Player Matchup

Janus
Janus
 
Janus
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
Aggressing
Osiris
Level 171
God Stats
3W - 0L
1,881 SR
Queue Stats
57W - 35L
1,599 Elo+
Party 3
Gilgamesh
Gilgamesh
ace0770
Gilgamesh
Level 156
God Stats
5W - 1L
1,653 SR
Queue Stats
110W - 112L
1,601 Elo+
Solo
Medusa
Medusa
sdfjkrfm
Medusa
Level 17
God Stats
10W - 2L
1,500 SR
Queue Stats
151W - 73L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
synfrix
Kuzenbo
Level 102
God Stats
22W - 20L
1,545 SR
Queue Stats
81W - 66L
1,617 Elo+
Party 2
Team Averages
Level 115
1,616 SR
1,563 Elo+

VS

Team Averages
Level 128
1,656 SR
1,586 Elo+
Anhur
Anhur
 
Anhur
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ymir
Ymir
ProllyNotOlly
Ymir
Level 231
God Stats
1W - 1L
1,752 SR
Queue Stats
202W - 171L
1,636 Elo+
Solo
Cliodhna
Cliodhna
Rematch2
Cliodhna
Level 26
God Stats
1W - 1L
1,717 SR
Queue Stats
49W - 42L
1,583 Elo+
Party 4
Merlin
Merlin
WhatWrongwithU
Merlin
Level 158
God Stats
18W - 11L
1,754 SR
Queue Stats
221W - 182L
1,603 Elo+
Party 1
Surtr
Surtr
ryuxay-_-
Surtr
Level 147
God Stats
8W - 10L
1,554 SR
Queue Stats
229W - 203L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
0 / 0 / 1
6,861
686
2,117
3,666
1,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
Aggressing
Osiris
11
2 / 1 / 1
5,884
588
3,707
8,610
5,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
ace0770
Gilgamesh
13
5 / 1 / 0
7,339
734
11,302
12,737
8,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mace

Mace

+10
Physical Power

Medusa
sdfjkrfm
Medusa
11
2 / 1 / 0
6,029
603
7,078
5,350
2,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Kuzenbo
synfrix
Kuzenbo
10
0 / 2 / 2
5,793
579
3,434
7,084
6,375
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
3 / 0 / 1
5,945
595
5,670
6,342
2,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 2 / 3
5,630
563
2,315
7,796
4,875
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cliodhna
Rematch2
Cliodhna
10
0 / 3 / 1
5,070
507
3,042
10,229
3,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
1 / 1 / 1
6,006
601
4,402
4,144
1,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
ryuxay-_-
Surtr
9
1 / 3 / 0
5,462
546
5,303
12,988
8,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
11
9
Kills
5
5
Deaths
9
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
0
1
0.5
L
Anhur
 
Anhur
3
0
1
3.5
W
Osiris
Aggressing
Osiris
2
1
1
2.5
L
0
2
3
0.75
L
Cliodhna
Rematch2
Cliodhna
0
3
1
0.17
L
1
1
1
1.5
W
Gilgamesh
ace0770
Gilgamesh
5
1
0
5
L
Surtr
ryuxay-_-
Surtr
1
3
0
0.33
W
Medusa
sdfjkrfm
Medusa
2
1
0
2
W
Kuzenbo
synfrix
Kuzenbo
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,638
Damage
20,732
37,447
Taken
41,499
23,619
Mitigated
21,318
13,712
Healing
15,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,117
163
0
991
3,666
1,142
466
777
2,751
56,925
736
L
Anhur
 
Anhur
5,670
2,785
0
3,613
6,342
2,449
0
1,100
5,242
0
45,060
W
Osiris
Aggressing
Osiris
3,707
1,278
0
2,663
8,610
5,623
0
2,105
6,254
0
46,366
L
2,315
393
0
1,556
7,796
4,875
0
1,642
6,154
16,570
0
L
Cliodhna
Rematch2
Cliodhna
3,042
464
0
4,911
10,229
3,747
0
1,834
8,354
0
38,087
L
4,402
252
0
1,214
4,144
1,641
0
770
3,278
44,969
1,060
W
Gilgamesh
ace0770
Gilgamesh
11,302
4,662
0
5,990
12,737
8,466
0
1,152
10,894
0
55,369
L
Surtr
ryuxay-_-
Surtr
5,303
1,921
0
4,046
12,988
8,606
0
0
12,388
792
35,320
W
Medusa
sdfjkrfm
Medusa
7,078
3,438
0
2,120
5,350
2,013
0
1,376
3,918
0
51,298
W
Kuzenbo
synfrix
Kuzenbo
3,434
1,291
0
1,948
7,084
6,375
0
1,303
5,733
16,197
2,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,906
Gold Earned
28,113
388
Minions Killed
340
0
Camps Cleared
0
1,064,494
Distance Traveled
1,046,328
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,861
686
103
10
0
222,930
1
L
Anhur
5,945
595
97
10
0
226,300
0
W
Osiris
5,884
588
75
8
0
246,875
2
L
Ymir
5,630
563
21
2
0
204,075
6
L
Cliodhna
5,070
507
70
7
0
233,568
0
L
Merlin
6,006
601
91
9
0
187,862
1
W
Gilgamesh
7,339
734
109
11
0
196,842
0
L
Surtr
5,462
546
61
6
0
194,523
0
W
Medusa
6,029
603
69
7
0
192,442
0
W
Kuzenbo
5,793
579
32
3
0
205,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role