Player Matchup

Athena
Athena
ArcaneDoge5916
Athena
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,305 Elo+
Party 1
Artemis
Artemis
Cupc4kemaN
Artemis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,305 Elo+
Party 1
Lancelot
Lancelot
Illidan3030
Lancelot
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
278W - 256L
1,508 Elo+
Solo
Janus
Janus
Panc4kemaN
Janus
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,305 Elo+
Party 1
Cu Chulainn
Cu Chulainn
dwightbaby
Cu Chulainn
Level 114
God Stats
11W - 8L
1,023 SR
Queue Stats
13W - 10L
1,305 Elo+
Party 1
Team Averages
Level 124
1,405 SR
1,346 Elo+

VS

Team Averages
Level 126
1,342 SR
1,481 Elo+
Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DeadFreq
King Arthur
Level 127
God Stats
1W - 1L
1,189 SR
Queue Stats
105W - 98L
1,457 Elo+
Party 2
Baron Samedi
Baron Samedi
LadySylvia2
Baron Samedi
Level 125
God Stats
15W - 19L
1,418 SR
Queue Stats
116W - 107L
1,452 Elo+
Party 2
Nemesis
Nemesis
Lawdedaw
Nemesis
Level 107
God Stats
8W - 13L
995 SR
Queue Stats
196W - 175L
1,536 Elo+
Party 2
Chronos
Chronos
demonmaster55
Chronos
Level 113
God Stats
5W - 4L
1,607 SR
Queue Stats
25W - 22L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 5
7,597
447
5,044
18,337
16,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
Cupc4kemaN
Artemis
11
0 / 9 / 4
6,824
401
10,631
16,031
6,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
Illidan3030
Lancelot
13
4 / 4 / 3
7,995
470
6,429
12,263
6,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
15
3 / 3 / 2
8,420
495
8,282
11,821
4,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
dwightbaby
Cu Chulainn
14
5 / 4 / 1
8,890
523
13,347
17,124
17,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
2 / 0 / 10
9,971
587
10,321
6,970
3,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
DeadFreq
King Arthur
13
0 / 6 / 3
8,358
492
8,445
18,085
14,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Baron Samedi
LadySylvia2
Baron Samedi
12
0 / 3 / 12
8,760
515
6,031
14,128
9,482
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Nemesis
Lawdedaw
Nemesis
17
11 / 1 / 5
10,684
628
17,001
15,575
8,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
15
11 / 3 / 6
9,835
579
17,374
16,589
6,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
60
13
Kills
24
24
Deaths
13
15
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
10
7
L
1
4
5
0.88
L
Artemis
Cupc4kemaN
Artemis
0
9
4
0.22
W
King Arthur
DeadFreq
King Arthur
0
6
3
0.25
L
Lancelot
Illidan3030
Lancelot
4
4
3
1.38
W
Baron Samedi
LadySylvia2
Baron Samedi
0
3
12
2
W
Nemesis
Lawdedaw
Nemesis
11
1
5
13.5
L
Janus
3
3
2
1.33
W
Chronos
11
3
6
4.67
L
Cu Chulainn
dwightbaby
Cu Chulainn
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,733
Damage
59,172
75,576
Taken
71,347
51,116
Mitigated
41,842
7,516
Healing
23,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,321
1,980
0
3,326
6,970
3,275
1,888
2,487
4,281
0
76,627
L
5,044
1,241
0
1,702
18,337
16,262
85
7,606
10,731
18,324
0
L
Artemis
Cupc4kemaN
Artemis
10,631
2,669
0
1,376
16,031
6,118
0
8,129
7,902
0
46,442
W
King Arthur
DeadFreq
King Arthur
8,445
1,763
0
2,663
18,085
14,075
156
2,813
15,164
0
55,337
L
Lancelot
Illidan3030
Lancelot
6,429
1,261
0
331
12,263
6,383
228
2,254
10,009
0
55,914
W
Baron Samedi
LadySylvia2
Baron Samedi
6,031
832
3,779
4,117
14,128
9,482
686
2,659
11,321
30,590
1,088
W
Nemesis
Lawdedaw
Nemesis
17,001
7,872
0
5,280
15,575
8,243
1,445
2,619
12,794
0
88,542
L
Janus
8,282
478
0
1,440
11,821
4,759
0
2,328
9,493
59,995
0
W
Chronos
17,374
8,269
0
4,544
16,589
6,767
3,287
4,344
12,045
61,680
8,551
L
Cu Chulainn
dwightbaby
Cu Chulainn
13,347
1,472
0
2,667
17,124
17,594
101
1,662
15,462
9,701
52,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,726
Gold Earned
47,608
375
Minions Killed
438
0
Camps Cleared
0
1,490,430
Distance Traveled
1,531,032
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,971
587
123
7
0
314,687
2
L
Athena
7,597
447
27
2
0
329,939
2
L
Artemis
6,824
401
61
4
0
272,020
0
W
King Arthur
8,358
492
82
5
0
283,446
0
L
Lancelot
7,995
470
85
5
0
312,973
0
W
Baron Samedi
8,760
515
38
2
0
251,464
2
W
Nemesis
10,684
628
110
6
0
398,255
0
L
Janus
8,420
495
105
6
0
305,732
1
W
Chronos
9,835
579
85
5
0
283,180
0
L
Cu Chulainn
8,890
523
97
6
0
269,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role