Player Matchup

Eset
Eset
BigJimmy1506
Eset
Level 154
God Stats
27W - 17L
1,659 SR
Queue Stats
553W - 556L
1,561 Elo+
Party 1
Surtr
Surtr
Pretzo
Surtr
Level 210
God Stats
82W - 47L
1,548 SR
Queue Stats
343W - 319L
1,561 Elo+
Party 2
Ne Zha
Ne Zha
X_ItZ_Nxsty
Ne Zha
Level 156
God Stats
15W - 10L
1,676 SR
Queue Stats
310W - 275L
1,508 Elo+
Party 1
Anubis
Anubis
noxious37
Anubis
Level 159
God Stats
2W - 0L
1,731 SR
Queue Stats
23W - 23L
1,524 Elo+
Party 2
Artemis
Artemis
ofjoao
Artemis
Level 148
God Stats
22W - 18L
1,806 SR
Queue Stats
255W - 234L
1,555 Elo+
Party 2
Team Averages
Level 165
1,684 SR
1,542 Elo+

VS

Team Averages
Level 136
1,538 SR
1,513 Elo+
Fenrir
Fenrir
Alkanhal
Fenrir
Level 126
God Stats
1W - 2L
1,503 SR
Queue Stats
116W - 137L
1,505 Elo+
Party 3
Medusa
Medusa
Im2Moist
Medusa
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 139L
1,501 Elo+
Party 3
Yu Huang
Yu Huang
Kaakschaatser
Yu Huang
Level 153
God Stats
3W - 6L
1,441 SR
Queue Stats
223W - 249L
1,551 Elo+
Solo
Charon
Charon
LegitTwiggy
Charon
Level 127
God Stats
8W - 6L
1,747 SR
Queue Stats
95W - 122L
1,505 Elo+
Party 3
Surtr
Surtr
MoistSkull
Surtr
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 148L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 1
8,840
589
5,037
8,179
2,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Surtr
Pretzo
Surtr
15
4 / 2 / 1
9,710
647
16,589
18,409
13,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
13
5 / 4 / 4
8,634
576
10,454
17,085
15,047
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
noxious37
Anubis
13
1 / 5 / 2
7,635
509
3,561
9,861
4,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
ofjoao
Artemis
15
4 / 3 / 5
8,610
574
11,829
11,596
4,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alkanhal
Fenrir
14
7 / 2 / 3
8,469
565
7,305
14,872
5,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
Im2Moist
Medusa
15
4 / 3 / 5
8,730
582
9,965
12,330
4,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
Kaakschaatser
Yu Huang
16
2 / 0 / 3
8,943
596
9,988
6,192
2,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Charon
14
0 / 2 / 4
7,058
471
6,414
15,069
13,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Surtr
10
2 / 7 / 3
6,570
438
7,622
17,753
10,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
33
14
Kills
15
16
Deaths
14
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Alkanhal
Fenrir
7
2
3
4.25
W
0
2
1
0.25
L
Medusa
Im2Moist
Medusa
4
3
5
2.17
L
Yu Huang
Kaakschaatser
Yu Huang
2
0
3
3.5
L
Charon
0
2
4
1
L
Surtr
2
7
3
0.5
W
Surtr
Pretzo
Surtr
4
2
1
2.25
W
Ne Zha
5
4
4
1.75
W
Anubis
noxious37
Anubis
1
5
2
0.4
W
Artemis
ofjoao
Artemis
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,470
Damage
41,294
65,130
Taken
66,216
40,793
Mitigated
36,433
14,958
Healing
12,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Alkanhal
Fenrir
7,305
2,332
0
4,303
14,872
5,894
0
4,074
10,798
0
54,555
W
5,037
40
0
933
8,179
2,397
0
5,263
2,916
76,171
960
L
Medusa
Im2Moist
Medusa
9,965
3,442
0
2,372
12,330
4,998
192
922
11,408
0
74,987
L
Yu Huang
Kaakschaatser
Yu Huang
9,988
515
0
845
6,192
2,379
0
3,208
2,984
81,298
1,972
L
Charon
6,414
452
0
2,635
15,069
13,018
0
2,719
12,350
48,811
438
L
Surtr
7,622
3,457
0
2,030
17,753
10,144
264
1,491
16,262
1,429
28,583
W
Surtr
Pretzo
Surtr
16,589
4,859
0
5,167
18,409
13,982
112
4,628
12,749
5,925
76,958
W
Ne Zha
10,454
2,529
0
5,657
17,085
15,047
81
2,345
14,740
10,520
40,274
W
Anubis
noxious37
Anubis
3,561
219
0
505
9,861
4,747
0
2,841
6,971
67,335
0
W
Artemis
ofjoao
Artemis
11,829
4,084
0
2,696
11,596
4,620
810
219
11,377
0
71,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,429
Gold Earned
39,770
563
Minions Killed
466
0
Camps Cleared
0
1,519,107
Distance Traveled
1,405,805
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,469
565
91
6
0
343,430
2
W
Eset
8,840
589
153
10
0
303,570
1
L
Medusa
8,730
582
115
8
0
277,327
0
L
Yu Huang
8,943
596
160
11
0
293,892
2
L
Charon
7,058
471
71
5
0
250,911
0
L
Surtr
6,570
438
29
2
0
240,245
0
W
Surtr
9,710
647
124
8
0
306,582
1
W
Ne Zha
8,634
576
51
3
0
317,892
3
W
Anubis
7,635
509
102
7
0
316,790
1
W
Artemis
8,610
574
133
9
0
274,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role