Player Matchup

Cernunnos
Cernunnos
Mewsyra
Cernunnos
Level 180
God Stats
13W - 10L
1,781 SR
Queue Stats
439W - 452L
1,513 Elo+
Solo
Jing Wei
Jing Wei
Mitzuki-se97
Jing Wei
Level 107
God Stats
1W - 3L
1,348 SR
Queue Stats
166W - 170L
1,392 Elo+
Solo
Pele
Pele
T0ken_1UP
Pele
Level 159
God Stats
3W - 2L
1,720 SR
Queue Stats
374W - 415L
1,457 Elo+
Solo
Hercules
Hercules
TheGuitar_Jedi
Hercules
Level 156
God Stats
2W - 2L
1,874 SR
Queue Stats
510W - 508L
1,543 Elo+
Solo
Fenrir
Fenrir
ZzD34DshotzZ
Fenrir
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 47L
1,531 Elo+
Solo
Team Averages
Level 146
1,645 SR
1,487 Elo+

VS

Team Averages
Level 140
1,432 SR
1,494 Elo+
Persephone
Persephone
DetsukaJ
Persephone
Level 145
God Stats
4W - 7L
1,254 SR
Queue Stats
535W - 539L
1,529 Elo+
Solo
Skadi
Skadi
TVTandingo
Skadi
Level 134
God Stats
7W - 3L
1,500 SR
Queue Stats
248W - 257L
1,539 Elo+
Party 1
Loki
Loki
X ReD3MPTiiOnZ
Loki
Level 142
God Stats
2W - 1L
1,239 SR
Queue Stats
164W - 163L
1,505 Elo+
Party 1
Arachne
Arachne
waynedemp
Arachne
Level 153
God Stats
9W - 9L
1,668 SR
Queue Stats
338W - 362L
1,502 Elo+
Solo
Kukulkan
Kukulkan
xXShortCircuitXx
Kukulkan
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Mewsyra
Cernunnos
13
1 / 2 / 6
7,352
735
6,593
6,224
2,815
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jing Wei
Mitzuki-se97
Jing Wei
12
1 / 4 / 4
7,240
724
3,722
7,734
2,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Pele
13
4 / 2 / 1
7,512
751
6,190
9,527
4,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hercules
14
1 / 2 / 3
7,219
722
6,219
12,582
12,609
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
14
3 / 3 / 6
7,560
756
6,567
11,565
10,395
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
DetsukaJ
Persephone
15
2 / 2 / 11
8,266
827
12,287
7,007
3,036
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
15
6 / 2 / 4
8,728
873
13,362
6,434
3,002
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 2 / 10
8,209
821
3,512
8,355
7,862
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Mace

Mace

+10
Physical Power

Arachne
waynedemp
Arachne
14
2 / 2 / 10
8,176
818
4,600
9,466
12,516
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
1 / 3 / 4
7,706
771
7,579
5,596
2,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
52
10
Kills
13
13
Deaths
11
20
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Persephone
DetsukaJ
Persephone
2
2
11
3.75
L
Cernunnos
Mewsyra
Cernunnos
1
2
6
2
L
Jing Wei
Mitzuki-se97
Jing Wei
1
4
4
0.75
L
Pele
4
2
1
2.25
W
Skadi
6
2
4
4
L
Hercules
1
2
3
1.25
W
2
2
10
3.5
L
Fenrir
3
3
6
2
W
Arachne
waynedemp
Arachne
2
2
10
3.5
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,291
Damage
41,340
47,632
Taken
36,858
32,719
Mitigated
29,190
17,051
Healing
11,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
DetsukaJ
Persephone
12,287
1,257
510
1,834
7,007
3,036
221
0
6,994
19,886
0
L
Cernunnos
Mewsyra
Cernunnos
6,593
2,260
495
420
6,224
2,815
0
2,716
3,508
0
21,175
L
Jing Wei
Mitzuki-se97
Jing Wei
3,722
2,430
192
803
7,734
2,696
0
4,126
3,608
0
10,135
L
Pele
6,190
772
564
1,866
9,527
4,204
0
4,403
5,124
0
22,532
W
Skadi
13,362
4,378
1,182
414
6,434
3,002
1,262
0
6,434
0
25,340
L
Hercules
6,219
686
1,708
5,849
12,582
12,609
0
4,540
8,042
0
12,945
W
3,512
194
1,321
1,875
8,355
7,862
36
0
8,355
0
12,168
L
Fenrir
6,567
863
2,393
2,761
11,565
10,395
0
4,081
7,484
0
12,294
W
Arachne
waynedemp
Arachne
4,600
2,186
1,560
2,977
9,466
12,516
407
0
9,466
0
9,530
W
7,579
44
0
294
5,596
2,774
0
0
5,596
20,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,883
Gold Earned
41,085
133
Minions Killed
105
0
Camps Cleared
0
919,575
Distance Traveled
978,738
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
8,266
827
15
2
0
187,671
0
L
Cernunnos
7,352
735
49
5
0
168,446
0
L
Jing Wei
7,240
724
21
2
0
135,488
0
L
Pele
7,512
751
36
4
0
188,337
0
W
Skadi
8,728
873
31
3
0
176,790
0
L
Hercules
7,219
722
16
2
0
221,570
0
W
Loki
8,209
821
16
2
0
210,821
0
L
Fenrir
7,560
756
11
1
0
205,734
0
W
Arachne
8,176
818
13
1
0
236,376
0
W
Kukulkan
7,706
771
30
3
0
167,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role