Player Matchup

Ymir
Ymir
Ddoom21
Ymir
Level 138
God Stats
104W - 88L
1,431 SR
Queue Stats
358W - 346L
1,433 Elo+
Solo
Surtr
Surtr
Krushtopher
Surtr
Level 93
God Stats
1W - 1L
1,736 SR
Queue Stats
67W - 49L
1,552 Elo+
Party 1
Artio
Artio
Leanahtan
Artio
Level 51
God Stats
4W - 0L
1,719 SR
Queue Stats
70W - 65L
1,484 Elo+
Party 1
Cernunnos
Cernunnos
Supertank213
Cernunnos
Level 100
God Stats
39W - 37L
1,540 SR
Queue Stats
102W - 92L
1,484 Elo+
Solo
Vulcan
Vulcan
chadron
Vulcan
Level 73
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 24L
1,529 Elo+
Party 1
Team Averages
Level 91
1,585 SR
1,496 Elo+

VS

Team Averages
Level 89
1,532 SR
1,480 Elo+
Chang'e
Chang'e
 
Chang'e
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
ILoveZach69
Ra
Level 99
God Stats
11W - 10L
1,694 SR
Queue Stats
125W - 118L
1,467 Elo+
Solo
King Arthur
King Arthur
Not-Goz
King Arthur
Level 33
God Stats
1W - 1L
1,465 SR
Queue Stats
42W - 52L
1,410 Elo+
Party 2
Skadi
Skadi
dyin_breed3
Skadi
Level 148
God Stats
1W - 2L
1,542 SR
Queue Stats
173W - 166L
1,490 Elo+
Solo
Izanami
Izanami
gh0sthth
Izanami
Level 80
God Stats
3W - 5L
1,458 SR
Queue Stats
196W - 181L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Ddoom21
Ymir
11
3 / 1 / 5
7,366
567
4,541
12,370
8,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
2 / 2 / 1
7,736
595
7,862
13,350
9,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artio
Leanahtan
Artio
10
0 / 4 / 3
6,338
488
2,461
13,849
5,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Cernunnos
Supertank213
Cernunnos
13
4 / 0 / 2
7,739
595
11,262
9,189
3,767
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Vulcan
chadron
Vulcan
13
2 / 2 / 0
7,720
594
6,602
7,477
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
1 / 1 / 4
7,044
542
8,266
11,311
4,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 3 / 1
7,554
581
6,667
8,671
3,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
Not-Goz
King Arthur
8
0 / 4 / 0
5,281
406
1,831
10,241
6,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 1 / 0
7,638
588
9,332
9,556
3,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
gh0sthth
Izanami
10
0 / 2 / 0
6,045
465
4,746
8,358
2,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
11
Kills
8
9
Deaths
11
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
1
4
3
W
Ymir
Ddoom21
Ymir
3
1
5
5.5
L
4
3
1
1.5
W
2
2
1
1.25
W
Artio
Leanahtan
Artio
0
4
3
0.38
L
King Arthur
Not-Goz
King Arthur
0
4
0
0
W
Cernunnos
Supertank213
Cernunnos
4
0
2
5
W
Vulcan
chadron
Vulcan
2
2
0
1
L
3
1
0
3
L
Izanami
gh0sthth
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,728
Damage
30,842
56,235
Taken
48,137
29,460
Mitigated
20,615
16,326
Healing
17,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
8,266
810
520
8,330
11,311
4,104
0
3,428
7,883
62,825
0
W
Ymir
Ddoom21
Ymir
4,541
610
304
2,371
12,370
8,047
243
2,790
9,518
25,801
0
L
6,667
575
183
2,728
8,671
3,491
0
6,157
2,514
50,015
0
W
7,862
1,872
0
2,625
13,350
9,143
0
1,480
11,870
894
48,191
W
Artio
Leanahtan
Artio
2,461
314
55
4,750
13,849
5,747
0
4,882
8,667
28,390
925
L
King Arthur
Not-Goz
King Arthur
1,831
252
0
540
10,241
6,842
138
1,433
8,808
0
16,309
W
Cernunnos
Supertank213
Cernunnos
11,262
6,736
380
5,091
9,189
3,767
770
252
8,937
0
62,283
W
Vulcan
chadron
Vulcan
6,602
1,233
0
750
7,477
2,756
539
4,669
2,310
56,269
342
L
9,332
3,481
0
4,255
9,556
3,547
32
1,048
8,508
0
56,902
L
Izanami
gh0sthth
Izanami
4,746
2,831
0
1,279
8,358
2,631
661
1,817
6,541
0
45,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,899
Gold Earned
33,562
329
Minions Killed
421
0
Camps Cleared
0
1,200,535
Distance Traveled
1,250,250
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,044
542
105
8
0
268,080
0
W
Ymir
7,366
567
33
3
0
258,665
0
L
Ra
7,554
581
98
8
0
260,110
4
W
Surtr
7,736
595
72
6
0
211,161
0
W
Artio
6,338
488
55
4
0
241,702
0
L
King Arthur
5,281
406
24
2
0
252,397
0
W
Cernunnos
7,739
595
93
7
0
244,709
2
W
Vulcan
7,720
594
76
6
0
244,298
0
L
Skadi
7,638
588
112
9
0
236,704
0
L
Izanami
6,045
465
82
6
0
232,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role