Player Matchup

Vamana
Vamana
Rastagul
Vamana
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,209 Elo+
Party 1
Cthulhu
Cthulhu
madafaka33
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,161 Elo+
Party 1
Scylla
Scylla
morthiment
Scylla
Level 63
God Stats
0W - 1L
1,705 SR
Queue Stats
5W - 21L
1,207 Elo+
Party 1
Team Averages
Level 39
1,568 SR
1,192 Elo+

VS

Team Averages
Level 129
1,421 SR
1,414 Elo+
Baron Samedi
Baron Samedi
anyer28
Baron Samedi
Level 82
God Stats
18W - 33L
1,263 SR
Queue Stats
207W - 240L
1,322 Elo+
Solo
Ne Zha
Ne Zha
paskatak
Ne Zha
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
112W - 103L
1,533 Elo+
Solo
Cabrakan
Cabrakan
rutenpitt
Cabrakan
Level 180
God Stats
7W - 2L
1,500 SR
Queue Stats
170W - 177L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Rastagul
Vamana
14
2 / 5 / 2
9,028
694
6,329
15,794
11,200
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cthulhu
madafaka33
Cthulhu
12
1 / 6 / 3
8,474
652
5,073
15,609
14,377
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
morthiment
Scylla
12
1 / 6 / 2
8,707
670
6,049
12,201
4,337
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
anyer28
Baron Samedi
16
1 / 0 / 15
9,969
767
10,577
4,300
2,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
paskatak
Ne Zha
16
15 / 2 / 2
11,856
912
16,996
17,117
8,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
rutenpitt
Cabrakan
14
1 / 3 / 14
9,176
706
8,548
18,350
19,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
4
Kills
17
17
Deaths
5
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Vamana
Rastagul
Vamana
2
5
2
0.6
W
Baron Samedi
anyer28
Baron Samedi
1
0
15
8.5
L
Cthulhu
madafaka33
Cthulhu
1
6
3
0.42
L
Scylla
morthiment
Scylla
1
6
2
0.33
W
Ne Zha
paskatak
Ne Zha
15
2
2
8
W
Cabrakan
rutenpitt
Cabrakan
1
3
14
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,451
Damage
36,121
43,604
Taken
39,767
29,914
Mitigated
30,563
1,287
Healing
14,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Rastagul
Vamana
6,329
3,457
0
133
15,794
11,200
0
5,851
9,431
0
25,770
W
Baron Samedi
anyer28
Baron Samedi
10,577
288
2,060
1,675
4,300
2,366
913
1,871
2,429
47,860
383
L
Cthulhu
madafaka33
Cthulhu
5,073
449
484
490
15,609
14,377
0
6,091
9,261
17,805
0
L
Scylla
morthiment
Scylla
6,049
812
0
180
12,201
4,337
0
4,666
7,397
21,681
0
W
Ne Zha
paskatak
Ne Zha
16,996
10,618
0
8,152
17,117
8,793
880
4,969
12,148
0
61,526
W
Cabrakan
rutenpitt
Cabrakan
8,548
643
221
2,601
18,350
19,404
168
4,364
13,986
22,959
2,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,209
Gold Earned
31,001
89
Minions Killed
182
0
Camps Cleared
0
520,812
Distance Traveled
699,982
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,028
694
39
3
0
186,753
0
W
Baron Samedi
9,969
767
80
6
0
247,895
0
L
Cthulhu
8,474
652
24
2
0
147,696
0
L
Scylla
8,707
670
26
2
0
186,363
0
W
Ne Zha
11,856
912
77
6
0
236,333
0
W
Cabrakan
9,176
706
25
2
0
215,754
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role