Player Matchup

Hercules
Hercules
Platinum III
DeadCrazyy
Hercules
Platinum III
Level 152
God Stats
1W - 0L
1,210 SR
Queue Stats
42W - 40L
1,603 MMR
Solo
Ullr
Ullr
Platinum I
GR3YSIN
Ullr
Platinum I
Level 155
God Stats
101W - 76L
1,688 SR
Queue Stats
187W - 180L
1,780 MMR
Party 2
Sun Wukong
Sun Wukong
Gold IV
dKrazy
Sun Wukong
Gold IV
Level 106
God Stats
14W - 15L
1,484 SR
Queue Stats
166W - 168L
1,396 MMR
Party 2
Thor
Thor
Gold II
subparatbest
Thor
Gold II
Level 159
God Stats
37W - 28L
1,658 SR
Queue Stats
170W - 166L
1,604 MMR
Solo
Scylla
Scylla
Gold III
Τortoise
Scylla
Gold III
Level 121
God Stats
3W - 2L
1,603 SR
Queue Stats
80W - 76L
1,580 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 139
1,528 SR
1,592 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 148
1,575 SR
1,558 MMR
Osiris
Osiris
Gold IV
 
Osiris
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold III
 
Discordia
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Platinum IV
ChanThatMan24
Artemis
Platinum IV
Level 171
God Stats
8W - 3L
1,760 SR
Queue Stats
80W - 70L
1,743 MMR
Party 1
Geb
Geb
Gold IV
PaCarDan
Geb
Gold IV
Level 126
God Stats
1W - 1L
1,834 SR
Queue Stats
100W - 104L
1,588 MMR
Solo
Hun Batz
Hun Batz
Gold IV
averagemay
Hun Batz
Gold IV
Level 156
God Stats
0W - 2L
1,282 SR
Queue Stats
22W - 25L
1,461 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DeadCrazyy
Hercules
9
5 / 0 / 4
6,136
614
6,276
7,712
4,363
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Ullr
GR3YSIN
Ullr
11
2 / 1 / 6
6,700
670
4,664
6,630
2,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
dKrazy
Sun Wukong
11
3 / 1 / 1
6,646
665
4,859
8,908
5,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
3 / 1 / 2
5,708
571
3,918
6,747
2,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
Τortoise
Scylla
11
1 / 0 / 2
5,847
585
2,615
3,242
955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
BastetNeithVamanaAresAo Kuang

VS

Bans
KuzenboThothArachneCharonKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
2 / 2 / 0
6,205
621
6,919
10,758
8,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Discordia
 
Discordia
10
0 / 1 / 0
5,609
561
1,240
2,257
726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
8
1 / 4 / 0
4,811
481
3,807
6,027
1,794
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

5
0 / 6 / 0
4,167
417
2,542
9,249
5,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
averagemay
Hun Batz
10
0 / 1 / 0
5,032
503
2,178
7,520
2,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
14
Kills
3
3
Deaths
14
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
2
0
1
L
Discordia
 
Discordia
0
1
0
0
L
Artemis
1
4
0
0.25
W
Hercules
DeadCrazyy
Hercules
5
0
4
7
W
Ullr
GR3YSIN
Ullr
2
1
6
5
L
0
6
0
0
L
Hun Batz
averagemay
Hun Batz
0
1
0
0
W
Sun Wukong
dKrazy
Sun Wukong
3
1
1
3.5
W
3
1
2
4
W
Scylla
Τortoise
Scylla
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,332
Damage
16,686
33,239
Taken
35,811
15,719
Mitigated
19,231
13,771
Healing
11,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
6,919
1,800
0
4,220
10,758
8,165
0
145
10,613
0
46,068
L
Discordia
 
Discordia
1,240
0
0
173
2,257
726
12
575
1,682
36,544
687
L
Artemis
3,807
1,275
0
1,250
6,027
1,794
0
0
6,027
0
27,798
W
Hercules
DeadCrazyy
Hercules
6,276
3,033
86
3,008
7,712
4,363
0
1,277
6,311
157
19,425
W
Ullr
GR3YSIN
Ullr
4,664
1,953
0
2,324
6,630
2,386
171
850
5,780
0
49,681
L
2,542
827
0
1,376
9,249
5,902
0
633
8,616
9,294
452
L
Hun Batz
averagemay
Hun Batz
2,178
427
0
4,676
7,520
2,644
0
1,419
6,101
0
39,209
W
Sun Wukong
dKrazy
Sun Wukong
4,859
608
0
3,529
8,908
5,518
0
250
8,042
0
47,182
W
3,918
756
0
4,122
6,747
2,497
0
31
6,669
0
37,141
W
Scylla
Τortoise
Scylla
2,615
332
0
702
3,242
955
0
793
2,163
42,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,037
Gold Earned
25,824
340
Minions Killed
291
0
Camps Cleared
0
1,026,457
Distance Traveled
983,766
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,205
621
77
8
0
185,267
3
L
Discordia
5,609
561
77
8
0
190,124
1
L
Artemis
4,811
481
52
5
0
195,912
0
W
Hercules
6,136
614
20
2
0
216,037
3
W
Ullr
6,700
670
83
8
0
197,517
2
L
Geb
4,167
417
4
0
0
182,538
2
L
Hun Batz
5,032
503
81
8
0
229,925
1
W
Sun Wukong
6,646
665
90
9
0
195,496
4
W
Thor
5,708
571
66
7
0
229,442
0
W
Scylla
5,847
585
81
8
0
187,965
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role