Player Matchup

Izanami
Izanami
Apowcalypse
Izanami
Level 63
God Stats
6W - 6L
1,453 SR
Queue Stats
74W - 70L
1,481 Elo+
Party 4
Terra
Terra
Hackersvin123
Terra
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,142 Elo+
Party 1
Zeus
Zeus
HuLz3n
Zeus
Level 43
God Stats
1W - 1L
1,779 SR
Queue Stats
63W - 60L
1,457 Elo+
Party 4
He Bo
He Bo
Kingnote55
He Bo
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,142 Elo+
Party 1
Bellona
Bellona
OoOBRONKOoO
Bellona
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 19L
1,205 Elo+
Solo
Team Averages
Level 54
1,546 SR
1,285 Elo+

VS

Team Averages
Level 59
1,541 SR
1,410 Elo+
Anubis
Anubis
CaptainKronox
Anubis
Level 80
God Stats
16W - 12L
1,498 SR
Queue Stats
123W - 97L
1,467 Elo+
Party 2
Ra
Ra
Luegenminion
Ra
Level 69
God Stats
83W - 74L
1,515 SR
Queue Stats
83W - 74L
1,440 Elo+
Party 3
Pele
Pele
Schmenseeei
Pele
Level 39
God Stats
9W - 4L
1,500 SR
Queue Stats
56W - 67L
1,392 Elo+
Party 2
Nut
Nut
YNaGaToPaiNY
Nut
Level 66
God Stats
9W - 9L
1,447 SR
Queue Stats
32W - 35L
1,418 Elo+
Party 3
Tyr
Tyr
tuturutu2008
Tyr
Level 41
God Stats
2W - 1L
1,742 SR
Queue Stats
30W - 52L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Apowcalypse
Izanami
9
1 / 4 / 2
5,058
460
6,723
9,103
3,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 2 / 4
5,853
532
4,403
12,380
7,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Zeus
HuLz3n
Zeus
9
0 / 6 / 0
5,234
476
1,543
7,370
1,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
12
3 / 4 / 2
6,110
555
5,684
10,197
3,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
OoOBRONKOoO
Bellona
9
1 / 1 / 0
5,294
481
3,018
11,054
9,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 0 / 3
8,623
784
7,524
4,197
2,311
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
0 / 3 / 5
6,150
559
5,435
9,856
4,779
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
5 / 0 / 4
7,352
668
6,503
6,919
2,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

10
2 / 2 / 0
5,860
533
7,688
9,101
3,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 1 / 2
7,259
660
6,045
8,791
7,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
6
Kills
17
17
Deaths
6
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
Apowcalypse
Izanami
1
4
2
0.5
W
9
0
3
10.5
L
1
2
4
1.5
L
Zeus
HuLz3n
Zeus
0
6
0
0
L
He Bo
3
4
2
1
W
0
3
5
0.83
L
Bellona
OoOBRONKOoO
Bellona
1
1
0
1
W
5
0
4
7
W
2
2
0
1
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,371
Damage
33,195
50,104
Taken
38,864
25,404
Mitigated
20,653
14,246
Healing
16,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Apowcalypse
Izanami
6,723
4,873
0
1,205
9,103
3,035
40
2,469
6,523
0
40,576
W
7,524
292
0
3,210
4,197
2,311
174
1,666
2,531
58,309
1,866
L
4,403
1,292
1,960
2,696
12,380
7,999
13
4,002
8,378
10,735
1,325
L
Zeus
HuLz3n
Zeus
1,543
341
0
630
7,370
1,671
0
4,962
2,408
28,737
0
L
He Bo
5,684
787
0
3,712
10,197
3,191
0
911
9,286
42,215
0
W
5,435
1,432
1,170
4,531
9,856
4,779
130
4,035
5,821
28,994
0
L
Bellona
OoOBRONKOoO
Bellona
3,018
1,318
0
4,043
11,054
9,508
56
753
10,301
0
28,847
W
6,503
1,695
0
2,783
6,919
2,821
0
1,252
5,667
0
59,213
W
7,688
2,860
0
2,056
9,101
3,403
446
3,632
5,469
0
42,490
W
6,045
677
0
2,746
8,791
7,339
0
826
7,965
850
50,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,549
Gold Earned
35,244
246
Minions Killed
391
0
Camps Cleared
0
1,025,405
Distance Traveled
1,108,379
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,058
460
49
4
0
189,528
0
W
Anubis
8,623
784
101
9
0
226,682
5
L
Terra
5,853
532
15
1
0
216,258
0
L
Zeus
5,234
476
63
6
0
195,415
3
L
He Bo
6,110
555
83
8
0
196,201
0
W
Ra
6,150
559
30
3
0
217,030
0
L
Bellona
5,294
481
36
3
0
228,003
0
W
Pele
7,352
668
94
9
0
260,195
0
W
Nut
5,860
533
75
7
0
199,561
2
W
Tyr
7,259
660
91
8
0
204,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role