Player Matchup

Gilgamesh
Gilgamesh
Achmedlookinguy
Gilgamesh
Level 126
God Stats
2W - 2L
1,869 SR
Queue Stats
60W - 59L
1,481 Elo+
Solo
Bacchus
Bacchus
DreamArtic2007
Bacchus
Level 78
God Stats
19W - 27L
1,402 SR
Queue Stats
256W - 257L
1,454 Elo+
Solo
Arachne
Arachne
LegendGaminq
Arachne
Level 85
God Stats
3W - 2L
1,481 SR
Queue Stats
234W - 216L
1,459 Elo+
Solo
Izanami
Izanami
MicrobicFool79
Izanami
Level 107
God Stats
3W - 3L
1,266 SR
Queue Stats
97W - 89L
1,492 Elo+
Solo
Sol
Sol
SilverSoul030
Sol
Level 66
God Stats
8W - 4L
1,657 SR
Queue Stats
104W - 121L
1,427 Elo+
Solo
Team Averages
Level 92
1,535 SR
1,462 Elo+

VS

Team Averages
Level 93
1,342 SR
1,381 Elo+
Cerberus
Cerberus
ElSopli
Cerberus
Level 107
God Stats
1W - 1L
1,327 SR
Queue Stats
39W - 48L
1,319 Elo+
Solo
Surtr
Surtr
KingValhallx-
Surtr
Level 103
God Stats
4W - 1L
1,500 SR
Queue Stats
253W - 234L
1,404 Elo+
Party 1
Artemis
Artemis
Monikikie
Artemis
Level 53
God Stats
3W - 6L
1,256 SR
Queue Stats
112W - 115L
1,390 Elo+
Party 1
Ratatoskr
Ratatoskr
poodizzle
Ratatoskr
Level 143
God Stats
1W - 2L
1,191 SR
Queue Stats
12W - 24L
1,355 Elo+
Solo
Ullr
Ullr
vengeful_fly373
Ullr
Level 61
God Stats
4W - 2L
1,434 SR
Queue Stats
150W - 148L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Achmedlookinguy
Gilgamesh
12
0 / 4 / 1
6,539
503
3,075
13,011
6,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 3 / 3
8,598
661
7,948
13,314
14,796
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
LegendGaminq
Arachne
4
0 / 2 / 0
4,833
372
510
2,335
576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 4 / 4
7,552
581
11,278
10,274
4,208
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 2 / 1
7,154
550
6,162
9,201
2,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ElSopli
Cerberus
12
3 / 1 / 6
7,797
600
4,710
14,941
10,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
7 / 1 / 4
8,647
665
8,525
11,487
10,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Artemis
Monikikie
Artemis
11
0 / 4 / 2
6,894
530
3,748
8,784
3,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ratatoskr
poodizzle
Ratatoskr
14
3 / 0 / 4
7,897
607
5,055
10,827
4,306
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

14
2 / 1 / 1
7,670
590
6,042
7,738
3,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
7
Kills
15
15
Deaths
7
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Achmedlookinguy
Gilgamesh
0
4
1
0.13
L
4
3
3
1.83
W
Cerberus
ElSopli
Cerberus
3
1
6
6
W
7
1
4
9
L
Arachne
LegendGaminq
Arachne
0
2
0
0
L
3
4
4
1.25
W
Artemis
Monikikie
Artemis
0
4
2
0.25
L
0
2
1
0.25
W
Ratatoskr
poodizzle
Ratatoskr
3
0
4
5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,973
Damage
28,080
48,135
Taken
53,777
29,135
Mitigated
31,102
13,080
Healing
14,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Achmedlookinguy
Gilgamesh
3,075
687
0
3,590
13,011
6,914
349
578
12,277
0
50,296
L
7,948
1,156
0
2,859
13,314
14,796
493
2,671
10,394
28,270
0
W
Cerberus
ElSopli
Cerberus
4,710
413
0
2,766
14,941
10,179
265
4,299
10,642
30,053
422
W
8,525
2,973
0
2,099
11,487
10,226
524
1,608
9,879
1,193
54,298
L
Arachne
LegendGaminq
Arachne
510
390
0
486
2,335
576
0
90
2,144
0
3,786
L
11,278
8,477
0
2,622
10,274
4,208
1,658
2,036
8,141
0
69,323
W
Artemis
Monikikie
Artemis
3,748
1,034
0
1,548
8,784
3,144
521
2,998
5,667
0
38,678
L
6,162
3,055
0
3,523
9,201
2,641
1,673
449
8,705
37,429
10,852
W
Ratatoskr
poodizzle
Ratatoskr
5,055
1,179
0
5,759
10,827
4,306
1,034
1,398
9,429
0
65,841
W
6,042
2,784
0
2,250
7,738
3,247
550
3,127
4,611
0
60,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,676
Gold Earned
38,905
293
Minions Killed
409
0
Camps Cleared
0
989,863
Distance Traveled
1,273,245
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,539
503
75
6
0
254,988
1
L
Bacchus
8,598
661
30
2
0
269,831
0
W
Cerberus
7,797
600
59
5
0
250,543
0
W
Surtr
8,647
665
88
7
0
259,133
0
L
Arachne
4,833
372
7
1
0
44,667
0
L
Izanami
7,552
581
101
8
0
223,154
0
W
Artemis
6,894
530
64
5
0
226,233
0
L
Sol
7,154
550
80
6
0
197,223
0
W
Ratatoskr
7,897
607
118
9
0
289,970
0
W
Ullr
7,670
590
80
6
0
247,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role