 / 1 / 0
3,634
727
291
2,325
465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
OdinArachneAresSurtr

VS

Bans
AthenaErlang ShenSusanoNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
6
2 / 1 / 0
3,779
756
1,683
4,109
1,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
 
Baba Yaga
7
0 / 0 / 0
3,653
731
771
1,202
363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
 
King Arthur
6
0 / 1 / 0
3,037
607
545
4,913
2,633
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nut
7
1 / 0 / 3
3,766
753
4,433
2,624
854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sobek
Zeruc
Sobek
6
3 / 0 / 1
4,286
857
1,059
3,629
2,597
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
10
2
Kills
6
6
Deaths
2
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
2
0
0.5
W
Da Ji
 
Da Ji
2
1
0
2
W
Baba Yaga
 
Baba Yaga
0
0
0
0
W
King Arthur
 
King Arthur
0
1
0
0
L
1
0
0
1
L
Hachiman
Vitaliteaa
Hachiman
0
3
0
0
W
Nut
1
0
3
2.5
W
Sobek
Zeruc
Sobek
3
0
1
3.5
L
Kali
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,272
Damage
8,491
16,076
Taken
16,477
5,945
Mitigated
7,690
4,609
Healing
8,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
1,099
244
0
852
4,428
2,102
0
388
4,040
6,988
0
W
Da Ji
 
Da Ji
1,683
648
0
2,026
4,109
1,243
0
154
3,955
0
17,093
W
Baba Yaga
 
Baba Yaga
771
53
0
903
1,202
363
0
227
911
20,220
482
W
King Arthur
 
King Arthur
545
64
0
1,590
4,913
2,633
0
0
4,913
0
10,045
L
2,150
385
0
1,092
2,613
1,597
0
0
2,613
0
23,998
L
Hachiman
Vitaliteaa
Hachiman
1,206
714
0
727
3,619
877
0
619
3,000
0
11,585
W
Nut
4,433
3,274
0
2,167
2,624
854
78
528
2,096
0
24,215
W
Sobek
Zeruc
Sobek
1,059
258
0
2,227
3,629
2,597
0
417
3,212
10,493
0
L
Kali
1,526
604
0
1,468
3,091
904
0
148
2,923
0
11,810
L
291
0
0
470
2,325
465
0
464
1,725
19,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,012
Gold Earned
18,521
142
Minions Killed
147
0
Camps Cleared
0
525,362
Distance Traveled
520,648
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,289
658
14
3
0
71,497
0
W
Da Ji
3,779
756
32
6
0
119,603
0
W
Baba Yaga
3,653
731
44
9
0
108,153
2
W
King Arthur
3,037
607
18
4
0
87,481
0
L
Mulan
4,122
824
41
8
0
102,097
0
L
Hachiman
2,890
578
16
3
0
104,753
0
W
Nut
3,766
753
38
8
0
93,252
0
W
Sobek
4,286
857
15
3
0
112,159
2
L
Kali
3,077
615
24
5
0
141,323
0
L
Thoth
3,634
727
47
9
0
105,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role