Player Matchup

Anubis
Anubis
DTKxPR3DATOR
Anubis
Level 148
God Stats
14W - 5L
1,809 SR
Queue Stats
125W - 103L
1,595 Elo+
Solo
King Arthur
King Arthur
Desecas991
King Arthur
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 35L
1,551 Elo+
Party 1
Xbalanque
Xbalanque
Mike1only
Xbalanque
Level 89
God Stats
18W - 11L
1,607 SR
Queue Stats
124W - 65L
1,665 Elo+
Solo
Nox
Nox
Pummy
Nox
Level 120
God Stats
9W - 3L
1,500 SR
Queue Stats
30W - 13L
1,500 Elo+
Party 1
Horus
Horus
Shpidoinkle
Horus
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 22L
1,502 Elo+
Party 1
Team Averages
Level 120
1,583 SR
1,563 Elo+

VS

Team Averages
Level 119
1,541 SR
1,543 Elo+
Sobek
Sobek
Coulderoi
Sobek
Level 120
God Stats
3W - 2L
1,394 SR
Queue Stats
92W - 65L
1,589 Elo+
Party 2
Nemesis
Nemesis
GustavotheGGG
Nemesis
Level 83
God Stats
2W - 5L
1,550 SR
Queue Stats
151W - 142L
1,509 Elo+
Solo
Baron Samedi
Baron Samedi
Sh4kes
Baron Samedi
Level 144
God Stats
21W - 14L
1,647 SR
Queue Stats
104W - 103L
1,492 Elo+
Solo
Chaac
Chaac
Troutster
Chaac
Level 88
God Stats
16W - 8L
1,681 SR
Queue Stats
94W - 66L
1,606 Elo+
Party 2
Heimdallr
Heimdallr
Unraveled___
Heimdallr
Level 159
God Stats
2W - 2L
1,432 SR
Queue Stats
87W - 81L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
2 / 1 / 7
6,586
1,317
10,044
4,106
2,548
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
Desecas991
King Arthur
11
0 / 1 / 7
5,935
1,187
5,818
7,084
5,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
Mike1only
Xbalanque
12
4 / 1 / 7
7,056
1,411
8,724
5,725
2,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nox
Pummy
Nox
11
4 / 0 / 5
7,200
1,440
5,632
3,996
1,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 1 / 9
6,205
1,241
3,429
6,098
5,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

381

VS

Team 2 Tickets

334

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Coulderoi
Sobek
10
1 / 3 / 2
6,259
1,252
3,969
11,643
8,223
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
10
1 / 2 / 3
6,002
1,200
7,765
6,516
2,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Sh4kes
Baron Samedi
11
0 / 3 / 2
5,872
1,174
4,775
7,044
2,709
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chaac
Troutster
Chaac
11
2 / 3 / 2
6,453
1,291
5,704
10,166
6,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
Unraveled___
Heimdallr
10
0 / 0 / 3
5,496
1,099
2,467
1,432
534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
16
11
Kills
4
4
Deaths
11
35
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sobek
Coulderoi
Sobek
1
3
2
0.67
W
Anubis
2
1
7
5.5
W
King Arthur
Desecas991
King Arthur
0
1
7
3.5
L
Nemesis
1
2
3
1.25
W
Xbalanque
Mike1only
Xbalanque
4
1
7
7.5
W
Nox
Pummy
Nox
4
0
5
6.5
L
Baron Samedi
Sh4kes
Baron Samedi
0
3
2
0.33
W
1
1
9
5.5
L
Chaac
Troutster
Chaac
2
3
2
1
L
Heimdallr
Unraveled___
Heimdallr
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,647
Damage
24,680
27,009
Taken
36,801
17,044
Mitigated
19,918
4,350
Healing
6,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Coulderoi
Sobek
3,969
165
631
2,176
11,643
8,223
0
5,706
5,760
7,529
0
W
Anubis
10,044
739
0
514
4,106
2,548
0
1,470
2,636
24,952
0
W
King Arthur
Desecas991
King Arthur
5,818
457
0
230
7,084
5,508
0
2,209
4,875
0
11,089
L
Nemesis
7,765
2,000
0
450
6,516
2,383
0
2,699
3,817
0
12,338
W
Xbalanque
Mike1only
Xbalanque
8,724
4,638
0
0
5,725
2,187
0
1,810
3,915
0
17,506
W
Nox
Pummy
Nox
5,632
499
0
112
3,996
1,705
0
1,208
2,788
15,167
0
L
Baron Samedi
Sh4kes
Baron Samedi
4,775
755
279
855
7,044
2,709
0
1,899
4,982
16,622
0
W
3,429
1,266
1,038
2,456
6,098
5,096
0
2,047
4,051
0
4,699
L
Chaac
Troutster
Chaac
5,704
708
0
1,392
10,166
6,069
0
4,946
5,106
0
20,167
L
Heimdallr
Unraveled___
Heimdallr
2,467
1,525
0
338
1,432
534
0
426
1,006
0
5,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,982
Gold Earned
30,082
105
Minions Killed
89
3
Camps Cleared
3
571,499
Distance Traveled
442,123
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,259
1,252
2
0
0
104,524
0
W
Anubis
6,586
1,317
40
8
1
90,954
0
W
King Arthur
5,935
1,187
12
2
0
124,927
0
L
Nemesis
6,002
1,200
11
2
2
115,613
0
W
Xbalanque
7,056
1,411
26
5
2
107,068
0
W
Nox
7,200
1,440
27
5
0
120,139
0
L
Baron Samedi
5,872
1,174
26
5
0
88,815
2
W
Horus
6,205
1,241
0
0
0
128,411
0
L
Chaac
6,453
1,291
40
8
0
100,320
0
L
Heimdallr
5,496
1,099
10
2
1
32,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role