Player Matchup

Anubis
Anubis
A11dz
Anubis
Level 137
God Stats
13W - 17L
1,496 SR
Queue Stats
197W - 177L
1,492 Elo+
Party 2
Danzaburou
Danzaburou
DCVendetta
Danzaburou
Level 82
God Stats
15W - 9L
1,608 SR
Queue Stats
295W - 276L
1,552 Elo+
Party 2
Sun Wukong
Sun Wukong
Krÿptìc
Sun Wukong
Level 158
God Stats
6W - 6L
1,561 SR
Queue Stats
158W - 146L
1,556 Elo+
Party 2
Merlin
Merlin
YuukiOnna
Merlin
Level 84
God Stats
5W - 3L
1,603 SR
Queue Stats
304W - 286L
1,548 Elo+
Party 2
Surtr
Surtr
thecvmboss
Surtr
Level 134
God Stats
53W - 34L
1,574 SR
Queue Stats
979W - 932L
1,488 Elo+
Solo
Team Averages
Level 119
1,568 SR
1,527 Elo+

VS

Team Averages
Level 126
1,621 SR
1,536 Elo+
Scylla
Scylla
AngelSavior7054
Scylla
Level 119
God Stats
6W - 7L
1,510 SR
Queue Stats
305W - 281L
1,504 Elo+
Party 3
Cabrakan
Cabrakan
Jitothy
Cabrakan
Level 107
God Stats
5W - 9L
1,661 SR
Queue Stats
128W - 119L
1,596 Elo+
Party 1
Achilles
Achilles
Keherbo
Achilles
Level 157
God Stats
1W - 5L
1,400 SR
Queue Stats
231W - 223L
1,505 Elo+
Party 3
Nox
Nox
Kotonic
Nox
Level 129
God Stats
5W - 5L
1,594 SR
Queue Stats
416W - 364L
1,555 Elo+
Party 1
Heimdallr
Heimdallr
wjboss
Heimdallr
Level 118
God Stats
9W - 6L
1,941 SR
Queue Stats
320W - 282L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
A11dz
Anubis
18
12 / 1 / 0
10,788
599
10,637
15,487
9,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Danzaburou
DCVendetta
Danzaburou
17
1 / 4 / 3
10,609
589
8,721
13,774
5,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Krÿptìc
Sun Wukong
18
0 / 0 / 5
10,856
603
8,887
12,034
8,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Merlin
YuukiOnna
Merlin
15
1 / 3 / 5
9,087
505
12,430
8,614
3,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Surtr
14
2 / 2 / 3
8,231
457
9,020
14,946
10,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
7,386
410
4,937
10,042
3,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
Jitothy
Cabrakan
14
1 / 3 / 3
7,797
433
7,276
19,567
14,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
Keherbo
Achilles
17
1 / 2 / 0
9,969
554
6,345
15,212
15,150
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nox
13
2 / 3 / 4
8,462
470
6,677
15,022
13,902
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Heimdallr
wjboss
Heimdallr
18
5 / 5 / 1
10,512
584
10,946
14,492
6,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
16
Kills
10
10
Deaths
16
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anubis
A11dz
Anubis
12
1
0
12
L
1
3
3
0.83
W
Danzaburou
DCVendetta
Danzaburou
1
4
3
0.63
L
Cabrakan
Jitothy
Cabrakan
1
3
3
0.83
L
Achilles
Keherbo
Achilles
1
2
0
0.5
L
Nox
2
3
4
1.33
W
Sun Wukong
Krÿptìc
Sun Wukong
0
0
5
2.5
W
Merlin
YuukiOnna
Merlin
1
3
5
1.17
W
Surtr
2
2
3
1.75
L
Heimdallr
wjboss
Heimdallr
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,695
Damage
36,181
64,855
Taken
74,335
37,022
Mitigated
53,340
21,564
Healing
20,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
A11dz
Anubis
10,637
545
0
7,127
15,487
9,253
37
4,625
10,862
93,846
5,755
L
4,937
909
0
2,234
10,042
3,482
420
6,337
3,621
56,672
0
W
Danzaburou
DCVendetta
Danzaburou
8,721
4,570
0
4,449
13,774
5,692
2,448
341
13,429
0
87,924
L
Cabrakan
Jitothy
Cabrakan
7,276
988
0
7,370
19,567
14,087
376
6,744
12,651
62,067
695
L
Achilles
Keherbo
Achilles
6,345
1,442
0
5,333
15,212
15,150
0
2,216
12,900
0
71,245
L
Nox
6,677
1,902
0
2,103
15,022
13,902
112
6,497
8,045
27,620
0
W
Sun Wukong
Krÿptìc
Sun Wukong
8,887
1,464
0
5,371
12,034
8,632
39
1,537
10,497
0
89,009
W
Merlin
YuukiOnna
Merlin
12,430
242
0
708
8,614
3,418
147
6,239
2,375
61,441
2,026
W
Surtr
9,020
2,991
0
3,909
14,946
10,027
0
6,238
8,708
1,698
33,869
L
Heimdallr
wjboss
Heimdallr
10,946
4,563
0
3,736
14,492
6,719
15
1,271
12,963
0
104,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,571
Gold Earned
44,126
594
Minions Killed
518
0
Camps Cleared
0
1,903,455
Distance Traveled
1,659,278
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,788
599
148
8
0
375,150
3
L
Scylla
7,386
410
91
5
0
322,193
9
W
Danzaburou
10,609
589
137
8
0
420,361
4
L
Cabrakan
7,797
433
93
5
0
361,271
1
L
Achilles
9,969
554
134
7
0
322,072
4
L
Nox
8,462
470
38
2
0
330,722
0
W
Sun Wukong
10,856
603
161
9
0
348,482
5
W
Merlin
9,087
505
99
6
0
335,049
6
W
Surtr
8,231
457
49
3
0
424,413
0
L
Heimdallr
10,512
584
162
9
0
323,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role