Player Matchup

Atlas
Atlas
 
Atlas
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
AgentLazyWizard
Gilgamesh
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
209W - 192L
1,512 Elo+
Party 2
Heimdallr
Heimdallr
ArabForLife911
Heimdallr
Level 118
God Stats
0W - 3L
1,500 SR
Queue Stats
378W - 345L
1,544 Elo+
Solo
Izanami
Izanami
Corrin 0f Valla
Izanami
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 178L
1,530 Elo+
Party 2
Persephone
Persephone
FirePhoenix11020
Persephone
Level 174
God Stats
28W - 20L
1,683 SR
Queue Stats
162W - 152L
1,535 Elo+
Party 2
Team Averages
Level 148
1,537 SR
1,524 Elo+

VS

Team Averages
Level 112
1,506 SR
1,504 Elo+
Bakasura
Bakasura
A11dz
Bakasura
Level 137
God Stats
24W - 25L
1,490 SR
Queue Stats
197W - 177L
1,488 Elo+
Party 1
Rama
Rama
DCVendetta
Rama
Level 82
God Stats
4W - 9L
1,331 SR
Queue Stats
295W - 276L
1,539 Elo+
Party 1
Ares
Ares
Elvisaaron
Ares
Level 154
God Stats
11W - 14L
1,597 SR
Queue Stats
178W - 180L
1,464 Elo+
Solo
Fenrir
Fenrir
Tarierbuble9
Fenrir
Level 105
God Stats
2W - 2L
1,716 SR
Queue Stats
114W - 99L
1,493 Elo+
Solo
Zhong Kui
Zhong Kui
YuukiOnna
Zhong Kui
Level 84
God Stats
8W - 7L
1,398 SR
Queue Stats
304W - 286L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
3 / 5 / 0
7,090
506
8,716
12,811
9,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gilgamesh
AgentLazyWizard
Gilgamesh
10
0 / 4 / 2
5,732
409
7,635
13,046
8,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heimdallr
ArabForLife911
Heimdallr
12
0 / 5 / 1
6,647
475
3,915
9,269
4,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 2 / 1
6,313
451
7,245
11,786
4,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Persephone
FirePhoenix11020
Persephone
13
1 / 0 / 0
7,560
540
6,466
5,141
1,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
A11dz
Bakasura
15
5 / 2 / 2
8,949
639
9,735
13,842
7,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
2 / 1 / 6
7,678
548
8,278
9,572
3,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 1 / 6
7,585
542
5,079
14,778
10,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
11
4 / 3 / 1
6,876
491
5,792
13,807
5,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Zhong Kui
YuukiOnna
Zhong Kui
14
3 / 0 / 2
7,998
571
6,352
9,267
7,522
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
6
Kills
16
16
Deaths
7
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
3
5
0
0.6
W
Bakasura
A11dz
Bakasura
5
2
2
3
L
Gilgamesh
AgentLazyWizard
Gilgamesh
0
4
2
0.25
L
Heimdallr
ArabForLife911
Heimdallr
0
5
1
0.1
L
2
2
1
1.25
W
2
1
6
5
W
2
1
6
5
L
Persephone
FirePhoenix11020
Persephone
1
0
0
1
W
Fenrir
4
3
1
1.5
W
Zhong Kui
YuukiOnna
Zhong Kui
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,977
Damage
35,236
52,053
Taken
61,266
27,824
Mitigated
34,945
10,003
Healing
27,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
8,716
2,133
0
1,496
12,811
9,473
0
3,024
8,127
40,580
1,996
W
Bakasura
A11dz
Bakasura
9,735
5,735
0
8,063
13,842
7,384
1,273
4,280
8,796
0
47,754
L
Gilgamesh
AgentLazyWizard
Gilgamesh
7,635
2,074
0
1,490
13,046
8,118
26
3,806
8,983
0
30,139
L
Heimdallr
ArabForLife911
Heimdallr
3,915
1,444
0
1,802
9,269
4,063
0
231
9,038
0
48,393
L
7,245
4,661
0
2,975
11,786
4,211
21
2,184
8,930
0
50,316
W
8,278
6,649
0
3,030
9,572
3,552
0
374
8,830
0
64,748
W
5,079
903
360
3,607
14,778
10,840
0
2,693
11,627
20,695
0
L
Persephone
FirePhoenix11020
Persephone
6,466
772
0
2,240
5,141
1,959
22
2,325
2,746
59,007
957
W
Fenrir
5,792
1,605
0
7,098
13,807
5,647
0
2,270
11,184
0
44,668
W
Zhong Kui
YuukiOnna
Zhong Kui
6,352
744
0
5,479
9,267
7,522
0
4,011
4,643
66,455
2,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,342
Gold Earned
39,086
373
Minions Killed
425
0
Camps Cleared
0
1,302,257
Distance Traveled
1,413,966
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,090
506
58
4
0
240,179
5
W
Bakasura
8,949
639
111
8
0
291,061
0
L
Gilgamesh
5,732
409
51
4
0
278,189
0
L
Heimdallr
6,647
475
81
6
0
244,923
1
L
Izanami
6,313
451
67
5
0
272,514
1
W
Rama
7,678
548
109
8
0
262,689
3
W
Ares
7,585
542
20
1
0
259,648
7
L
Persephone
7,560
540
116
8
0
266,452
3
W
Fenrir
6,876
491
56
4
0
305,013
0
W
Zhong Kui
7,998
571
129
9
0
295,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role