Player Matchup

Rama
Rama
Platinum III
Im2dandy4andy
Rama
Platinum III
Level 153
God Stats
33W - 26L
1,592 SR
Queue Stats
177W - 169L
1,989 MMR
Solo
Agni
Agni
Diamond IV
PaininsunarU
Agni
Diamond IV
Level 187
God Stats
9W - 4L
1,784 SR
Queue Stats
254W - 212L
2,057 MMR
Solo
Sun Wukong
Sun Wukong
Platinum I
XenoAustin
Sun Wukong
Platinum I
Level 141
God Stats
3W - 3L
1,500 SR
Queue Stats
282W - 266L
1,980 MMR
Solo
Fenrir
Fenrir
Diamond V
YenYul
Fenrir
Diamond V
Level 158
God Stats
7W - 13L
1,607 SR
Queue Stats
432W - 401L
2,023 MMR
Solo
Geb
Geb
Platinum I
mivansantana
Geb
Platinum I
Level 150
God Stats
2W - 0L
1,748 SR
Queue Stats
48W - 32L
2,034 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 158
1,646 SR
2,017 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 167
1,599 SR
1,924 MMR
Cernunnos
Cernunnos
Diamond IV
 
Cernunnos
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Platinum I
KM0N
Erlang Shen
Platinum I
Level 180
God Stats
3W - 3L
1,822 SR
Queue Stats
134W - 123L
2,086 MMR
Party 1
Arachne
Arachne
Platinum III
Kyvin
Arachne
Platinum III
Level 177
God Stats
9W - 5L
1,853 SR
Queue Stats
132W - 103L
2,095 MMR
Party 1
Scylla
Scylla
Platinum I
Tr1ckyMoon
Scylla
Platinum I
Level 157
God Stats
0W - 2L
1,326 SR
Queue Stats
85W - 73L
1,965 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum IV
dankeykang2
Kumbhakarna
Platinum IV
Level 161
God Stats
0W - 2L
1,496 SR
Queue Stats
63W - 44L
1,974 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
3,445
689
2,470
2,264
783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
2 / 0 / 1
4,162
832
1,592
1,834
537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
XenoAustin
Sun Wukong
7
3 / 0 / 0
4,150
830
3,264
3,919
2,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fenrir
YenYul
Fenrir
6
2 / 0 / 1
3,723
745
1,531
3,272
1,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 2
3,545
709
1,172
3,663
1,726
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
FafnirSobekAthenaCamazotz

VS

Bans
BellonaThothBakasuraBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
6
0 / 0 / 0
3,271
654
1,540
2,635
810
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Erlang Shen
KM0N
Erlang Shen
6
1 / 2 / 0
3,401
680
1,499
4,239
1,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
Kyvin
Arachne
6
0 / 3 / 0
3,330
666
1,804
5,448
1,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Scylla
Tr1ckyMoon
Scylla
6
0 / 2 / 0
3,521
704
1,535
2,761
777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Kumbhakarna
dankeykang2
Kumbhakarna
5
0 / 0 / 1
3,186
637
163
1,654
723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
7
Kills
1
1
Deaths
7
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
0
0
0
W
0
1
1
0.5
L
Erlang Shen
KM0N
Erlang Shen
1
2
0
0.5
L
Arachne
Kyvin
Arachne
0
3
0
0
W
2
0
1
2.5
L
Scylla
Tr1ckyMoon
Scylla
0
2
0
0
W
Sun Wukong
XenoAustin
Sun Wukong
3
0
0
3
W
Fenrir
YenYul
Fenrir
2
0
1
2.5
L
Kumbhakarna
dankeykang2
Kumbhakarna
0
0
1
0.5
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,029
Damage
6,541
14,952
Taken
16,737
6,361
Mitigated
5,484
6,813
Healing
5,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
1,540
834
0
1,319
2,635
810
0
354
2,281
0
19,943
W
2,470
2,115
0
319
2,264
783
0
91
2,173
0
19,216
L
Erlang Shen
KM0N
Erlang Shen
1,499
874
0
985
4,239
1,725
0
338
3,901
0
17,013
L
Arachne
Kyvin
Arachne
1,804
1,073
0
1,949
5,448
1,449
0
0
5,126
0
13,574
W
1,592
44
0
625
1,834
537
0
778
982
24,156
0
L
Scylla
Tr1ckyMoon
Scylla
1,535
620
0
500
2,761
777
0
1,526
1,235
13,857
0
W
Sun Wukong
XenoAustin
Sun Wukong
3,264
904
0
1,392
3,919
2,201
0
0
3,919
0
22,348
W
Fenrir
YenYul
Fenrir
1,531
616
0
2,460
3,272
1,114
0
337
2,891
0
14,151
L
Kumbhakarna
dankeykang2
Kumbhakarna
163
82
0
1,008
1,654
723
0
397
1,257
2,782
0
W
1,172
304
503
1,514
3,663
1,726
0
334
3,289
8,584
2,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,025
Gold Earned
16,709
180
Minions Killed
123
0
Camps Cleared
0
525,651
Distance Traveled
466,999
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
3,271
654
32
6
0
109,245
0
W
Rama
3,445
689
39
8
0
88,570
0
L
Erlang Shen
3,401
680
28
6
0
108,245
0
L
Arachne
3,330
666
22
4
0
94,023
0
W
Agni
4,162
832
50
10
0
106,363
0
L
Scylla
3,521
704
34
7
0
87,956
0
W
Sun Wukong
4,150
830
50
10
0
97,600
0
W
Fenrir
3,723
745
28
6
0
119,955
0
L
Kumbhakarna
3,186
637
7
1
0
67,530
0
W
Geb
3,545
709
13
3
0
113,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role