Player Matchup

Cu Chulainn
Cu Chulainn
AshZerium117
Cu Chulainn
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 66L
1,543 Elo+
Solo
Hel
Hel
Wet Baby Wipes
Hel
Level 105
God Stats
0W - 2L
1,192 SR
Queue Stats
56W - 50L
1,599 Elo+
Solo
Achilles
Achilles
on HCL
Achilles
Level 137
God Stats
1W - 2L
1,507 SR
Queue Stats
58W - 58L
1,582 Elo+
Solo
Rama
Rama
rockstartrick
Rama
Level 158
God Stats
1W - 2L
1,512 SR
Queue Stats
49W - 45L
1,576 Elo+
Solo
Skadi
Skadi
xITZxGEINx
Skadi
Level 143
God Stats
3W - 1L
1,910 SR
Queue Stats
170W - 176L
1,561 Elo+
Solo
Team Averages
Level 139
1,524 SR
1,572 Elo+

VS

Team Averages
Level 174
1,471 SR
1,567 Elo+
Sol
Sol
 
Sol
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
MoonxWalker
Maui
Level 177
God Stats
1W - 2L
1,176 SR
Queue Stats
27W - 23L
1,612 Elo+
Solo
Bastet
Bastet
PROGAIMER
Bastet
Level 146
God Stats
2W - 1L
1,677 SR
Queue Stats
90W - 67L
1,553 Elo+
Solo
Vulcan
Vulcan
Sweetdreamsbb
Vulcan
Level 246
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,573 Elo+
Party 1
Yemoja
Yemoja
tabaK 23
Yemoja
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 27L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AshZerium117
Cu Chulainn
14
4 / 4 / 3
8,140
740
13,243
15,067
14,346
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
0 / 4 / 4
7,365
670
8,668
11,460
5,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Achilles
on HCL
Achilles
13
1 / 2 / 4
7,709
701
8,919
16,471
17,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
0 / 3 / 4
7,452
677
6,784
10,994
5,072
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Skadi
15
3 / 4 / 3
8,119
738
10,795
11,755
5,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
2 / 1 / 12
8,406
764
9,161
7,113
4,018
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
4 / 1 / 12
9,724
884
10,434
16,793
23,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bastet
PROGAIMER
Bastet
15
4 / 3 / 12
8,771
797
18,530
10,709
6,121
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

16
5 / 2 / 11
9,135
830
16,562
9,588
5,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Yemoja
tabaK 23
Yemoja
15
2 / 1 / 14
9,227
839
5,647
14,675
16,338
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
78
8
Kills
17
17
Deaths
8
18
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
12
8
L
Cu Chulainn
AshZerium117
Cu Chulainn
4
4
3
1.38
W
4
1
12
10
W
Bastet
PROGAIMER
Bastet
4
3
12
3.33
W
5
2
11
5.25
L
0
4
4
0.5
L
Achilles
on HCL
Achilles
1
2
4
1.5
L
0
3
4
0.67
W
Yemoja
tabaK 23
Yemoja
2
1
14
9
L
Skadi
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,409
Damage
60,334
65,747
Taken
58,878
47,064
Mitigated
55,718
26,434
Healing
28,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,161
2,833
666
853
7,113
4,018
2,289
858
6,255
22,690
0
L
Cu Chulainn
AshZerium117
Cu Chulainn
13,243
1,350
215
2,162
15,067
14,346
0
7,869
7,198
0
20,302
W
10,434
1,279
1,550
4,812
16,793
23,322
418
2,099
14,694
14,219
0
W
Bastet
PROGAIMER
Bastet
18,530
3,941
736
2,040
10,709
6,121
1,108
1,097
9,612
0
25,358
W
16,562
3,193
1,010
361
9,588
5,919
1,041
1,527
8,061
35,577
897
L
8,668
522
10,321
4,522
11,460
5,338
0
7,480
3,980
17,477
0
L
Achilles
on HCL
Achilles
8,919
1,023
2,398
3,541
16,471
17,058
0
9,994
6,477
0
15,568
L
6,784
4,924
1,740
1,485
10,994
5,072
56
6,988
4,006
0
23,477
W
Yemoja
tabaK 23
Yemoja
5,647
1,398
10,596
5,621
14,675
16,338
345
3,087
11,588
11,296
685
L
Skadi
10,795
2,813
0
50
11,755
5,250
0
8,515
3,240
0
28,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,785
Gold Earned
45,263
164
Minions Killed
105
0
Camps Cleared
0
998,308
Distance Traveled
1,093,612
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,406
764
25
2
0
201,661
0
L
Cu Chulainn
8,140
740
28
3
0
201,081
0
W
Maui
9,724
884
7
1
0
225,271
0
W
Bastet
8,771
797
16
1
0
243,221
0
W
Vulcan
9,135
830
49
4
0
231,868
0
L
Hel
7,365
670
24
2
0
206,667
0
L
Achilles
7,709
701
28
3
0
215,320
0
L
Rama
7,452
677
40
4
0
183,254
0
W
Yemoja
9,227
839
8
1
0
191,591
0
L
Skadi
8,119
738
44
4
0
191,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role