Player Matchup

Ravana
Ravana
MealwormKing
Ravana
Level 89
God Stats
6W - 10L
1,583 SR
Queue Stats
163W - 170L
1,428 Elo+
Party 3
He Bo
He Bo
UncleClapDaddi
He Bo
Level 114
God Stats
4W - 2L
1,693 SR
Queue Stats
169W - 157L
1,481 Elo+
Party 1
Osiris
Osiris
YeaaaImFat
Osiris
Level 88
God Stats
1W - 2L
1,390 SR
Queue Stats
187W - 172L
1,460 Elo+
Party 1
Neith
Neith
izanamireversed
Neith
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
80W - 75L
1,519 Elo+
Party 1
Ymir
Ymir
tobii614
Ymir
Level 44
God Stats
3W - 0L
1,500 SR
Queue Stats
134W - 133L
1,415 Elo+
Party 3
Team Averages
Level 72
1,533 SR
1,460 Elo+

VS

Team Averages
Level 32
1,440 SR
1,375 Elo+
Chaac
Chaac
AlphaWolfSigma
Chaac
Level 3
God Stats
0W - 3L
1,291 SR
Queue Stats
8W - 12L
1,257 Elo+
Party 2
Baron Samedi
Baron Samedi
Gilgameshisdaddy
Baron Samedi
Level 20
God Stats
14W - 9L
1,588 SR
Queue Stats
26W - 19L
1,515 Elo+
Party 2
Maman Brigitte
Maman Brigitte
HiImAaku
Maman Brigitte
Level 66
God Stats
1W - 3L
1,532 SR
Queue Stats
85W - 68L
1,519 Elo+
Party 2
Danzaburou
Danzaburou
MicroTD
Danzaburou
Level 3
God Stats
3W - 4L
1,291 SR
Queue Stats
3W - 9L
1,257 Elo+
Party 2
Ra
Ra
RosyBottom
Ra
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,329 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
11
4 / 1 / 4
6,362
636
1,446
5,519
2,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
4 / 1 / 2
6,586
659
4,990
5,472
1,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
YeaaaImFat
Osiris
12
4 / 1 / 3
7,374
737
10,712
10,114
6,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
6 / 2 / 0
6,387
639
4,440
6,528
2,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ymir
10
2 / 1 / 6
6,193
619
6,595
7,393
5,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
4,646
465
3,058
8,388
4,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Baron Samedi
Gilgameshisdaddy
Baron Samedi
8
2 / 4 / 2
5,734
573
3,457
8,133
5,287
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Breastplate

Breastplate

+20
Physical Protection

Maman Brigitte
HiImAaku
Maman Brigitte
10
1 / 2 / 1
5,163
516
1,437
9,780
3,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
MicroTD
Danzaburou
7
0 / 5 / 4
4,749
475
3,217
7,081
2,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

9
1 / 5 / 1
5,261
526
2,705
6,801
2,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
20
Kills
4
6
Deaths
20
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Baron Samedi
Gilgameshisdaddy
Baron Samedi
2
4
2
0.75
L
Maman Brigitte
HiImAaku
Maman Brigitte
1
2
1
0.75
W
Ravana
4
1
4
6
L
Danzaburou
MicroTD
Danzaburou
0
5
4
0.4
L
1
5
1
0.3
W
4
1
2
5
W
Osiris
YeaaaImFat
Osiris
4
1
3
5.5
W
6
2
0
3
W
Ymir
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,183
Damage
13,874
35,026
Taken
40,183
18,914
Mitigated
18,209
11,963
Healing
9,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,058
665
0
1,679
8,388
4,266
54
0
7,743
0
18,948
L
Baron Samedi
Gilgameshisdaddy
Baron Samedi
3,457
1,036
459
2,013
8,133
5,287
0
2,369
5,716
11,180
0
L
Maman Brigitte
HiImAaku
Maman Brigitte
1,437
186
0
3,526
9,780
3,632
0
1,685
7,892
27,716
0
W
Ravana
1,446
194
0
623
5,519
2,412
130
355
5,164
0
37,297
L
Danzaburou
MicroTD
Danzaburou
3,217
1,854
0
436
7,081
2,446
0
3,268
3,783
0
19,518
L
2,705
186
96
1,150
6,801
2,578
0
3,245
3,156
26,982
0
W
4,990
321
0
1,646
5,472
1,868
0
1,632
3,770
45,474
1,011
W
Osiris
YeaaaImFat
Osiris
10,712
3,800
0
5,780
10,114
6,980
0
1,923
7,769
0
54,392
W
4,440
1,838
0
2,062
6,528
2,401
127
1,561
4,967
0
45,551
W
Ymir
6,595
1,249
0
1,852
7,393
5,253
270
2,058
5,294
23,984
1,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,902
Gold Earned
25,553
347
Minions Killed
179
0
Camps Cleared
0
980,222
Distance Traveled
950,911
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,646
465
26
3
0
164,395
0
L
Baron Samedi
5,734
573
11
1
0
189,587
0
L
Maman Brigitte
5,163
516
60
6
0
208,756
0
W
Ravana
6,362
636
68
7
0
267,897
0
L
Danzaburou
4,749
475
37
4
0
189,857
0
L
Ra
5,261
526
45
5
0
198,316
0
W
He Bo
6,586
659
86
9
0
209,798
0
W
Osiris
7,374
737
89
9
0
163,277
0
W
Neith
6,387
639
74
7
0
163,650
0
W
Ymir
6,193
619
30
3
0
175,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role