Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
 
Ullr
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Bellona
Bellona
CL00TZ
Bellona
Level 152
God Stats
9W - 7L
1,698 SR
Queue Stats
208W - 160L
1,706 Elo+
Party 4
King Arthur
King Arthur
Errza
King Arthur
Level 163
God Stats
5W - 1L
1,608 SR
Queue Stats
69W - 69L
1,484 Elo+
Party 1
Sylvanus
Sylvanus
Floppycocoa
Sylvanus
Level 146
God Stats
7W - 5L
1,511 SR
Queue Stats
189W - 142L
1,644 Elo+
Party 4
Team Averages
Level 130
1,563 SR
1,567 Elo+

VS

Team Averages
Level 105
1,527 SR
1,555 Elo+
Ra
Ra
 
Ra
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Aggressing
Thanatos
Level 171
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 35L
1,597 Elo+
Party 2
Anhur
Anhur
ImVeryBad1
Anhur
Level 129
God Stats
1W - 3L
1,400 SR
Queue Stats
135W - 134L
1,578 Elo+
Party 3
Surtr
Surtr
SourCell
Surtr
Level 122
God Stats
2W - 5L
1,737 SR
Queue Stats
82W - 90L
1,554 Elo+
Party 3
Sylvanus
Sylvanus
sdfjkrfm
Sylvanus
Level 17
God Stats
8W - 3L
1,500 SR
Queue Stats
151W - 73L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
2 / 1 / 6
9,748
573
11,065
11,003
4,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ullr
 
Ullr
17
2 / 0 / 5
9,660
568
8,888
13,891
5,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
CL00TZ
Bellona
17
5 / 1 / 0
11,171
657
14,283
12,126
12,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
Errza
King Arthur
16
3 / 0 / 5
8,937
526
9,473
13,809
6,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Sylvanus
Floppycocoa
Sylvanus
14
2 / 1 / 5
8,739
514
6,333
13,558
9,938
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
2 / 1 / 0
10,199
600
8,924
9,973
5,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Aggressing
Thanatos
12
0 / 3 / 1
7,354
433
2,928
14,698
6,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
14
1 / 4 / 0
8,297
488
10,185
15,691
6,744
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Mystical Earring

Mystical Earring

+15
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
SourCell
Surtr
14
0 / 4 / 1
8,088
476
7,203
18,715
13,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
sdfjkrfm
Sylvanus
12
0 / 2 / 2
7,623
448
10,288
14,590
13,966
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
14
Kills
3
3
Deaths
14
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
1
6
5
W
Ullr
 
Ullr
2
0
5
4.5
L
Ra
 
Ra
2
1
0
2
L
Thanatos
Aggressing
Thanatos
0
3
1
0.17
W
Bellona
CL00TZ
Bellona
5
1
0
5
W
King Arthur
Errza
King Arthur
3
0
5
5.5
W
Sylvanus
Floppycocoa
Sylvanus
2
1
5
4.5
L
Anhur
1
4
0
0.25
L
Surtr
SourCell
Surtr
0
4
1
0.13
L
Sylvanus
sdfjkrfm
Sylvanus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,042
Damage
39,528
64,387
Taken
73,667
38,398
Mitigated
46,254
35,852
Healing
29,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
11,065
1,080
2,165
5,921
11,003
4,474
757
3,569
7,053
94,393
603
W
Ullr
 
Ullr
8,888
2,796
0
4,422
13,891
5,285
10
3,360
10,487
0
91,069
L
Ra
 
Ra
8,924
791
486
3,251
9,973
5,645
310
5,521
4,452
99,950
2,136
L
Thanatos
Aggressing
Thanatos
2,928
702
0
11,069
14,698
6,313
0
2,001
12,645
0
66,320
W
Bellona
CL00TZ
Bellona
14,283
5,174
0
7,299
12,126
12,075
540
1,287
10,009
450
98,070
W
King Arthur
Errza
King Arthur
9,473
2,079
0
5,625
13,809
6,626
264
3,664
9,821
0
74,734
W
Sylvanus
Floppycocoa
Sylvanus
6,333
1,601
3,951
6,469
13,558
9,938
198
4,889
8,439
30,187
513
L
Anhur
10,185
5,034
0
4,646
15,691
6,744
0
3,998
11,641
0
75,174
L
Surtr
SourCell
Surtr
7,203
2,661
0
5,448
18,715
13,586
0
1,441
16,420
2,203
57,445
L
Sylvanus
sdfjkrfm
Sylvanus
10,288
2,161
1,304
3,472
14,590
13,966
0
4,538
10,052
38,942
3,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,255
Gold Earned
41,561
654
Minions Killed
551
0
Camps Cleared
0
1,836,147
Distance Traveled
1,676,269
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,748
573
168
10
0
389,200
2
W
Ullr
9,660
568
145
9
0
345,726
2
L
Ra
10,199
600
162
10
0
383,930
4
L
Thanatos
7,354
433
97
6
0
317,266
0
W
Bellona
11,171
657
190
11
0
328,585
2
W
King Arthur
8,937
526
111
7
0
413,460
0
W
Sylvanus
8,739
514
40
2
0
359,176
0
L
Anhur
8,297
488
124
7
0
326,858
1
L
Surtr
8,088
476
117
7
0
311,786
0
L
Sylvanus
7,623
448
51
3
0
336,429
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role