Player Matchup

Chang'e
Chang'e
Celebrasdir
Chang'e
Level 143
God Stats
16W - 19L
1,444 SR
Queue Stats
217W - 188L
1,513 Elo+
Party 3
Erlang Shen
Erlang Shen
GreatGray
Erlang Shen
Level 140
God Stats
2W - 3L
1,725 SR
Queue Stats
39W - 42L
1,581 Elo+
Party 1
Hachiman
Hachiman
JNICH
Hachiman
Level 134
God Stats
2W - 4L
1,448 SR
Queue Stats
264W - 217L
1,523 Elo+
Party 3
Hercules
Hercules
RazielTC
Hercules
Level 145
God Stats
0W - 1L
1,373 SR
Queue Stats
35W - 34L
1,548 Elo+
Party 1
Gilgamesh
Gilgamesh
sgtshamrock122
Gilgamesh
Level 152
God Stats
2W - 1L
1,761 SR
Queue Stats
196W - 173L
1,519 Elo+
Party 3
Team Averages
Level 143
1,550 SR
1,537 Elo+

VS

Team Averages
Level 112
1,547 SR
1,647 Elo+
Merlin
Merlin
Bigdaddy9978
Merlin
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 26L
1,744 Elo+
Party 2
Ullr
Ullr
GraniteGobbler85
Ullr
Level 55
God Stats
9W - 6L
1,588 SR
Queue Stats
103W - 101L
1,556 Elo+
Solo
Sylvanus
Sylvanus
Maloif
Sylvanus
Level 101
God Stats
8W - 1L
1,272 SR
Queue Stats
165W - 151L
1,573 Elo+
Solo
Nut
Nut
MangoPls
Nut
Level 126
God Stats
1W - 1L
1,692 SR
Queue Stats
117W - 72L
1,724 Elo+
Party 2
Arachne
Arachne
keyandpele
Arachne
Level 159
God Stats
7W - 3L
1,682 SR
Queue Stats
509W - 442L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Celebrasdir
Chang'e
13
1 / 1 / 0
7,529
579
6,961
8,832
3,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Erlang Shen
GreatGray
Erlang Shen
14
1 / 1 / 1
7,866
605
9,699
13,882
14,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
JNICH
Hachiman
12
0 / 2 / 1
7,000
538
7,166
8,902
3,129
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hercules
RazielTC
Hercules
11
0 / 4 / 0
6,056
466
4,142
13,467
6,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
sgtshamrock122
Gilgamesh
10
1 / 3 / 0
6,585
507
6,586
16,611
8,729
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
0 / 0 / 3
7,357
566
7,540
7,491
3,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 2 / 1
7,581
583
5,976
11,376
4,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Maloif
Sylvanus
12
1 / 1 / 5
7,529
579
5,422
12,859
11,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
3 / 0 / 2
8,442
649
8,563
7,386
3,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
keyandpele
Arachne
15
7 / 0 / 1
8,145
627
11,415
17,113
8,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
11
11
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
0
0
3
1.5
L
Chang'e
Celebrasdir
Chang'e
1
1
0
1
W
0
2
1
0.25
L
Erlang Shen
GreatGray
Erlang Shen
1
1
1
1.5
L
Hachiman
JNICH
Hachiman
0
2
1
0.25
W
Sylvanus
Maloif
Sylvanus
1
1
5
3.5
W
3
0
2
4
L
Hercules
RazielTC
Hercules
0
4
0
0
W
Arachne
keyandpele
Arachne
7
0
1
7.5
L
Gilgamesh
sgtshamrock122
Gilgamesh
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,554
Damage
38,916
61,694
Taken
56,225
35,524
Mitigated
30,183
23,638
Healing
27,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
7,540
667
0
1,045
7,491
3,149
0
2,968
4,523
70,002
1,291
L
Chang'e
Celebrasdir
Chang'e
6,961
397
799
4,384
8,832
3,208
0
4,754
4,078
60,802
901
W
5,976
1,903
0
3,554
11,376
4,234
0
360
10,039
0
60,344
L
Erlang Shen
GreatGray
Erlang Shen
9,699
4,834
0
7,135
13,882
14,299
0
195
13,687
0
69,298
L
Hachiman
JNICH
Hachiman
7,166
4,889
0
3,247
8,902
3,129
0
706
8,196
0
59,638
W
Sylvanus
Maloif
Sylvanus
5,422
1,088
2,546
5,387
12,859
11,470
0
1,875
10,984
26,712
2,102
W
8,563
5,622
0
4,071
7,386
3,122
1,336
0
7,386
0
68,275
L
Hercules
RazielTC
Hercules
4,142
1,320
0
5,070
13,467
6,159
0
2,567
10,900
0
45,979
W
Arachne
keyandpele
Arachne
11,415
6,604
0
11,390
17,113
8,208
0
2,039
14,942
0
71,592
L
Gilgamesh
sgtshamrock122
Gilgamesh
6,586
2,001
0
3,003
16,611
8,729
0
4,465
12,146
0
27,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,036
Gold Earned
39,054
435
Minions Killed
471
0
Camps Cleared
0
1,393,271
Distance Traveled
1,326,113
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,357
566
115
9
0
271,630
3
L
Chang'e
7,529
579
118
9
0
275,532
2
W
Ullr
7,581
583
88
7
0
249,125
1
L
Erlang Shen
7,866
605
104
8
0
313,733
0
L
Hachiman
7,000
538
109
8
0
255,367
0
W
Sylvanus
7,529
579
30
2
0
261,203
6
W
Nut
8,442
649
136
10
0
256,654
0
L
Hercules
6,056
466
79
6
0
263,065
0
W
Arachne
8,145
627
102
8
0
287,501
1
L
Gilgamesh
6,585
507
25
2
0
285,574
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role