Player Matchup

Surtr
Surtr
DB_DooFeNsHmiRtZ
Surtr
Level 156
God Stats
1W - 0L
1,285 SR
Queue Stats
19W - 23L
1,444 Elo+
Solo
Ganesha
Ganesha
Danny_Deleto2020
Ganesha
Level 155
God Stats
9W - 3L
1,790 SR
Queue Stats
234W - 208L
1,564 Elo+
Solo
Apollo
Apollo
Kennenhunter
Apollo
Level 159
God Stats
4W - 2L
1,846 SR
Queue Stats
38W - 30L
1,564 Elo+
Solo
Mulan
Mulan
bigweinerkuzenbo
Mulan
Level 174
God Stats
3W - 0L
1,893 SR
Queue Stats
64W - 65L
1,581 Elo+
Solo
Zhong Kui
Zhong Kui
lecutusin
Zhong Kui
Level 163
God Stats
5W - 4L
1,544 SR
Queue Stats
144W - 133L
1,588 Elo+
Solo
Team Averages
Level 161
1,672 SR
1,548 Elo+

VS

Team Averages
Level 212
1,474 SR
1,536 Elo+
Izanami
Izanami
 
Izanami
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
CrAzY LOSER BOY
Bacchus
Level 174
God Stats
9W - 11L
1,433 SR
Queue Stats
198W - 213L
1,514 Elo+
Solo
Chang'e
Chang'e
MR BEBE LALA
Chang'e
Level 275
God Stats
2W - 3L
1,619 SR
Queue Stats
254W - 242L
1,592 Elo+
Party 1
Zeus
Zeus
forgo2
Zeus
Level 229
God Stats
3W - 10L
1,317 SR
Queue Stats
169W - 146L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 0
10,406
650
10,898
13,395
10,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 5 / 6
7,549
472
3,491
13,857
11,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Apollo
15
6 / 2 / 2
9,462
591
13,476
15,303
7,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
6 / 2 / 3
9,417
589
11,044
14,721
8,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Zhong Kui
lecutusin
Zhong Kui
14
1 / 3 / 3
8,793
550
5,996
8,652
7,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
6 / 4 / 1
8,848
553
16,114
13,229
5,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
 
Fenrir
12
2 / 3 / 3
7,284
455
7,500
11,841
5,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

14
1 / 4 / 1
8,276
517
6,326
13,605
16,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
MR BEBE LALA
Chang'e
13
3 / 3 / 3
8,106
507
7,401
17,958
18,041
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Zeus
forgo2
Zeus
15
1 / 4 / 4
7,999
500
7,332
8,889
3,446
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
25
18
Kills
13
13
Deaths
18
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
6
4
1
1.63
L
Fenrir
 
Fenrir
2
3
3
1.17
L
1
4
1
0.38
W
5
1
0
5
W
0
5
6
0.6
W
Apollo
6
2
2
3.5
L
Chang'e
MR BEBE LALA
Chang'e
3
3
3
1.5
W
6
2
3
3.75
L
Zeus
forgo2
Zeus
1
4
4
0.75
W
Zhong Kui
lecutusin
Zhong Kui
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,905
Damage
44,673
65,928
Taken
65,522
44,610
Mitigated
49,877
18,684
Healing
14,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
16,114
11,844
0
3,453
13,229
5,914
287
1,094
12,135
0
76,437
L
Fenrir
 
Fenrir
7,500
3,206
0
1,880
11,841
5,838
0
1,910
9,837
0
56,237
L
6,326
598
0
2,752
13,605
16,638
0
809
11,741
58,378
643
W
10,898
4,266
0
3,640
13,395
10,175
76
4,247
8,345
2,404
80,859
W
3,491
610
0
1,607
13,857
11,196
0
4,253
9,604
22,684
0
W
Apollo
13,476
9,184
0
4,778
15,303
7,828
325
2,537
12,766
0
74,848
L
Chang'e
MR BEBE LALA
Chang'e
7,401
906
552
5,167
17,958
18,041
0
2,642
15,316
30,522
0
W
11,044
2,550
0
6,180
14,721
8,248
0
3,859
10,736
0
94,314
L
Zeus
forgo2
Zeus
7,332
529
0
1,148
8,889
3,446
0
3,637
5,252
61,599
990
W
Zhong Kui
lecutusin
Zhong Kui
5,996
994
0
2,479
8,652
7,163
760
4,892
3,760
54,077
3,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,627
Gold Earned
40,513
500
Minions Killed
469
0
Camps Cleared
0
1,541,485
Distance Traveled
1,380,142
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,848
553
126
8
0
271,742
4
L
Fenrir
7,284
455
84
5
0
264,446
0
L
Bacchus
8,276
517
140
9
0
268,612
1
W
Surtr
10,406
650
139
9
0
316,872
7
W
Ganesha
7,549
472
5
0
0
285,013
3
W
Apollo
9,462
591
121
8
0
312,260
1
L
Chang'e
8,106
507
30
2
0
282,018
0
W
Mulan
9,417
589
125
8
0
347,116
0
L
Zeus
7,999
500
89
6
0
293,324
0
W
Zhong Kui
8,793
550
110
7
0
280,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role