Player Matchup

Kali
Kali
 
Kali
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
 
Nut
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
AlcideBava
Zhong Kui
Level 143
God Stats
6W - 6L
1,416 SR
Queue Stats
275W - 180L
1,522 Elo+
Solo
Hercules
Hercules
AlphaMurk
Hercules
Level 12
God Stats
5W - 3L
1,390 SR
Queue Stats
25W - 20L
1,593 Elo+
Party 2
Sobek
Sobek
Snkenjoyer
Sobek
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 94L
1,602 Elo+
Party 2
Team Averages
Level 118
1,461 SR
1,543 Elo+

VS

Team Averages
Level 146
1,679 SR
1,545 Elo+
Thor
Thor
Hovering_Death
Thor
Level 264
God Stats
6W - 9L
1,577 SR
Queue Stats
113W - 114L
1,560 Elo+
Party 1
Fenrir
Fenrir
Killed by6608
Fenrir
Level 118
God Stats
14W - 15L
1,605 SR
Queue Stats
269W - 300L
1,440 Elo+
Solo
Sol
Sol
Meme0w
Sol
Level 57
God Stats
9W - 3L
1,920 SR
Queue Stats
67W - 60L
1,578 Elo+
Solo
Loki
Loki
NUMONEDAD777
Loki
Level 109
God Stats
320W - 344L
1,532 SR
Queue Stats
320W - 346L
1,515 Elo+
Solo
Jormungandr
Jormungandr
poseidon510x
Jormungandr
Level 181
God Stats
2W - 1L
1,762 SR
Queue Stats
11W - 12L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
11
1 / 0 / 2
5,869
1,174
1,475
3,815
1,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nut
 
Nut
10
0 / 2 / 2
5,574
1,115
4,197
6,552
2,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
AlcideBava
Zhong Kui
11
1 / 0 / 1
6,477
1,295
2,411
3,013
2,413
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hercules
AlphaMurk
Hercules
10
1 / 1 / 2
6,019
1,204
3,974
5,034
4,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sobek
11
1 / 0 / 2
6,655
1,331
2,129
5,700
5,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

383

VS

Team 2 Tickets

368

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 3
6,230
1,246
3,649
2,002
1,484
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 1 / 1
6,012
1,202
3,041
4,785
2,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sol
Meme0w
Sol
11
1 / 0 / 2
6,085
1,217
6,650
1,617
595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 2 / 0
5,314
1,063
1,165
2,327
977
Mace

Mace

+10
Physical Power

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
poseidon510x
Jormungandr
11
0 / 1 / 2
6,012
1,202
5,291
5,688
5,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
11
4
Kills
3
3
Deaths
4
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
1
0
2
2
W
Nut
 
Nut
0
2
2
0.5
W
Zhong Kui
AlcideBava
Zhong Kui
1
0
1
1.5
W
Hercules
AlphaMurk
Hercules
1
1
2
2
L
0
0
3
1.5
L
2
1
1
2.5
L
Sol
Meme0w
Sol
1
0
2
2
L
0
2
0
0
W
Sobek
1
0
2
2
L
Jormungandr
poseidon510x
Jormungandr
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,186
Damage
19,796
24,114
Taken
16,419
15,856
Mitigated
11,290
6,398
Healing
2,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
1,475
781
0
495
3,815
1,539
0
1,407
2,193
0
8,834
W
Nut
 
Nut
4,197
2,124
0
200
6,552
2,609
0
2,462
3,842
0
11,505
W
Zhong Kui
AlcideBava
Zhong Kui
2,411
233
0
1,180
3,013
2,413
0
1,509
1,385
23,018
551
W
Hercules
AlphaMurk
Hercules
3,974
1,107
0
1,567
5,034
4,253
0
1,834
2,868
0
6,551
L
3,649
630
0
883
2,002
1,484
0
669
1,250
0
6,276
L
3,041
135
0
896
4,785
2,806
0
1,338
3,277
0
3,288
L
Sol
Meme0w
Sol
6,650
2,439
0
348
1,617
595
0
345
1,230
16,435
2,622
L
1,165
69
0
0
2,327
977
0
621
1,670
0
4,417
W
Sobek
2,129
412
0
2,956
5,700
5,042
0
3,065
2,594
9,360
0
L
Jormungandr
poseidon510x
Jormungandr
5,291
757
0
664
5,688
5,428
0
1,477
4,086
22,378
1,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,594
Gold Earned
29,653
108
Minions Killed
84
8
Camps Cleared
4
569,433
Distance Traveled
490,605
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
5,869
1,174
18
4
2
118,324
0
W
Nut
5,574
1,115
20
4
1
106,109
0
W
Zhong Kui
6,477
1,295
53
11
5
109,727
0
W
Hercules
6,019
1,204
8
2
0
124,348
0
L
Thor
6,230
1,246
4
1
0
112,460
0
L
Fenrir
6,012
1,202
2
0
0
108,501
0
L
Sol
6,085
1,217
36
7
2
104,738
0
L
Loki
5,314
1,063
6
1
1
61,402
0
W
Sobek
6,655
1,331
9
2
0
110,925
0
L
Jormungandr
6,012
1,202
36
7
1
103,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role